If this is advertising the production itself, as Jani said we'd need to focus on the people most likely to contribute. Apart from schools and universities you might also want to contact various media outlets:
-Finnish gaming magazines and sites, they usually love to hear about games produced by Finnish dev teams (I know WAM is international, but the core dev team is indeed Finnish). Having spoken to Matti D about Pelit, I suspect you've thought of this already though... ;)
-Linux magazines and sites. You said this game would be released on Linux, which is something a bit unusual for a mainstream commercial game. This could provide interest from the Linux community, and Linux fans are also more likely to be interested in collaborative productions.
-Graphics magazines and sites. A lot of tasks in ISOH are graphics-oriented, and presumably more of these will be appearing in the future?
...and commercial sites and mags would be more easily contacted by the ISOH team rather than us fans, so this is something that perhaps your PR person should handle?
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Great work Thierry, very professional.
Thanks for filming and posting this Thierry, it was nice meeting you in person at the Wreckamovie Festival.
*applauds* Well done!