The Star Wreck 2pi: Full Twist, now! -team is looking for your ideas and comments.

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Created at August 16, 2009
Created by Thierry Gschwind
Deadline Not set
Shots given 13
Wreckupations 3D Artist, Composer, Graphic Designer, Cinemato- and photographer, VFX / SFX Artist
Reference media

Description

In this task I will add shots of new effects, which can you can comment and give some feedback.

Software used:
3D: Lightwave 3D 9.6
2D Effects: Shake and FXHome.
Compositing: Shake
Editing: Final Cut Pro


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Thierry Gschwind March 09, 2011 20:31 Production Leader 3 Thumb-ups
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Station Ops 2.0

Since we will see the station ops from all side, I had to model the other side with the entry elevator, the big screen and obligatory toilets.

There is also a coffe-o.matic and little elevator to access the gallery.

This the home of Admiral Nuganen (Antti Hukkanen), Commander Stracciatella (Angela Ruggero), Lt. Häkkinen (Mikko Lintula) and Ensign Räikkönen (Väinö Kurki ).

Station_ops_04_thumb

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Kalle Max Hofmann March 10, 2011 09:17 Flag

Hehhe ^_^

Thierry Gschwind March 10, 2011 08:33 Flag

No lensflare, after the abuse of that in the new Star Trek we don't do it. Also since we use video camera, we would have to model the vertical smear.

Angela R. March 10, 2011 01:05 Flag

That's pretty well done! Kewl! :P

Kalle Max Hofmann March 09, 2011 21:55 Flag

Nice work! If you like, you could easily make it look like the new Star Trek... by adding a ton of lens flares ;D

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Thierry Gschwind June 20, 2010 18:09 Production Leader 5 Thumb-ups
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Landing Gear

Here is a first preview on Landinggear for the Twister-1 which land on the Dramakulian planet. Also they might be used on the crash scene.

Should I add some ultra long extending legs, which expand from the saucer section ? It would look at least, not like the ship would tip over.

Added: Animation of the Lnading sequence.

Landing_gear_p01_thumb

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Comments

David Jansson June 28, 2010 09:42 Flag

Ok. But I think it would be a really funny scene. :)

Imagine having it land just as in your animation, then, a few seconds, or minutes, or an hour, later, it just tips over. :)

Thierry Gschwind June 27, 2010 21:18 Flag

Actually it also seems that Voyager would tip over when landed. But the eniggering section could be much more heavier, so that it would still beeing able to stand.

Also the landing gear will only see shortly in the movie. When the ship leaves the Dramakulian planet and when it crashes in Pirk's planet, will be ripped of so that ships tipps over.

David Jansson June 27, 2010 15:01 Flag

I can't shake the feeling that the ship will tip forward...

Considering this is Star Wreck, will it?

Stig-Magnus Gjerald June 27, 2010 13:52 Flag

Personally, I don´t really see an issue with the current landing gear, if you look at Voyager, bird of preys etc from star trek, you will notice that they are pretty similar to yours without that being an issue. If anything it can be added that there is a forcefield involved in landing stability.

What you potentially can do, is to move the "legs" to the 4 corners of the engine section, instead of on the sides, and make the feet bigger.
Maybe something like this?
http://www.mondolithic.com/wp-content/uploads/2009/01/outlander_landing-gear4.jpg

Thierry Gschwind June 24, 2010 18:59 Flag

I don't think an insectoid style would fit to the ship, even it might be more stable.

The whole design has been inpired by the Voyager design.

Jani Salomaa June 21, 2010 04:11 Flag

Now they look like legs of a bull or bulldog - meant to carry a heavy weight but not good for stability.

If you had them wider and more like insect legs, it might suggest better stabillity: http://www.geekologie.com/2009/07/01/ants%20taking%20over%20the%20world.jpg

Kalle Max Hofmann June 20, 2010 18:34 Flag

Hmmm I think the legs look a bit funny, but that isn't necessarily a bad thing... why not even give it some feet or goofy shoes ;P

BTW great that you have a wreckamovie browser tab open in the screenshot ;D

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Thierry Gschwind June 11, 2010 20:55 Production Leader 3 Thumb-ups
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Reverse engine

First try on the reverse engine of the Twister-1. It's used in the scene where it crashes on Pirk's palace.

