i made a rough mockup of what the layout of the scenes might look. I read thru both docs and tried to take a notice in the details, it is possible (and propably likely) that i've missed some key elements.
And now for some explanations what was going in my mind here.->
First if all i picked simple geometrical shape to act as "Master" shape for AION architechture (it would be the http://en.wikipedia.org/wiki/Octogon ). I chose this because it is box and circle at the same time. As you can see 3 of the rooms (Oxy room, ROT and Command( are of similar shapes, i thought if they can be in equal scale for each scene, then maybe you'd just need to build only one octogon structure and just refurnish it for differend sets? Ofcourse if say Oxyroom is way much larger than ROT (as i might imaginei it could be) this does not aply ofcourse. But still i liked the idea of Octogon shaped rooms.
LABORATORY
It consists of two Octogons sharing one edge, to make this cramped looking room, as i understood. It also has this strange another dimension to it when part of the displays and equipments seem to go inside the walls (the middle section). I left enought room in the middle so the actors have free reign to smash it pieces for the breaking scene.
the ROT
i was not sure would they be using the sleeping beds in this room, so i left two of them rather uncluttered, but if necessery they can be filled with the repair junk. I placed the repair desk and some additinoal tables next to in a bit frantic order to enforce the idea that this is "improvised repair shop". Behind the tables and on the other side of the room we see loads of boxes and crates full of wiring and mechanical stuff. The other bedsides and remaining deskspace is filled with clockworks.
COMMAND
I made the command this bit of "MOTHER" like feeling from Alien 1. In this however instead of computer surrounding the captains seat, he is surrounded by the staff. How ever in this sense i felt that this way we could underline the loneliness in the ship, since all of the surrounding chairs EVERYWHERE around are empty.
OXYGEN ROOM
Yet another Octogon shaped room. In here i placed rows of machines (3 for now on each side) to form this "Column" walkway sort of templish feeling to it. Like the machines are colums of temple you see. Also on the Pane side of the room, on the tilted walls we would have loads of pipes running towards the glass to perhaps give it feeling of "heart / center of everything".
CORRIDOR / THE HATCH
I imagined this needing to be done in modules. Like one piece of the corridor is same for every room (just change the doors to get feeling of differend rooms). Its rather straightforward really. Yet again we see the Octacon shape recurring here.
CATACOMBS
as the catacombs is so large, there was not really a place for Octagon here, but it will be concidered in the finer details. i imagined that there is this pathway and in middle of it is group of sleeping pods, Perhaps the command staffs pods? Rasputins and the womans pods would be in this row. In either end (placing them next to eachother for convenience). Ofcourse the setup of the pods can be easily arranged into anything really.
Other notes on design:
The octacon design would recur in the shape of the corridor itself. In doors (everything Octagon shaped).
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Samuli, I just read your reply. Good to hear your thoughts!
I was reading throught this after long time and now i get what Anil means in his "sterile, white" bit. And yes, there is actually a very good idea. Also it would be very "production" efective in a sense, i believe.
I am quating this bit ->
*What if we make the sets as tiny as possible, but extend the workspace into the height of the room? What if the actors could hardly move? wouldn't make it the whole experience more excitin*
Took me sometime to realise what Anil might be after here.
I like what you wrote David. It's so easy to have open symmetric spaces, but finding a new p.o.v and camera style is what we need!
Keeping the camera inside the set, without removable walls, I think could give disturbing camera angles that might work well with the story.
Consider David Lynch, who seems to have a preference to place the camera so that the geometry of the rooms are never level. He often puts the corner of the room nearer the center of the scenes focus and shoots from low angles.
Well there might be something to this "thin but tall" .. reminds me of one particular scene from Alien 3. Heh. I'll finish this new sketch at somepoint (about the hatch) and test out some of these ideas in there (thin but tall)
Samuli, give me your ideas first. don't change anything now, I want to see what you were working on. And it doesn't matter how bright or dark it is, that seems secondary. I'm more excited about the actual design and like your stuff so far! What do you think? I'm just trying to give new impulses rather than confusing everyone with new directions ;-)
So you want to after all go away from the dark-dirty to bright-but-menacing ? (just in case i get myself to sketch out something, i'd like to know)
david, we will definitely try to work with removable walls. I'd like to give the film a more current stylistic direction, maybe it will feel more like a documentary... who knows?
The narrow corridors and rooms could be very claustrophobice and therefor add to the atmosphere of the film. However, by creating the ship like that, it will bring some serious troubles to the actual filming process, as there will be no space for Tripods, Dollys etc.
It depends on how you want to shoot the film, but I think if you don´t want to give the impression that the camera is "in the set" with the characters, you should definetely consider building removeable walls (in case that wasn´t the plan in the first place).
just wanted to extend the discussion. take it as an inspiration/idea to think out of the box.
Well that would definedly change the designs what have been done so far. I suppose it works that way too. Thin but tall.
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