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HELP CREATING THE SPACESHIP AION

Created at January 18, 2010
Created by Anil Jacob Kunnel
Deadline Not set
Shots given 6
Wreckupations 3D Artist, Graphic Designer, Concept / Storyboard Artist, Prop / Set Builder, Costume Designer
Reference media

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Samuli Jomppanen AION Blueprints v1
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Hannu Hoffrén Encounter by bl33d
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David Madry Random Surface/Texture Drafts
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Samuli Jomppanen Rough sketch of the Corridor area
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Carl L. Von Braun/Rickenbacker
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Anil Jacob Kunnel Just some thoughts on Spaceship Desig...
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Description

To prepare the production of GOODBYE5: AION I'd like to invite all the artists in the community to get inspired by the English translation of the screenplay and help with some concept art.

I'm NOT looking for storyboards or a pure visualisation of the scenes, but for ART that is loosely or totally connected to the screenplay. It should have an emotional value, might it be coal, aquarell, photoshopped, a collage, a doodle or whatever. It is up to you!

The spaceship look should NOT be all sci-fi with glossy spaceships and boring standard sci-fi architecture (we have already seen enough copies of Star Wars or Alien). Instead, the spaceship should have its own character. I'm thinking about a more industrial look, as if you could smell the coal burning in the engine. The air is humid, not everything is clean and sterile. Instead, AION is slowly falling apart, leaving the audience wondering whether we are really in space or on a lonely place on earth. The film will most likely be shot in an old industry hall. Think of the light, the smell, the feel. Try to think of new perspectives and ways to shoot in a no-budget surrounding. What does the film need to not look like a cheap wanna-be scifi and what does it need to make it original and special?

In the end, just focus about Rosa and Rasputin and their journey. I would love to see art by professional artists, but also from people who just like to doodle at work.

All works should be presented in black and white.

Cheers and Kicks
Pheadx


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Anil Jacob Kunnel January 28, 2010 10:53 Production Leader 2 Thumb-ups
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Just some thoughts on Spaceship Designs in Films

I did some research on spaceship designs in films and I got a few ideas that I wanted to share:-) When people design spaceships and shuttles for films nowadays, they usually follow a similar pattern. It is basically more about recreating the spaceships and the mood from other films that we love, rather than to find new ways to tell a story. For AION, I always wanted to use the spaceship as an homage to other movies, but there is also the danger of making it too clichéd. The last hours, I have looked through actual NASA footage and what came to my mind was that we could probably achieve the mood of the film with a more current, more scientific and sterile look, something that doesn't look like something from ALIEN or STAR WARS, but gives it a new direction...These places are often sterile, laboratory-like, tiny rooms, packed with things - always giving a new depth to what intimacy means. They also don't have to been darkly lit, necessarily, but could be bright and still intimidating. What if we make the sets as tiny as possible, but extend the workspace into the height of the room? What if the actors could hardly move? wouldn't make it the whole experience more exciting, rather than using the ship like an old-school terror castle?

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Anil Jacob Kunnel April 14, 2010 22:29 Flag

Samuli, I just read your reply. Good to hear your thoughts!

Samuli Jomppanen March 29, 2010 12:24 Flag

I was reading throught this after long time and now i get what Anil means in his "sterile, white" bit. And yes, there is actually a very good idea. Also it would be very "production" efective in a sense, i believe.

I am quating this bit ->
*What if we make the sets as tiny as possible, but extend the workspace into the height of the room? What if the actors could hardly move? wouldn't make it the whole experience more excitin*

Took me sometime to realise what Anil might be after here.

Anil Jacob Kunnel January 28, 2010 19:25 Flag

I like what you wrote David. It's so easy to have open symmetric spaces, but finding a new p.o.v and camera style is what we need!

David Jansson January 28, 2010 18:44 Flag

Keeping the camera inside the set, without removable walls, I think could give disturbing camera angles that might work well with the story.

Consider David Lynch, who seems to have a preference to place the camera so that the geometry of the rooms are never level. He often puts the corner of the room nearer the center of the scenes focus and shoots from low angles.

Samuli Jomppanen January 28, 2010 16:55 Flag

Well there might be something to this "thin but tall" .. reminds me of one particular scene from Alien 3. Heh. I'll finish this new sketch at somepoint (about the hatch) and test out some of these ideas in there (thin but tall)

Anil Jacob Kunnel January 28, 2010 16:37 Flag

Samuli, give me your ideas first. don't change anything now, I want to see what you were working on. And it doesn't matter how bright or dark it is, that seems secondary. I'm more excited about the actual design and like your stuff so far! What do you think? I'm just trying to give new impulses rather than confusing everyone with new directions ;-)

Samuli Jomppanen January 28, 2010 15:46 Flag

So you want to after all go away from the dark-dirty to bright-but-menacing ? (just in case i get myself to sketch out something, i'd like to know)

Anil Jacob Kunnel January 28, 2010 15:04 Flag

david, we will definitely try to work with removable walls. I'd like to give the film a more current stylistic direction, maybe it will feel more like a documentary... who knows?

