There are several tunnels all over Antarctica.



Possibly formed like lava-tubes or whatever.
Maybe some scientists tried to use some for energy creation.
http://www.faqs.org/patents/app/20080303287
"The venturi effect is a special case of Bernoulli's principle. When air is made to flow through a smoothly varying constriction in a tube or pipe it is subject to an increase in velocity and a reduction in pressure in order to satisfy the conservation of energy rule. The air gains kinetic energy as it enters the constriction which is supplied by a pressure gradient force from behind. The pressure gradient reduces the pressure in the constriction, in reaction to the acceleration."
With a tube of sufficient size/length, a small breath at the large end can be amplified to become a tornado at the small end.
Hook up a turbine there, and we've got ourselves some energy.
Pros
-uses existing ice tubes
-hidden (natural features)
-doubles as fresh-air supply
Cons
-snowdrifts, debris, etc clogs
-jams turbines
-very cold air
-need to either be unnaturally straight
or (better) Fibonacci-Spiral
So only 1 or 2 test Venturi Ice Tubes may exist, along with the designs.
These tubes (small end) could be encountered in the base, maybe even visited (retrieve broken turbine parts?), they might prove hazardous at times (blow you away) and their ends might have been capped because of this. (Opportunity to sabotage! :P)
Just an idea...
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Aric: I very much agree, small references to Lovecraftian tales would fit the setting fine, but we shouldn't take it too far. The lab tube suggestion is nice, I'll have to keep it in mind.
HP Lovecraft hints are cool, and for the record, Lovecraft's material is by and large "public domain" now due to the copyrights expiring from being so old.
But, it's much healthier to simply make implications without direct references, except possibly incorporating one of Lovecraft's fictitious "ancient books of knowledge and mysticism."
In any case, I would say that the Iron Sky theme focuses more heavily on the scientific and historical than the metaphysical and esoteric spirit-powers that I suspect Lovecraft fans are hungering for.
Perhaps the discovery of some strange, ancient creature would be a fine part of sub-storyline, but I wouldn't feel comfortable with that creature becoming a core focus. Nothing wrong with a *primordial one* or some other thing that a Lovecraft-fan would recognize instantly in a lab tube, twitching and menacing, but all in all harmless despite its terrible potential. At most, the thing could simply be destroyed on accident or intentionally, making a big slimy mess in the lab. A fine source for genetic experiments that really don't affect the overall gameplay, but amuse the player for a bit and then move on to the next "sideshow circus act," right?
This has been discussed in the comments of a couple of shots and I agree with this - I don't find it funny or immersive if the player finds himself saving the world from Abhoth when he thought he was fighting Nazis in a semi-realistic 1940s. :)
Of course we could implement them into a new alternate history like Neil Gaiman did in his wonderful A Study in Emerald http://en.wikipedia.org/wiki/A_Study_in_Emerald but I fear that wouldn't be the same gameworld anymore. :)
Hinting is cool. Making the hero battle tentacles or passing out constantly is not.
I love Lovecraft, and if you're going to do an adventure game, that's where i'd turn to. The oldie and goodie Shadow of the Comet is one of my non-Sierra or Lucasarts favorites.
Jani, hinting at things is perhaps okay? As long as nothing is directly spoken about or shown?
I agree Lovecraft should be referred to, but do not screw up and bring the ancients to the game. The 'creatures from beyond' -approach instantly kills any inmersion that a semieralistic setting can have.
Fighting nazis with some space tech is plenty enough. Don't mess it up with aliens or creatures that don't belong in the Iron Sky movie's world..
See Indiana Jones - as long as he fights nazis, it's cool. When you get space aliens, it falls apart like a house of cards.. The religious overnatural things fit in the movie's world, aliens do not.
Mixing Cthulhu stuffs with Hyperborean/Atlantean stuffs will work perfectly. Specially when you know that Lovecraft was inspired by all kind of ancient legends and lore (including Hyperborean legends) to create his Great Old Ones mythology.
About "At the Mountains Of Madness" there's really freaky stuffs to use.
Exemple: scientists nazis could discover ancient life forms in ice caves (the Mi-go) and their weird technology like brain-cylinders.
http://en.wikipedia.org/wiki/Mi-go
Thirding this! It also ties in with the other shot about Hyperborean/Atlantean stuff.
I agree completely, Lovecraft will most definitely be referred to.
Lovecraft and the Nazis' superstitions sound like a very good match.