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Frequently Asked Questions

Created at January 13, 2010
Created by Matti Delahay
Deadline Not set
Shots given 10
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(null) What kind of scale is this on?
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4/15%
Angela R. How will the game be distributed?
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4/15%
Carl L. Reserve Your Copy Now!
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3/11%
Carl L. Minimum system requirements?
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3/11%
Angela R. Will there be a Beta Test?
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3/11%
Martin Keller II MAC
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2/7%
Jaakko Kaleva Open source?
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2/7%

Description

You can find a Frequently Asked Questions -news item for the production here:
http://www.wreckamovie.com/productions/ironskyoperationhighjump/news/438

The purpose of the FAQ is to provide a clear and concise source of answers for any production-related questions that someone else might already have asked (without making the Synopsis thirteen hundred pages long). This task is an extension to the FAQ.

There are still a lot of “frequent questions” not covered by the list, and that's where I need your help! So, what did you always want to know about our game project?


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Carl L. January 13, 2010 21:03 3 Thumb-ups
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Minimum system requirements?

For PC, or console?
If only console, which one, and when will you port to PC?

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Comments

(null) January 14, 2010 16:39 Flag

Woo, Linux, really? :) Cool.

Matti Delahay January 14, 2010 08:09 Flag

PC is the primary platform, possible other platforms will be announced later. As for the actual system requirements, those still depend on a lot of things, I'll announce an estimate when we make some more decisions about the technical specs.

Matti Delahay January 14, 2010 07:46 Flag

PC is the first platform (both Windows and Linux since we can do our own porting), but console versions for PS3 and Xbox360 are also possible if everything goes as planned.

(null) January 13, 2010 23:00 Flag

It could also be that they don't know the target formats yet?

Carl L. January 13, 2010 21:42 Flag

Maybe they did, but this is for the FAQ.

Either way, it'd be good to know, so I can start saving up...
(surely the original xbox will not be able to handle it)

(null) January 13, 2010 21:13 Flag

I think they said it was a PC game?

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Jaakko Kaleva February 27, 2010 00:04 2 Thumb-ups
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Open source?

Will it be, or become an open source?

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Comments

Matti Delahay July 01, 2011 12:18 Flag

True enough, it's a bit pricey. :/

Thankfully Unity Free should be fine for community members creating content for the game.

Henrik Sørensen July 01, 2011 11:47 Flag

:-)

Yup.. Found it.. It's a bit more than I would like to spend right now :-(

Hoping I will be able to use the Unity Free soon on the project,. :-)

Matti Delahay July 01, 2011 11:16 Flag

That's good, then you already have a headstart. :D

Unity Pro is 1500$ / 1100€ per license.
( https://store.unity3d.com/shop/ )

Henrik Sørensen July 01, 2011 10:50 Flag

Ok.. Been playing around with the Unity Free :D

How much is the Pro?

Matti Delahay July 01, 2011 10:46 Flag

We started out using a different engine, but soon switched to Unity, which serves our needs better. (http://unity3d.com/)

Inhouse we're naturally using Unity Pro, but we've got plans on letting people help us using Unity Free - I'll be posting a longer status update on that in the future.

Henrik Sørensen July 01, 2011 10:22 Flag

Which engine are you using?

Matti Delahay June 30, 2011 09:33 Flag

Thanks for the offer! We've got plans to let community members help us with scripting too, your skills would no doubt be useful. :)

The problems that have to be circumvented are the usual - we're using an engine for which we have a limited amount of developer licenses, so we can't give out all of the tools we use in-house.

We've got ideas though, if things go well they'll be published within two months.

Henrik Sørensen June 29, 2011 13:35 Flag

Hey Matti, let me know if I can contribute. Have a Bachelor in Science and do C++ / C# with a bit of DirectX on top :-)

Matti Delahay June 29, 2011 06:31 Flag

Henrik: It would and we'd gladly offer you the chance, but it still remains to be seen what kind of modding tools we have time and resources to implement.

We're already working on some tools and resources that will be provided to help the community participate (they will be announced during this summer), but beyond that it's still on the drawing table.

Glad to know there is still interest in the tools though. :)

Henrik Sørensen June 28, 2011 21:01 Flag

Could, though, be fun to be able to play around with e.g. the AI ( one of my interests ) - ok, I'm a geek!

Matti Delahay March 09, 2010 09:30 Flag

I would say OS is unlikely. Modding tools remain a possibility, but whether or not we have time to implement those without other areas of the game suffering must be considered carefully.

(null) March 06, 2010 05:13 Flag

I don't know what their plans are, but I would guess that the developers won't own the source code.

The code would probably belong to whoever is paying for the game's development, and it would be their decision whether to go open or not.

Spencer Lunsford March 06, 2010 01:31 Flag

I agree with Markus. Plus the Console Version of this game won't have the freedom to Mod like the PC does.

Markus Koskivirta February 27, 2010 07:56 Flag

It's probably not gonna be OS, and I doubt that it'll be easy to release a modding tool. It depends so much on the platform you're gonna use for the game.

A mod community is always nice, but if it takes too much time to create, it's not necessary.

