The Iron Sky: Operation Highjump -team is looking for your ideas and comments.

Join and show your support for Iron Sky: Operation Highjump.

Frequently Asked Questions

Posted January 25, 2010 by Matti Delahay 4 Thumb-ups 

Last updated: 28.1.2010
Update notes: More questions.

General questions:

What is the significance behind the name?
Operation Highjump was a real massive naval operation by the United States Navy that our fictional storyline will be linked with. The original operation took place on the Antarctica in 1946-1947, a central stated goal being to estimate the usability of the contintent for military purposes. For more information, see for example:
http://en.wikipedia.org/wiki/Operation_Highjump

How will the game be distributed?
We will focus on online distribution, but hard copies will also be sold. The distribution will be worldwide.

When will the game be ready?
According to current plans, the release date is early 2011.

Will the game be free?
No – making a game of this scale in a reasonable time takes time and money and our financiers also expect to get their money back.

How much will the game cost, then?
It's too early to say, we'll let you know as soon as we know more.

Is the game single or multiplayer?
Single player.

What platforms will the game support?
PC (both Windows and Linux) at first, but console versions are very possible.

Will there be a beta test? How do I become a beta tester?
Game of this scale will certainly require a whole lot of playtesting to weed out the bugs, but the details of the testing phase are not yet set. It's very likely that we'll give the community priority, so we'll probably have a task about the beta test in the future. Stay tuned!

Will the game be moddable?
We can't promise anything yet – it's possible, but it depends on a lot of things including other business partners, engine status and project timetable...

Will the game be pro-Nazi?
No.

Community:

What can I do to help?
Joining the production is first step – it's not strictly necessary but it helps us keep track of growth of the community and also makes it easier for you to spot new things here in the production. Next, take a look at our tasks to see if there's a task or two you're interested in:
http://www.wreckamovie.com/productions/ironskyoperationhighjump/tasks
More tasks are added frequently, and even if you can't think of a shot of your own immediately, you can browse through what others are written and perhaps post a comment here and there – every little bit helps. Last, you are very free to spread the word about the production – it's completely optional, but we're very eager to get more people in the production.

What do I get for participating?
Your name in the credits, experience, fame and gratitude as well as a chance to participate in a game production and to help us make a better game. We also offer production members the chance to get featured in the game: http://www.wreckamovie.com/tasks/show/805

Gameworld and storyline:

What kind of scale is this on?
The Nazi base will feature 13 extensive and varying underground levels and around 200 non-player characters.

How humoristic/serious will the game be?
While we will have jokes, easter eggs and black humour in the game, we don't want to overdo it. We will also want to tell a story that handles very serious themes like torture, human experiments and totalitarian dystopia, however, and would like to keep the overall tone serious, just as Iron Sky is going to be a lot more serious than In the Pirkinning.

What about replayability?
The character creation allows three main character types (stealth, combat and social skills oriented) and while the surroundings for each are roughly the same, the game experience of each will be very different. Each character type also has several possible story outcomes depending on player actions.

Will there be achievements?
Yes, and we'll do our best to make them extra challenges that motivate players to try different things possible in the gameworld.

Comments

Angela January 27, 2010 08:08 Flag

...the perfect page to link when promoting the project amongst friends. :D

Matti Delahay January 27, 2010 08:34 Flag

Thumbs up for that comment. :)

You must login or register to comment