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Design a space suit.

Created at October 26, 2011
Created by Alexander Pfander
Deadline Not set
Shots given 6
Wreckupations 3D Artist, Graphic Designer, Concept / Storyboard Artist, Prop / Set Builder, VFX / SFX Artist, Costume Designer
Reference media
Spacesuit_development_thumb
Spacesuit_tight_thumb
Hardsuit_thumb
Spacesuit_nasa_thumb

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Isabel Zed Idea for Carpenter
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Isabel Zed Ideas for Jenna
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Carl Voluntaryist NASA Specs for the Portable Life-Supp...
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Randall Noel Bezant My own thoughts...
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Alexander Pfander Spacesuit Design
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Tony Pinkpank Thoughts on suit design
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Description

Design a space suit.

The scientists who work on Triton need special spacesuits to move on the lunar surface.

On the one hand, the suits must be extremely well insulated against the cold, and certainly need an internal heater. Second, they must also offer sufficient protection against radioactivity.

The question that arises:

Will it be possible with the materials of the 22nd century, to develop tight-fitting space suits, which one hardly hamper?

Or are the life support systems still so complex that the suits are therefore relatively bulky?

For the story we need 3 different spacesuits:

1) Jenna Brennagans space suit which she uses for her daily excursions on Triton.

2) Caprenters, extremely stylish CEO suit, for example, metallic black with all the extras and features (such as concealed weapons).

3) Giyomes, worn and shabby albino spacesuit. Ignorant would dispose the suit. But that would be a mistake. Of course, an albino spacesuit is extremely reliable.

I look forward to your suggestions.


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Randall Noel Bezant April 19, 2012 21:18 2 Thumb-ups
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My own thoughts...

Excellent read on the PLSS. My thoughts are to create two types of space suits.

1. Gas-Based: These are not much different than today's space suits, where the pressure is maintained by a mix of gas, and a more-streamlined-but-still-kinda-bulky PLSS on the back. The helmet is bulb-ish. These are "economy" models, suited for common laborers, and don't require special fitting.

2. Elastic-Based: These are the special fitted space suits for elites such as special forces, high-ranking officials, etc. The idea is to maintain variable elasticity using piezoelectric technology, where thousands of small piezoelectric transducers are arranged within the belt, ankles, and wrist modules, and areas of the upper torso, pulling on cords that are weaved through a web of material, thereby applying the necessary pressure to survive in space. The only gas-based area is the helmet, where pressure is sustained though a mix of oxygen and helium, or whatever The PLSS is much more streamlined than the Gas-Based models, and an arm navigation/control unit is attached to the left or right arm with. Gloves are tactile, and the overall suit is form-fitting. The Elastic space suit automatically adjusts the pressure using electricity, and therefore requires a larger energy module than the gas-based suit.

There are two kinds of Elastic-Based suits: Civilian and Military. Civilian has light armoring to sustain minor damages, and has only a barebones emergency pressurization system. Military has a dense armor coating in the form of a flexible piezoelectric alloy that activates and hardens in localized areas when an impact is made. Underneath is a more reliable emergency pressurization system.

All of these suits address the thermal problem by having a layer of insulation where the inside has a web of thermal fiber that converts electricity to heat. As for venting/protecting heat, perhaps the other fibers in the insulation can draw heat out of the inside layer. The insulation I suppose can also protect against radiation to a certain degree, or another layer can be introduced. I'm sure by the 22nd century, nuclear advances in technology would also include advances in dealing with radiation, and that tech would influence its design.

Basically, the elastic model is based on micro-fiber technology.

Anyways, that's all conceptual textual mumbo-jumbo. Ideas and suggestions? I'll be tackling these two suits soon, make some concepts, and start on the models, assuming the designs are feasible for the future.

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Randall Noel Bezant April 20, 2012 20:02 Flag

Tony,

Thanks. I was wondering what exactly would happen to the body if a tear happened in an elastic suit while in vacuum. I'd think an "emergency repair" solution for small-to-medium holes in an elastic suit would be to spray a rubber/elastic foam compound covering the hole, and it only adheres to the suit materials (and not the skin or other material), and then during its setting process it contracts, helping maintain pressure until the person can get help. Naturally the foam would also protect against radiation...

I wouldn't mind making the CGI version of whatever suits are designed.

Tony Pinkpank April 20, 2012 10:41 Flag

Also, once the suits are made we will need CGI versions of them anyway, for placement in the base etc.

Tony Pinkpank April 20, 2012 10:39 Flag

Hey Raxx

Great ideas on the suits, really well thought out and appreciated by all. The task being worked on notwithstanding, I like the idea of the piezo suit as well, mainly because frankly it would be a much easier prop to make convincingly, based on a wetsuit. The problem with the traditional bulky pressurised suit is that it never looks quite right when the environment isn't actually a vacuum, and the action is filmed on a stage (unless the budget gets a huge injection!). A few years back I saw a prototype design demonstrated that was purely elastic, without the whiz bang electronics, and although it would have been uncomfortably tight indoors it was designed purely for vacuum use. The freedom of movement was far better than any pressurised suit can be, and if any part is torn you'll get a nasty hickey, which although unpleasant is definitely preferrable to sudden, violent decompression. I can't help thinking that space suits of the future will look this way.

Anyway, as has been specified there are a number of different suits required, from cheap and nasty to $$$ corporate so there'll no doubt be room for some variation.