Sami Laulajainen February 27, 2010 07:26 Flag

At least allow easy MOD making. MOD:s really extend the games / 3D engines lifespan.

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Jin-roh_thumb
Carl L. September 19, 2010 10:11 3 Thumb-ups
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Reserve Your Copy Now!

When can I?

-That's for the boxed set with the cotton map, the replica campaign-medal, and the scratch&sniff penguin... ;)

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Angela R. September 19, 2010 19:24 Flag

o/ Same here! With the replica team patch, too!

Sami Laulajainen September 19, 2010 10:59 Flag

o/ One for me too!

..in addition a t-shirt, real antarctica snow, 3D poster, theme console covers of ones choice. for me it would be Ps3 fat

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Jin-roh_thumb
Carl L. March 26, 2010 03:31 1 Thumb-up
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Dark, Deep, Humorous

How funny is this game going to be? How funny can it possibly be?

As a basic concept it is quite funny, but if I think about it I remember that all the political prisoners, POWs, non-German nationals, etc. were all real people.

I was going to submit some NPCs based on some Death-camp slaves.
To do that I did some research on the subject. Dark. Horrible. Cruel.
Not only the Jewish people suffered at the hands of the Nazis.
Slavics, Poles, Africans, the old and crippled, homosexuals, ... the unwanteds of Aryan society.

Here's what I wanted to ask: How realistic do you want to depict this in IS-OH?
Is the base post Death-camp, or will there still be some poor souls slaving away? This is a very difficult subject to tackle IMHO.
There would have to be a way to free those people. Or at least for them to get some revenge...

This is what has been keeping me from adding more NPCs.

I still believe in Iron Sky, and I can hardly wait to sneeze up some koolaid watching goosestepping stooges giving the Nazi bureaucracy a satirical run through.

I do think that a work-camp would be feasible. The prisoners would be shot upon completion of the base/plans/lunar mass-driver/whatever...
It can work. They would make a good supporting cast too.

Anyways, how detailed do you want to go on this?

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Comments

Carl L. March 26, 2010 12:47 Flag

That sound much more reasonable, and doable.

Matti Delahay March 26, 2010 09:00 Flag

We're mixing black humour with pretty heavy themes so it's hard to give easy guidelines for what goes. In order to avoid extra work you could post your ideas first as concepts and then expand them when you get feedback for the concepts?

As for death camp prisoners, we won't have any in the base during game for in-game reasons - the base has already been completed for over two years, over half of the personnel left to moon in 1945 and I doubt the Nazis would want to keep any extra mouths to feed any longer than necessary, especially if they'd be paranoid about the prisoners endangering the secrecy of the base.

Nonetheless, we could make straightforward references to the Nazis having used prisoners to build the base a couple of years earlier (and also the "disappearance" of those prisoners after they had outlived their usefulness) - it would probably be a pretty public secret in the base, and there'd be a couple of officers still in the base who would have been directly responsible for atrocities during that time. The player could even find some hidden diaries/writings of those prisoners and hear about them from lower class base personnel (civilians/mechanics/...) who might still be traumatized from not having been able to save them. If the players pieced the story together, they'd also have the chance to punish the people responsible.

How would this sound to you?

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3_thumb
Martin Keller II May 21, 2010 08:17 2 Thumb-ups
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MAC

Are you gonna make a MAC vaërsion of the game? It's really important fo me and others like me who uses only non-windows platforms.

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Comments

(null) May 21, 2010 10:38 Flag

Martin, I'm sure they would if they could... Supporting Linux shows that they're trying to give alternatives to Windows at least.

Matti Kortet May 21, 2010 09:07 Flag

Currently it seems that the answer is no: some elements of our game engine can't be done on Mac yet. If the situation gets any better, we might give it a try, but right now we're only aiming for the Windows and Linux versions, for there's nothing we can do about it.

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Angela R. January 14, 2010 09:46 3 Thumb-ups
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Will there be a Beta Test?

...and how do I become a beta tester?

And yes, I know this is not something that has already been defined, but it may be useful to still have such a standard answer in the FAQ so that it doesn't get asked over and over again. ;)

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Comments

Spencer Lunsford February 27, 2010 06:13 Flag

Oooo... I would love to be a Beta Tester. Matti... put a word in for me! ;)

Matti Delahay January 26, 2010 08:45 Flag

Risto: That's pretty much what I had in mind, I'll add that to the FAQ too. :)

Risto Koskenkorva January 26, 2010 00:48 Flag

Maybe the best way for the beta testers to sign up would be to make another task about beta testing (so wait for it in the task list :D)?

Matti Delahay January 14, 2010 10:28 Flag

Great, this one goes in too. :)

Game of this scale will certainly require a whole lot of playtesting to weed out the bugs, but the details of the testing phase are not yet set. If possible, I'd very much like to give the community priority participate in the testing, but we're still quite far from that phase at the moment so I can't say much for certain.

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Tablet_thumb
Angela R. January 14, 2010 09:34 4 Thumb-ups
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How will the game be distributed?

...and is there any expected release date yet?