304_11_01_thumb

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Thierry Gschwind December 19, 2009 22:31 Production Leader 6 Thumb-ups
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Folk cheering at Pirk

Here is the first version of the folk cheering at Pirk.
The background was recorded when Barack Obama came to Oslo to fetch his Nobel Price.
The balcony has been replaced with a shoot a day later, because they used to have a bullet proof glass. Pirk uses a twinkler safe force field.
The shoot if Pirk was filmed during the Tampere shoot.
The P-Fleet flag were done in Lightwave, so they will float in the final animation.

There is still alot to do on that shot. Specially there was a guy waving an Iranian flag in front, so the flag has to be removed, since Iran doesn't exist anymore in that timeline (didn't wanted to uncondionally surrender to Pirk). Waving such a flag in front of Pirk would mean shoot on sight. (In the shoot it's covered by the P-Fleet flag.)

Added: Animated version

001_01_p01_thumb

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Comments

Jarmo Puskala February 15, 2010 09:21 Flag

That's cool!

(null) February 14, 2010 15:16 Flag

Thierry that's good, I especially like the way you've used the camera flashes to make the banners feel part of the scene. :)

Thierry Gschwind February 14, 2010 11:10 Flag

I've added the animated version of that effects.

Fabienne Gschwind December 21, 2009 18:22 Flag

toooooo funny....I can't wait to see this in animation...

Martin Lejeune December 20, 2009 23:04 Flag

Looking great! Pirk needs to be desaturated by about 10 or 20 though. That and the flags and your there.

Dario Odobasich December 20, 2009 11:18 Flag

Niceeeee!!! Will made a poster on my new A3 laser :-)

Angela R. December 20, 2009 11:12 Flag

Absolutely brilliant! Thumb up! You've worked out the merging of Pirk and the new balcony excellently as far as I can see! I'd however also try and rework the flags slightly, as they seem a bit too perfect and strike in contrast with the building..

Jani Salomaa December 20, 2009 10:25 Flag

Sweet!

I'd add some subtle grunge or textile texture to the flags, as they seem a bit clinical now.

Thierry Gschwind December 20, 2009 09:43 Flag

The Handycams would be a nice gimmick, but there are many other effects to do, so that hasn't an high priority.

Laszlo Jager December 20, 2009 00:29 Flag

Agreed, good shot!

:)

I was wondering, if some of the handy cameras would show

a) close-up Pirk
b) something different than visible, related to other parts of the movie (or time-line)

(null) December 19, 2009 23:56 Flag

That's fantastic! :)

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Thierry Gschwind January 01, 2010 10:33 Production Leader 6 Thumb-ups
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Twistspace Effect

Here is the effect for the Twistspace, when the ships are using their prototype drive.
It's a bit inspired by the quantum slipstream from VOY.

Twist_space_01_thumb

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Comments

(null) January 06, 2010 03:45 Flag

Thierry, that looks excellent... :)

Peter Vesterbacka January 05, 2010 21:36 Flag

Looks great! The picture with the ships really helps and makes it easier to see how cool this will look in the final release.

Thierry Gschwind January 05, 2010 21:10 Flag

Added picture with ships inside Twist-Space.

Thierry Gschwind January 02, 2010 12:31 Flag

That little bug is going to be fixed....

Kalle Max Hofmann January 02, 2010 12:30 Flag

Looks nice! Maybe it would be even more spectacular if the "outside clouds" would move a little faster?

(null) January 01, 2010 18:00 Flag

That should look good... :)

Thierry Gschwind January 01, 2010 11:34 Flag

The ships are inside this tunnel.
From the view screen the light would be exactly in the middle.

(null) January 01, 2010 10:46 Flag

Looks nice. :)

Would the ships be inside those loops then, or is that what we see from the ships' viewscreens?

