Thanks for all the great suggestions, we've already used Kris' suggestion in our stands and we might well use several others along the way. :)
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Inspired by the old task at the Iron Sky movie production, we now want your suggestions for a tagline for Operation Highjump! For an overwhelming amount of examples on taglines, see the original task at: http://www.wreckamovie.com/tasks/show/294
A veteran point of view, a task force has come home and interviewed by media, who are aware of nazi presence on antarctica. The troops can't say srtaight the words Nazi - ufo, so they'll joke abit. (if a photo attached, it should be WWII vet style, Maybe in the back of the box, if there will be any box) -
"What did we found in the nazi base on the antarctica? They were not manufacturing nazi penguins, thats all I can say." - operation Highjump Veteran "Dallas"
"The penguins won't give their ice without a long and hard fight, We'll have to nuke this island too" - operation Highjump Veteran "Washington"
"It was a good trip: rosted some nazi, rosted some penguins. " - operation Highjump Veteran "Pattersson"
"We kept shooting the penguins 'cause we taught the nazi bastards had tuxedoes" - operation Highjump Veteran "Doe"
"They gave me a Medal of Honour 'cause I prevented the aryan blood to mix with the penguins. I won't get an Iron Cross 'cause I killed all the aryans." - operation Highjump Veteran "Smith"
"Penguins? They don't taste that good, but they are so cute. They might make a career in a logo." - operation Highjump Veteran "Torvalds"
Cartoon version
I realize that they are long and narrow by genre, but I couldn't resist sharing them.
Admit defeat, accept death
The only way out is up
With enemies you're never alone
Chances you take, chances you make
Only a meaningful death will do
Whom will you save if not yourself?
Thanks for the suggestions! Nice to see you active again, it was nice meeting you at the Wreckamovie Festival.
I especially like "Whom will you save if not yourself?", it fits exceptionally well since there are possible endings where the characters sacrifice self to save others. :)
Markku: It's very likely that we'll have several viewpoints with central gameplay differences so you're free to plan your events from several perspectives. :) The planned main character types would be social (German-born insider spy), stealth, and combat oriented types (the latter two American scouts from Operation Highjump).
The question that we still have to discuss is just how much resources we've got on further stylistic differentiating the storylines - aka how different can the game paths be in terms of music, lighting and so on. A lot of the dialogue options, "quests" and goals will have to be rewritten for each character type anyway and enemy reactions will be different too, so scripted events will have to be different more often than not.
I also really loved the old AVP! AvP2 had a great multiplayer (especially over lan, alien lifecycle ftw), but the single player campaigns were too scripted and stiff and had none of the first game's atmosphere. Playing as a marine was so scary... :D
"The Real Cold War" is great! It has multiple meanings - The war in Antarctica must have been really COLD and the COLD WAR was about something else than political disagreements between Russia and the USA (according to the plot of the game).
The original AvP was awesome, but so scary i didn't dare play it for long. In the first mission as a marine, there are no enemies. Just a scary as hell mood. And when the first aliens appear on the radar, you better be wearing diapers.
It was also a great example how different gamestyles within a game can be. Marine was your basic Doom marine, slow but with a lot of firepower. The alien was the coolest! Ultra fast, didn't care if it was floor or ceiling, could sneak up on soldiers through ducts... Predator was your tech wizard: Different viewmodes, high tech weaponry, and the awesome stealth mode.
Even if it's old, AvP is still worth checking out.
Haven't played AvP but it sounds like the kind of idea being suggested.
The film I was thinking of was Hero, from 2002. If I recall correctly, part of it covers the same events but repeated in several different visual styles.
Kris, have you played Alien vs. Predator? That game has a similar sort of situation, when a) first as a marine you drop from a ventilation duct on top of a storage unit holding a predator in it. Of course this scares the living shit out of you, until you realize the creature is sedated and bound. You move on. Then b) on the alien campaign you come to the same room and stand behind bulletproof glass, watching a marine come hurtling down from the ceiling in the next room, on top of a container, the contents of which you can't see as the alien. Then you proceed to follow the marine and try to eat him (of course the alien ends up in a different place then the PC marine previously). Finally c) as the predator your campaign starts from a stasis pod, where the first thing you see is a human marine waking you up by crashing on top of your pod and racing away. You then open the pod door and commence to kill every living thing in there (including several aliens and marines).
This is a prime example of *great* use of different viewpoints, and done even with primitive technology limiting it's use.
