The Iron Sky folks have a task like this, so I reckon we need one too. General ideas that do not really fit under any of the other tasks are welcome here - I'm certain you will get a lot of ideas that we aren't clever enough to ask for.
Guys, sorry, too much post here and I am somehow lazy to read at the moment, so please forgive me if someone told this before, but, you need a story from different points of view, like initializing campaigns in war games...
You may have the soldier that wish to flee for freedom after the war, or other staff member, Scientist that step against the massacrer and use his skills instead of bullets, a spy from the British, an Elder One that lurks around eating people (love Lovecraft :o)). These could be parallel gameplay.
I just heard from Carl that he's been unable to post new shots lately, but can log in and post comments.
Hopefully the admins get it sorted out, but meanwhile here's a task for going around the problem. If you're unable to post shots for any reason, feel free to comment your ideas in this shot (or send them to me as PM) until it works again.
I never thought I'd jump on the Agharta-Bandwagon, well here goes...
Admiral Byrd landed, saw the Haunebus in operation, was captured, and given hallucinogenic drugs.
Nazis took fuel from his plane (missing fuel adds to more flight time) because they needed it, but left enough to fly back.
The Player can talk to him, but he just rambles and spouts new-age gibberish. (frequencies, dimensions, higher states, hears&smells colors, battles of the light beings with the dark sentient fungi, etc. The Nazis may have had a good long talking to him to instill as much garbage as they could.)
The Player can free him during the last mission, but has to constantly watch over him, as he wants to go talk to the 'light children' and fly with them to 'Agharta, the inner dimension of the vibrant earth'. (If the player doesn't, Byrd somehow escapes alone, and meets up with the Player at the end. If asked how he got away, he says some incomprehensible nonsense involving higher states, fluxoms, , and that he was 'guided by the wise hands of the light-beings' (The Nazis probably set him free to ensure no straight story gets out there)
This explains why he is such a nut-job once he reports to his superiors, and how the player's story gets discredited. (two different stories, one harder to believe than the other)
Might be wise to change the name of the good Admiral slightly (?) Baird comes to mind.
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'Agharta' is the Nazi codename for the underwater passage under the ice of Antarctica to the base.
As seen in this youtube series:
They have some nice (scans?) of documents, and relatively accurate translations. Could be fakes though. (wish they had links to better copies)
They created all the inner-earth maps to throw off any intelligence gathering.
The Spy could have originally been sent to try to find out more about Agharta, inner earth, etc. Just in case...
You could maybe throw in an ancient bunker or two. Titan Dome, Antarctica, seems to be a decent place to put a huge hollow chamber. Maybe the ancients built these in order to survive the recurring cataclysm that is claimed to have struck the earth 10000 years ago (the video-series mentions it, but they're basically referring to the Nibiru-garbage). Whether or not the garbage turns out to be real, placing redoubts under the ice makes sense, as the massively thick sheets of frozen water will effectively stop deadly neutron radiation. (a fact that usually places nuclear bunkers under bodies of water)
EDIT: If the spy was sent because of Agharta, he would have received a totally useless training in intra-terrestrial diplomacy, and special instructions in dealing with the inhabitants of inner-earth. (This might actually allow him to deal with Byrd more effectively, but whatever is funnier...)
That's really cool! Prototypes/blueprints for this kind of system would definitely fit in, they would have done a lot of research on self-sufficiency in the base.
I alluded to this in a couple of my posts, but I think it merits a "shot" in itself.
It stands to reason that the Antarctic saucer base is accessed primarily by the sea - via ship and submarine... And would require a fairly decent sea port of some form in order to accomplish its supplying.
Therefore, as in my own Antarctic base, I propose that there should be a whaling base, with docks and ship access, to allow for supplies to build and provide for the saucer base which would be in some way hidden by terrain, etc. The whaling base would provide a cover and explanation for regular ships coming and going, as it would appear to the "outsider" that the supplies being offloaded are for the whaling base operations.
The fact of the matter would be that there are underground tunnels accessible secretly through the base warehouses, that lead to the distant saucer base. Too, in my old storyline, the saucer base was located within a dead volcano crater, and as a result there could be natural tunnels - lava tubes - that provide link from the whaling base to the saucer base, under and through the crater walls. Such a lava tube could also provide underwater access for submarines to come and go completely unseen.
There are some fine examples of whaling bases from Antarctica's "glory days of whaling," that show just how dynamic a port could be provided for such an operation as this.
Images of the abandoned whaling station of Grytviken can be found with a google search. I included just two images from this very well-developed whaling base, with the features I described. A number of ships still remain there, abandoned and sunk, moldering in the harbor. Today, cruise ships stop there as a point of interest in Antarctica's diverse history.
Sounds good, we were planning to have the base rely mostly on fish (and limited supply of preserved goods) to supplement the plants and mushrooms they are able to produce in the underground experimental farms.
Furthermore, they will certainly need docks to bring in crew and equipment from Germany.
There would certainly have to be some conventional vehicles to be found.
The Germans were BIG on use of tracked vehicles, and tracked vehicles are the best for snow and ice. I personally always thought something like the motorcycle half-track would be used for small perimeter patrols.
A few other vehicles of the times... and YES, the VW Bug was as stated here:
Vehicle: "Antarctica 1" Volkswagen Beetle
Where used: Australia's Mawson Station
Distance: Very short distances, like a taxi
Special Features: The first regular production vehicle ever on Antarctica was a freaking VW Beetle. Seriously. Mods are minor and include the European "winterization" package, insulated battery, an aluminum cover for the air intake, and strengthening bars to the front and rear.
Sadly, my collection of old Antarctic vehicles from the first half of the 20th century is lost with the crash of an old PC.... So, I only have the VW bug and the motorcycle track rig to show...
Very true, they would most probably have a few track bikes around for transporting guards between the base and guard outposts, delivering messages etc.
Thanks to whomever gave me the thumb up. I've been thinking of taking a stab at creating a German "first run" VW bug, modified for Antarctic extremes... ;-) But, on the serious side, I do think the track-bike would be really handy in the Antarctic.
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