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Thierry Gschwind October 18, 2009 19:19 Production Leader 8 Thumb-ups
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First battle

Here an animation of the first space battle test, using Yann's model and the Potkustart. The shields are not yet designed.
The explosion are not yet finished, and the ship movement is not yet great.

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Thierry Gschwind December 14, 2009 08:19 Flag

THat was done before the ship were textzred a size corrected, so that specific shot won't be used.
The new one will be better.

Douglas Rowland II December 13, 2009 23:46 Flag

loved the shot! don't change a thing

(null) October 21, 2009 12:39 Flag

Oskar, that's an interesting scenario.

Oskar Lönnberg October 21, 2009 12:38 Flag

Yeah Kris true that would work also nicely. What about when the small modules start to build up they actually build a cage around the Potkustart. That would enable some nice crash effects.

(null) October 21, 2009 12:34 Flag

Oskar, one of the possible jokes is sort of the opposite: The Potkustart sees the modules on their own and thinks they can be easily beaten because they're much smaller, but then the modules join together to form a powerful ship.

Oskar Lönnberg October 21, 2009 12:26 Flag

When looking at this sample I started to think about the scales. What if the Dramkulian ship would be really huge compared to potkustart. Potkustart could easily fly trough it etc. I do not know if this fits to the script or for the concepts, but it would really give some impressive scenes. Something like battles in Starwars when small ships were flying trough the Death star type of thingy.

Jani Salomaa October 20, 2009 16:29 Flag

Battlestar galactica used a whole arsenal of tricks to hide the relatively cheap cgi, and to make the battles look more rugged and human: Shaky-cam, quick zooms, cutting and camera movement, grain, reflections, flares, etc. It's a testament of ITP's level of effects that it didn't need to hide the effects by using "cheats"..

I think you should take all the cues you can from Star Wreck, so that the films have as much similarity as possible. That way they'll feel more like belonging in the same family of films.

(null) October 20, 2009 14:45 Flag

Thierry, one of the things I liked about Star Wreck was how they used two different styles of camera movement for two different situations.

-When the ships were flying normally, the movements were very classical, a lot like those in Star Trek, Star Wars etc.

-When Fester Bester was watching the Potkustart through his monitor, the camera did a fast zoom, just like the battles in new Battlestar Galactica.

I never liked the zooms in BG, but the way Star Wreck used them in battles seen through monitors was absolutely perfect IMHO.

Thierry Gschwind October 20, 2009 11:30 Flag

The camera movement for this shot is not yet important, since it won't be used in the movie.

Also I'm going to study camaera movement from other science fiction films/series.

David Jansson October 20, 2009 08:07 Flag

Some feedback:

I believe you need to put the camera further away from the ships so that the ships have a bigger space to move in screen. Especially if the scene entails the ships going in opposite directions. You could always do a Battlestar galactica trick and zoom in just as the ships are about to pass each other.

Also, I know that the concept of high relative speeds are keyed down in space opera, but I think you need to let them pass each other a little bit faster or it will look silly.

Thierry Gschwind October 19, 2009 18:48 Flag

No new design, we're using the Imperial Edition models.

David Jansson October 19, 2009 18:37 Flag

Will the model be the Potkustart, or will you make a new design?

Jack Malinowski October 19, 2009 17:56 Flag

Well I'm excited.

'Professional.'

(yey.)

Picking up on theme of the Dramakulians being 'light beings' and the possible presence of asteroids; maybe the Dramakulian ships could run of asteroids or comets? Like trapping them and grinding them up? Might that account for their design?

(null) October 19, 2009 11:45 Flag

Seppo, that was what came to my mind when I watched this video. The alien ship looks so impressive and every aspect of it was created through teamwork on WAM.

From first concept to first render, it's all happened so smoothly and quickly, and without any money changing hands. It's really very exciting. I didn't know this was possible.

Seppo Hiltunen October 19, 2009 11:17 Flag

Yan, (and everyone else on SW2Pi) I have to admit that for me especially this process of making spaceships from ideas to concept drawings and CGI -models that are used in the film, has been very interesting teamwork to follow. It is like a good lesson of film making process in itself.