I too was thinking about how this could be used to show the same events from different viewpoints. I think Kurosawa did this in a film of his, and a recent Chinese film did it too.
If you do get the idea of several different approaches punched through (I'm really rooting for you btw.), please let us know. I have a few scripted events I'm working on and this would totally blow my mind if I could design them from say 3 different angles.
Great job thusfar with the ideas, people.
Not to mention, this kind of approach would truly make this game one of a kind. I really cannot wait to get me hands on it when it is finally ready... :P
Kris: My thoughts exactly - we could use most of the same material (models, environments,...) for each storyline and create the difference in atmosphere varying other factors. We'll have to re-write a lot of dialogue for different storylines anyway, so the workload wouldn't probably be impossible to handle. We'll see, I'll certainly be discussing this with the others in the next design meeting - glad to hear I've got some support from the community to back the idea up. :)
Totally loving "The Real Cold War" with the italized Real. The double entendre there makes it almost perfect. Thumbs up as many times as my both thumbs allow =).
"Of course, there's also an idea I've played with that we could use stylistic differences of various character-options to add to the replayability."
Hey, that's a good idea! It depends on whether you have the time or resources to do it, but you could try varying the music, cut scenes and lighting effects to produce a different genre for each character. The models etc could stay the same but the atmosphere would be different.
Regarding stupid one liners, they only really work artistically in comedies or tongue-in-cheek works. If it's a serious game then don't touch them at all.
Yes, the double meaning was one thing that really tickled my fancy. :)
As for the oneliners, you're of course right - they can be very funny if used right. Still, I don't think we want to overuse them since I don't see the game all the way in the B-movie genre. We might include some of them as dialogue options for the most combat-intensive characters, though.
Of course, there's also an idea I've played with that we could use stylistic differences of various character-options to add to the replayability. In movie terms, then, the stealth-storyline could be a spy/horror-flick, the Nazi insider -storyline would be something close to the film noir genre and the combat-intensive soldier storyline could mix war-adventure-movies (the Commando Comics -style) with Hollywood B-movies.
Also, "real cold war" in British English just means "genuine cold war", but in American English it can also mean "very cold war", so if you're aiming this at the US market then they might see the double meaning.
"The second - well, I'm a bit allergic to the way this kind of oneliners are used in action movies. :D"
Well so am I but I thought perhaps this might be one of those kinds of games? And these awful oneliners are very funny in the right hands, e.g. in Sam Raimi's Evil Dead films.
But yeah, if this is a fairly serious game then I would definitely put forward the first suggestion as my candidate. :)
I like the first one most: it's short and striking, it has good implications and it doesn't go into detail. The second - well, I'm a bit allergic to the way this kind of oneliners are used in action movies. :D
I like the idea in the last one, but feel that the "two great armies" might create expectations of a war game on a wider scale (like real-time strategies)?
As for the tone of the game, despite the easter eggs and black humour I'd like to keep the overall tone of the game on the serious side - it'll eat a lot of dramatic tension from the storyline if we make the game into a series of gags. :) I think the faux-historical setting provides a setting for many very interesting themes and side-quests.
I'll have to add an entry in the FAQ about the tone too, thanks for the idea. :)
1."Lunar holocaust", 2. "operation lebensraum", 3. "VATERLAND RISING", 4."holocaust from the moon" , 5."Vorschprung durch Krieg" =progress through war , 6.( "kraft durch expansion" ="strength through expansion")
7."Arbeit macht Lebensraum" ="work makes lifespace", or "work makes livingspace". 8."Panzerfaust Vaterland" ="Fist of the fatherland", 9."Panzerfaust des Haunebus"= "fist of the haunebus" , 10."Fist of the third reich", 11."Holofist" , 12.("strength through war" (http://images.google.com/images?hl=en&q=kraft%20durch%20freude&um=1&ie=UTF-8&sa=N&tab=wi) 13.-"the lunazi lunatics attack!" 14 "attack of the moonazis!" :)))))))))))
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Thanks. Perhaps in an epilogue? Or in the ending credit.
I actually had this scene from "hamburger hill" in my mind.
http://www.youtube.com/watch?v=KHuOwXnnKyE&feature=PlayList&p=A3256FBBE6995EE1&playnext=1&index=9
Thanks for the suggestions! I certainly agree with Angela, we can find use for all kinds of things. :)
Perhaps not as taglines for the game, but I think they are pretty good puns and could/should be included in the game one way or another. 8)