David Madry January 28, 2010 12:48 Flag

The narrow corridors and rooms could be very claustrophobice and therefor add to the atmosphere of the film. However, by creating the ship like that, it will bring some serious troubles to the actual filming process, as there will be no space for Tripods, Dollys etc.

It depends on how you want to shoot the film, but I think if you don´t want to give the impression that the camera is "in the set" with the characters, you should definetely consider building removeable walls (in case that wasn´t the plan in the first place).

Anil Jacob Kunnel January 28, 2010 12:21 Flag

just wanted to extend the discussion. take it as an inspiration/idea to think out of the box.

Samuli Jomppanen January 28, 2010 11:59 Flag

Well that would definedly change the designs what have been done so far. I suppose it works that way too. Thin but tall.

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No-user-picture-set
David Madry January 21, 2010 23:33 4 Thumb-ups
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Random Surface/Texture Drafts

I scribbled down a few walls, doors, pipes etc I might have met on my way through AION. Maybe this is inspiring for someone. I suppose more is to come.

Aion_textures_001_thumb

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Samuli Jomppanen March 29, 2010 09:20 Flag

Looks good, cept maybe the one on left middle, thats intresting, but i doubt such plating would exist anywhere :S

Also if Anil has aproved the Octagon design idea,? You should maybe take that into concideration.

Anil Jacob Kunnel March 07, 2010 23:14 Flag

Lee, I just saw your comment. better late than never ;-) hope you'll find the time to help us. at the moment it's a bit silent here.

Lee Crystal February 16, 2010 22:03 Flag

I like some of those designs. I might see if I can make any in 3D.

Anil Jacob Kunnel January 23, 2010 21:59 Flag

Hey nice sketches david. cool stuff. i like

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Samuli Jomppanen February 06, 2010 20:18 3 Thumb-ups
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Rough sketch of the Corridor area

Rough BW sketch of the corridor area to get the feeling. I've posted this quite a some time ago to Anil allready, but though that i should put it here too.

Corridor_thumb

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(null) February 10, 2010 20:44 Flag

Looks nice! It really gets across a dark and rusted feel.

Peter Vesterbacka February 10, 2010 20:38 Flag

Very nice.

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Jin-roh_thumb
Carl L. January 20, 2010 13:25 3 Thumb-ups
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Von Braun/Rickenbacker

You might want to check out Michael Jones' art.
Linked is his portfolio. He designed what the Von Braun/Rickenbacker would have looked like if System Shock 2 would be made into a movie.
http://www.coroflot.com/public/individual_set.asp?individual_id=109607&set_id=176485

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David Jansson January 21, 2010 08:40 Flag

There was a system shock movie in the works? With ship models done and everything? Wow. I wish that project had gone through. If you get that artist here, maybe someone can persuade him to be part of a System Shock fan production?

Samuli Jomppanen January 21, 2010 07:14 Flag

Nice art, though not fit for my personal taste. :D , I'd imagine AION a lot more like hmm.. well something like Firefly meets Nostromo sort of ship.

Peter Vesterbacka January 20, 2010 15:31 Flag

Not sure if Michael has signed up for Wreckamovie yet, you should ask him to do that;-)

Anil Jacob Kunnel January 20, 2010 14:09 Flag

thanks for the tip, carl! I just contacted him :-)

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Samuli Jomppanen January 20, 2010 12:57 5 Thumb-ups
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AION Blueprints v1

i made a rough mockup of what the layout of the scenes might look. I read thru both docs and tried to take a notice in the details, it is possible (and propably likely) that i've missed some key elements.

And now for some explanations what was going in my mind here.->

First if all i picked simple geometrical shape to act as "Master" shape for AION architechture (it would be the http://en.wikipedia.org/wiki/Octogon ). I chose this because it is box and circle at the same time. As you can see 3 of the rooms (Oxy room, ROT and Command( are of similar shapes, i thought if they can be in equal scale for each scene, then maybe you'd just need to build only one octogon structure and just refurnish it for differend sets? Ofcourse if say Oxyroom is way much larger than ROT (as i might imaginei it could be) this does not aply ofcourse. But still i liked the idea of Octogon shaped rooms.

LABORATORY
It consists of two Octogons sharing one edge, to make this cramped looking room, as i understood. It also has this strange another dimension to it when part of the displays and equipments seem to go inside the walls (the middle section). I left enought room in the middle so the actors have free reign to smash it pieces for the breaking scene.

the ROT
i was not sure would they be using the sleeping beds in this room, so i left two of them rather uncluttered, but if necessery they can be filled with the repair junk. I placed the repair desk and some additinoal tables next to in a bit frantic order to enforce the idea that this is "improvised repair shop". Behind the tables and on the other side of the room we see loads of boxes and crates full of wiring and mechanical stuff. The other bedsides and remaining deskspace is filled with clockworks.

COMMAND
I made the command this bit of "MOTHER" like feeling from Alien 1. In this however instead of computer surrounding the captains seat, he is surrounded by the staff. How ever in this sense i felt that this way we could underline the loneliness in the ship, since all of the surrounding chairs EVERYWHERE around are empty.