Respect.

(null) October 19, 2009 11:10 Flag

Also, I think it was Angela who first proposed using a modular system?

Thierry Gschwind October 19, 2009 10:40 Flag

Everyone will credited for their work.

Yan Pagh October 19, 2009 08:34 Flag

*sigh*

Just a reminder that Yann's model was based on my model.

I did not think it would be nescessary to point it out, but I guess I was wrong. :)

Thierry Gschwind October 18, 2009 20:33 Flag

Since the battle will ply arround Earth there will be no fancy stuff in the sky.

First short battle will be either in planetary ring or an asteroid field. But the first one seemes to be visually more interesting

Yann Sauvage October 18, 2009 20:22 Flag

Nice!
I'm really impatient to see the complete battle! :D
Maybe you could add a big nebulae in the background throwing colored light on the scene.

(null) October 18, 2009 20:13 Flag

One thing you could do is a Tex Avery-style sequence where the P-Fleet tries to ram one of the Dramkulian vessels, but the Dram vessel splits apart around the P-fleet ship and then comes together again.

Seppo Hiltunen October 18, 2009 20:05 Flag

Very impressive. I can imagine how nice it looks like when the Dramkulian ship during that space opera splits into many segments, that are independent space ships starting their own independent movements in the battle!

(null) October 18, 2009 19:40 Flag

Looking good!

Yann's model works really well, it looks menacing as it comes towards the camera. It was the right choice.

I also like the way you can see the other ships through the gaps in the modular craft, it makes the battle more interesting visually.

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Thierry Gschwind November 27, 2009 20:08 Production Leader 4 Thumb-ups
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Bridge 1.3

Changes:
-Lowered console, made door higher
-Subtile colour variation in the carper
-Little of colour grading on the characters
-Console of the captain moved a little back

Test_out3_thumb

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(null) December 13, 2009 19:57 Flag

Aha, okay Thierry. If it works in the finished product then that's fine. :)

Thierry Gschwind December 12, 2009 15:16 Flag

I think the floor trouble come from the image of Stöcklin itself and not of the bridge, since it might have been recorded on a slightly different camera angle.

(null) December 12, 2009 11:51 Flag

It's great but I'm still a bit worried about the floor under the captain's chair, it seems to be at a very odd angle. Can this be fixed in some way?

Maybe you could hide the problem by placing something in front of his feet (like the raven lamp in SW:ITP?).

MajorD December 12, 2009 11:44 Flag

Lighting, color, and placement are definitely better, but i think the higher rear consoles were better. Keep in mind how far you have to crane your neck forward and the angle of wrists if the console is placed too low. Since the console isn't at head to upper chest level it is actually better to keep it as horizontal as possible since the more slant it has while low the more you have to angle your wrists.

Peter Vesterbacka November 27, 2009 21:38 Flag

Keeps getting better!

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Thierry Gschwind December 05, 2009 09:05 Production Leader 5 Thumb-ups
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Dramakulian Weapons

Cruiser firing its main weapon. There are 4 additional pulse weapons on the back to get enemy from behind.

Dr_cruiser_fire_01_thumb

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MajorD December 12, 2009 11:39 Flag

It's missing something, perhaps a certain sense of depth. I don't feel this is a cylinder of light, it looks more like a 2D beam, or a tear in space to some extent.

Thierry Gschwind December 06, 2009 13:53 Flag

The light around teh Hangar doors is the illumination, so that pilot cvan see it. Due to the Dramakulian UV vision, they appear violett for us.

Petri Liuhto December 06, 2009 12:41 Flag

Looks really good

Yann Sauvage December 06, 2009 12:32 Flag

Looks fine!
What are the violet artefacts around the sas doors?

Fabienne Gschwind December 06, 2009 10:19 Flag

Perhaps a little displacement map around the laser beam?

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Thierry Gschwind November 25, 2009 21:20 Production Leader 6 Thumb-ups
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Bridge 1.2

Here on more try. I tried to add more dirt a little. BUt at this point the ships is brand new and never used to it is clean, but it will get dirtier during the film.

