I realized, not being finished with the model of the Alien ship, that some help with modelling Earth fleet would be nice.
This is a Creative Commons share alike project, the only payment you can get is your name/handle, your web/blog addresses and your contact details in the credits.
Guidelines:
All ships are to be capital ships and needs to look plausible. (If you happen to model an implausible ship, I would still be interested though, for alien ships in the background.) They can be sleek, but without silly things like wings and bridges that stick out. (Building a protruding bridge on a warship is asking for a railgun shell in the face...)
The polycount needs to be quite low, so as not to make UV-mapping texturing a neverending job. Also, my laptop needs to be able to render multiple models in a scene in less than a day. Can't sleep with the thing on. No textures are needed as I will likely redesign them anyway to fit the style I am going for. I wouldn't mind if there is an UVmap done, though empty.
The format needs to be Blender compatible. Gun emplacements need to be a separate object with the ship as parent.
Ships from the Crest/banner of the stars Anime is a nice source of inspiration for what I have in mind.
http://www.abhnation.com/index.php?spgmGal=SNM-01&option=com_mambospgm&Itemid=169#
My brother painted something quickly and here's the result. It has few ships. If some of them is good, he can make another painting from it.
Hey, I've started to work on a model, but it's in Maya 2009.
I googled around a bit and saw that there's some plug-in that makes it possible to import Maya files into blender.
But I just wanted to hear it from you guys as well:
Is it okay if I build it in Maya?
I don't have blender and I'm not prepared to learn it just for this task.
I modelled something quickly and here's the result... It's not ready. I let you to check if it's worth to be finished. It is going to have one big turret in the top and some small turrets in the sides. Small fighters come out from the front. It has one turret modelled and some of the armature made (no deform made yet).
By the way, I looked your deviantART. That Insect painting is wonderful! I'm studying art at school (class 9) but my skills are nothing if I compare them to you XD!
David Jansson
October 10, 2009 13:30
Production Leader
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I am trying to UV unwrap the alien ship so that I can paint the textures. But keeping track of the surfaces and which way they are facing is making my head spin.
There has to be a better way to do this.
Please tell me what it is?
I tried something and here's the result. I looks more simple than yours but it's maybe not better.
I think i could try to do something, but i'd like to know a few things:
1. Do you have any kind of general style in mind? Do you want aerodynamic-looking ships (although it shouldn't matter in space), what kind of weaponry, dimensions, armour etc. Some kind of moodboard would be nice...
2. How low-poly models you want? Is 100 000 polys low? 10 000? Are you planning to do close-up shots of the ships or are they just for background for something you design and model personally?
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Here's the second painting. Joel made it so quickly that he forgot to add his signature :D
Okay. He said that he can try.
Ask him if he could do something that portrays a grand scale more?
Ships that look biiiiiiig!
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