OXYGEN ROOM
Yet another Octogon shaped room. In here i placed rows of machines (3 for now on each side) to form this "Column" walkway sort of templish feeling to it. Like the machines are colums of temple you see. Also on the Pane side of the room, on the tilted walls we would have loads of pipes running towards the glass to perhaps give it feeling of "heart / center of everything".

CORRIDOR / THE HATCH
I imagined this needing to be done in modules. Like one piece of the corridor is same for every room (just change the doors to get feeling of differend rooms). Its rather straightforward really. Yet again we see the Octacon shape recurring here.

CATACOMBS
as the catacombs is so large, there was not really a place for Octagon here, but it will be concidered in the finer details. i imagined that there is this pathway and in middle of it is group of sleeping pods, Perhaps the command staffs pods? Rasputins and the womans pods would be in this row. In either end (placing them next to eachother for convenience). Ofcourse the setup of the pods can be easily arranged into anything really.

Other notes on design:
The octacon design would recur in the shape of the corridor itself. In doors (everything Octagon shaped).

Aion-blueprintsv1_thumb

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Anil Jacob Kunnel January 20, 2010 16:06 Flag

Jani, we should definitely play with the option once we have a clearer picture of the interiors. what do you think?

Jani Salomaa January 20, 2010 15:58 Flag

Anil - I think you need a brief establishing exterior shot, or at least the shown ship on a monitor or something. You need to give a sense of it's scale. If it looks brittle and small from the outside, it only adds to the claustrophobia if everything else is shot in the interior.

Anil Jacob Kunnel January 20, 2010 15:37 Flag

david, sorry for the typo. of course i meant exterior shots!! samuli, i just wrote you a PM. And Peter, the merch thing sounds like a done deal :-)!

Peter Vesterbacka January 20, 2010 15:18 Flag

Really like the blueprint and the thinking around it. Great stuff!

And the Octagon shape is a really cool idea, can be used for a lot of different things and is really great for marketing and branding too. Not to forget the octagon inspired AION merchandize to be sold in the Wreckamovie store (once we get that built;-)

David Jansson January 20, 2010 15:00 Flag

"this film will probably have no interior shots"

I am going to go out on a limb here and take for granted that you meant to write "exterior".

Samuli Jomppanen January 20, 2010 14:43 Flag

Thanks Anil. If you feel that you like the way i vision it so far, i suppose i can do some more foundation work, to establish base from where to go to details. Also i presumed there are no windows to outside word. And if there are they are all blacked out.

Anil Jacob Kunnel January 20, 2010 14:21 Flag

this film will probably have no interior shots, because not seeing the outside actually supports the claustrophobia and desperation. It would be helpful, though, to have an idea on how it would look from the outside, just to get a sense for the shape of AION.

David Jansson January 20, 2010 14:20 Flag

Will there be any exterior shots? This interior design suggests a modular space ship design.

Anil Jacob Kunnel January 20, 2010 14:12 Flag

Hey Samuli, awesome. I really like your sketches and they weirdly similar to what I imagined. I also liked how you kept the sets grounded and pragmatical so far. The idea with the Octagon is pretty nice, if it becomes a subtle way to create a certain geography. Should we start on one room and discuss it? If you're interested you could take the lead in the whole process and we could involve other people... good job.

Samuli Jomppanen January 20, 2010 12:58 Flag

Note the picture in the end of the shot.

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Hannu Hoffrén January 18, 2010 18:13 4 Thumb-ups
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Encounter by bl33d

Here's one spaceship from a guy who I know via #blender.fi channel. http://blenderartists.org/forum/showthread.php?t=165067

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Anil Jacob Kunnel January 19, 2010 10:31 Flag

:-)

Peter Vesterbacka January 18, 2010 22:28 Flag

Yes, amazing! Guess it's a good sign:-) And that spaceship is really awesome too.

Hannu Hoffrén January 18, 2010 22:24 Flag

Hahah, how did I not notice this before!?! :D

Anil Jacob Kunnel January 18, 2010 22:05 Flag

Is it really called AEON VISUALS?!! :-) this is no coincidence!

Peter Vesterbacka January 18, 2010 19:53 Flag

Great! Really good to see more Blender artists here on Wreckamovie! Love your ship design btw, it's really cool.

Samuli Jomppanen January 18, 2010 19:22 Flag

Here i (bl33d) am. So a ship design and visuals is needed then? I might be intrested in this. Ironicly it just happens that i've been past month working on sets and stuff similar to what you are looking for, unfortunetly they are designed with differend quality and usage in mind. But suffice to say.. i am on my personal bl33ding edge with this kind of stuff atm. The project sounds intresting.

Anil Jacob Kunnel January 18, 2010 19:01 Flag

yeah, I like his style. Let's invite him!

Hannu Hoffrén January 18, 2010 19:00 Flag

He just logged in the channel, will forward this now. :)

Peter Vesterbacka January 18, 2010 18:42 Flag

Hannu, did a search and seems like bl33d is already a WAM member;-) Maybe you should ask him to check this task out and join the production?

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