Test_out2_thumb

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(null) November 27, 2009 19:05 Flag

The perspective seems wrong on the captain's platform, to me it looks like the chair is going to roll downhill?

Carl L. November 27, 2009 19:00 Flag

It's a new ship. It should be darn near immaculate in the first scene.
But upon first startup there could be some hydraulic- or air-conditioning failure, and a resulting large stain could develop on the carpet.
Or maybe someone trips, and spills coffee?

Hydraulic fluid: Red (cherry juice)
A/C: Blue
Coffee: Brown

Or the crew could march all over it with muddy boots?

Jani Salomaa November 26, 2009 12:08 Flag

Looks nice! Great job with the character integration. Maybe they should be just a tad darker to fit the lighting.

- The captain's console comes some pixels off the edge of the pedestal.

- Kalle's comment on the low res textures on the console stands is correct. The closer to the camera something is, the higher the textures need to be.

- Also, the floor still looks too clean for my taste. But that might be just my dirty nature saying that! Maybe you could add something like "mind the step" -texts, warning stickers or other random stuff to make it look more lived in..

Martin Lejeune November 26, 2009 11:25 Flag

Looking good, once you colour correct the live action footage and fake some Depth of Field it'll look great.

Thierry Gschwind November 26, 2009 08:15 Flag

For the texture I will look, it didn't saw bad on the rendering from the other sides.
The shininess comes from the sun coming through the windows.

I took the door from the Potkustart Bridge, but maybe the console in the back is too high, I will lower it a bit, should solve maybe the issue.

Kalle Max Hofmann November 25, 2009 23:28 Flag

Looks great! The only thing I notice look-wise is that the textures on the console stands in the front still look kind of low-res. Or maybe the bump mapping or watchacallit is rendered in low-res? I also think the right one looks a little too shiny but that's personal taste I guess :-)

Anyway, another thing apart from the look is, aren't the doors a little low in relation to the crewmen? Or is it a running gag that they bump their heads all the time? ;P

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Thierry Gschwind November 21, 2009 21:56 Production Leader 6 Thumb-ups
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Bridge 1.1

Update on the bridge:
-The floor is now a greenish carpet (helps for greenscreen)
-Added a microwave and a coffee maker
-Added P-Fleet cups (similar to the merchandising sold in the Star Wreck shop)
-Added Place holder for Pirk Poster (not visible), since I van't got a final Poster yet.

Bridge_test_08_thumb

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Jani Salomaa November 23, 2009 21:01 Flag

Very cool, but it needs something extra:

Dirt.

Cracks or chinks.

Stains on the carpet.

Random elements (photos on the wall or consoles, coffee cups on the handrail, etc). Whatever to make it a bit more "grungy" to make it look like someone's been there and lived on this bridge.

You know, the original Toy Story crew hired extra people to add dirt to the scenes, just so that they look "lived in". That's exactly the idea: Every human surrounding has imperfections that make it look alive. Otherwise it'll just look too clinical.

Great job so far, though! Both thumbs up!

Jack Malinowski November 22, 2009 00:19 Flag

silly thought : apologies :

i was thinking the cups could use string...
(but why...)
so there is an 'event' of battle you say
aha!
perhaps string, velcro, or
individual cup holsters worn on the individual's 'person'
to prevent the embarrassing fines for broken, lost, damaged, or
cracked
dish ware on the bridge by the Pirk
because the aforementioned sets a poor example for what must
prove to be a rich inter-galactic empire... !

!!

Thierry Gschwind November 21, 2009 23:15 Flag

The cups can be moved and put on the floor. During battle or other event. But good point anyway.

I will add a water dispencher or fountain.

Jack Malinowski November 21, 2009 22:43 Flag

love the white mirco-wave...
where does the water come from?
is there a water fountain? cooler? faucet?

(null) November 21, 2009 22:39 Flag

Looks nice!

With the cups though, maybe it could cause continuity problems if the bridge shakes from a torpedo hit, everyone falls over, but the cups are still there on the table?

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