I've been asked these on the axis-history-junkie forum... people seem to worry about how they'll be able to get their hands on a copy of the game when it finally comes out... :)

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Comments

Spencer Lunsford February 27, 2010 06:11 Flag

Any Comments on the release of the Console Version (Xbox 360 and Playstation 3). I and many others would like to know.

Charles Anderson January 29, 2010 05:30 Flag

The Doom approach gets a huge market. Release the first level free, so the punters get a taste.

At the end of the level advertise the full version. Purchasing details things like that.

Tapio Honkonen January 14, 2010 11:24 Flag

Hi everyone!

I'm back from the vacation also :) Let's just admit it, it was a boring vacation, all those realatives etc.... argh :P

But for your question. We will focus on online channels in distribution, but ofc there will be also those "hard copies". Distribution will be worldwide, so don't worry, you will get a change to get your own copy anyways :)

For the release date I can only comment that it is early 2011 at this point.

P.S.
I'll try to answer questions in here FAQ as much as possible. Generally i don't have the time required to check all the tasks :) So feel free to ask anything in here, I'll check this section time to time :)

Best

CEO

Angela R. January 14, 2010 10:43 Flag

Got it! Thanks! :)

Matti Delahay January 14, 2010 10:40 Flag

Noes... :/

I though one of them might have made it since it's still visible in my sent messages -folder. Just re-sent it to you, hope it gets there this time.

Angela R. January 14, 2010 10:34 Flag

Actually, I never got that one PM, which is one of the reasons I decided to post the question here as well... ^_^'

Matti Delahay January 14, 2010 10:23 Flag

Yes, that's a good question to add!

(Hope you got my reply to that PM back before the holidays, by the way? I double-sent it at first by mistake then deleted one of them.)

Anyway, quoting myself from elsewhere to have this answered here too:
I don't know about distribution channels and/or locations yet. Naturally we'll try to get it distributed as widely as possible - some sort of online distribution option would be nice since that would make it very widely available. A lot still depends on third parties, however.

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Wolfgang_thumb
Elluegophere January 14, 2010 19:03 2 Thumb-ups
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several questions

some of them can not be answered yet, but anyway...

will the game be moddable?

will the wreckage-community be also involved in technical tasks like coding or scripting?

how much will it cost?

are there resemblances to older or actual games?

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Matti Delahay January 26, 2010 10:06 Flag

Updated the FAQ a bit, added some of these already. :)

Risto Koskenkorva January 26, 2010 00:44 Flag

I think there will be the opportunity to teach the community to make plot script and especially dialog (scripts). Modability still under consideration (depends on other business partners and engine status and project timetable... so bit open still :D).

There might be some resemblance on graphics department (and other functionality) to Shadowgrounds and Survivor (by Frozenbyte) as we're planning on using their engine (modded and enhanced version).

About the cost: Are you referring to the actual product? (If so -> not sure yet, there are many possible earning logics and the chosen one depends on the customer and community base, that's you guys :D)

Matti Delahay January 25, 2010 11:16 Flag

Added to my to-be-answered-later -list, thanks for the suggestions!

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No-user-picture-set
(null) January 13, 2010 20:09 4 Thumb-ups
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What kind of scale is this on?

Maybe you've answered this in another comment, but exactly how many people will there be in the base and in the American party?

Are we talking about a base with thousands of Nazis or hundreds? And is it dozens of Americans that are captured, or perhaps just a handful?

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Risto Koskenkorva January 26, 2010 00:52 Flag

Talking about the amount of people in the base -> to simulate about 200 characters in a several separate floors could mean about maximum of 20 NPC per floor (think about 200 characters running at you in the same time :P). This amount could also simulate a bit larger amount of base personnel but I think Matti nailed this one pretty good :D.

Matti Delahay January 14, 2010 08:28 Flag

Kris: Excellent question!

Carl is pretty close, we'll have around 200 NPC:s in the base that you can interact with somehow (including goons), though we'll try to fake a slightly bigger base population.

The American scouting party will be just a handful - the crew of one scouting plane (I think the PBM-5 -type planes they used in Highjump had 7-9 crew members) and even out of them some would have died in the crash. Separated from the other survivors and uncertain of their fate, the player character will be pretty much on his own in the beginning.

Carl L. January 13, 2010 21:01 Flag

I'd say that there should be about 100-200, including nameless goons and random spawns. Am I about right?

The rest of them went to the moon already...

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Tablet_thumb
Angela R. January 18, 2010 10:34 2 Thumb-ups
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How about the game's longevity/replayability?

Those who have been members of the production for some time already more or less know the answer to this question, but I figured it would be a nice chance to describe how the game will include a different choice of paths/storyline so that the content is replayable at least three times, or possibly more for those "freaks" who like to see every single option in each game they have bought. ;)

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Angela R. January 19, 2010 13:18 Flag

Excellent, thanks...! :D

Matti Delahay January 19, 2010 13:09 Flag

Great, added this to my FAQ template as well! I'll draft a longer answer to it later, but for now it looks like this:

What about replayability?
The character creation allows three main character types (stealth, combat and social skills oriented) and while the surroundings for each are roughly the same, the game experience of each will be very different. Each character type also has several possible story outcomes depending on player actions.

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