Alexander Pfander April 20, 2012 10:10 Flag

@Aric:
I going to meet the costume designer (he´s currently out of town) on the 26th of April and go from there...

Randall Noel Bezant April 20, 2012 09:30 Flag

Hm, ok. I guess I misinterpreted the email, or something. I think I'm only just getting into the communications loop here ;)

Raxx, great to see you jumping onboard!

Alexander has a costume fella working on suit designs in some capacity, which has sort of put our work in that department on hold.

Alexander: How is the costume space suit work coming? Anything to see?

Randall Noel Bezant April 19, 2012 21:20 Flag

Oh, and for the purpose of this production, Jenna's would be elastic-based, Caprenters would have a fancier/different style of elastic-based, and Giyomes would have the gas-based.

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Carl Voluntaryist April 06, 2012 17:47 2 Thumb-ups
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NASA Specs for the Portable Life-Support System

http://www.hq.nasa.gov/alsj/plss.html

Any spacesuit needs PLSS, and needs to be useful/practical. I say learn from the pros, then streamline.
(Pics at site)

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Alexander Pfander March 19, 2012 12:32 Production Leader 1 Thumb-up
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Spacesuit Design

Spacesuit design by Crudelia von Grimm.

Img_0178_thumb

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Alexander Pfander March 21, 2012 09:08 Flag

@Aric: Good point. I will discuss this with Crudelia.

I notice that the faceplate is contoured to the shape of the face in the drawing... Is that the intent for the final suit? I am a bit skeptical about whether that is a practical design. It seems that such a plate would create distortion in view from within.

Alexander Pfander March 20, 2012 10:09 Flag

Crudelia promised me to have it made in 2 weeks from now:-)

Simonjaap March 20, 2012 08:03 Flag

That looks like a really cool design! It should look awesome when finished :)

In real-life the 'glass' face cover looks like it would be hard to come by ;)

Is this suit being made, "real life"?

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Isabel Zed October 27, 2011 12:06 2 Thumb-ups
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Ideas for Jenna

I made two concepts for Jenna. One is a classic suit, the other is a mix of classic and futuristic sci-fi suit. The colours can be changed, as certain details.
As for the green suit I was inspired also by old diving suits as from the movie Abyss. It isn't as huge as the other one, leaves more freedom to move around which might be important for Jenna and her work.

Suit_green_thumb
Suit_classic_thumb

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Simonjaap February 09, 2012 14:01 Flag

I see it has been a while since this page has been updated.

I would be willing to make a high-poly CG version of the suit that can be skinned and animated by someone else maybe.

I am not a good suit designer though, so I would need a detailed concept to work off of. If someone is willing to finalize a detailed concept than I will turn it to 3d to use in posters and some shots that are coming up.

I will help with the concept if needed, but my drawing skills are not up to par ;)

Isabel - I like the green suit design as a whole, I do feel putting more white in it with color to break it up will give it a bit more of a classical feel. (the color used will probably rely on the corporate colors of the company that runs the show - has there been any updates in that area?)
The concept as you have it now does look a bit lumpy in places, it would be cool to have a more fitted/stylized design that is still fully functional.
I guess the whole putting on- taking off of the suit will have to be thought out, as well as what type of buttons etc. would be on the outside.

Just blabbering on a bit here sorry :)

Aric Fisher - æwakened Productions November 14, 2011 17:26 Flag

I've talked some with Isabel about suit designs in IM. I will be taking on the "Jenna Suit" idea to see what I can come up with. I think that bringing these two drawings together somewhat would serve the purpose.

Per recent poster task post, we will then have a "suitable suit" for use in the poster, as well as for implementation with various scenes such as the "moon buggy," etc.

This is going to take a few days... But I have Tuesday off, so I can focus on this design as much as possible then.

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Isabel Zed November 04, 2011 14:11 4 Thumb-ups
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Idea for Carpenter

I made another idea for a space suit, this time the number 2. I was inspired by several sci-fi suits in games. I also thought about a few logos for CEO (they are at the left side, anyone who can design with Illustrator is welcome to make a proper logo).

Space_suit2_thumb

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Tony Pinkpank October 27, 2011 10:33 Production Leader 1 Thumb-up
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Thoughts on suit design

The current cutting edge suit design involves using elasticity to maintain pressure, rather than pressurising the suit with gas. This article has some interesting information on this: http://spacewardbound.nasa.gov/australia2009/docs/Waldie%202005%20MCP-Paper.pdf

In a nutshell, the suit itself is similar to a wetsuit. Its inherent elasticity squeezes the occupant, simulating atmospheric pressure without the bulkiness of traditional pressurised suits. The helmet is of the conventional pressurised design, but as its volume is significantly smaller than a traditional suit its pressurisation system (backpack) need not be as bulky. Another huge advantage of the elastic suit concept is that a tear will not cause catastrophic failure, only local vacuum & freezing wounds.

One problem inherent in the design is getting into it; its tightness makes it very difficult to suit up. Suggested possibilities are to use materials capable of changing shape, such as electro polymers. These could be formed into the suit as ribs or spars, which could distort and stretch the suit open at the flick of a switch, and could even be continuously variable to maintain pressure at any external pressure, meaning the suit could still be comfortable inside the base. Heating will obviously be important, integrated heating tubes could be visible in Jenna's suit and the Giyomes' suits, much like the cooling tubes in the Apollo under-suits.

This elastic design allows the suit to be form fitting, which should be significantly easier for the wardrobe department to simulate than a traditional suit, and represents 'good science' for the purists. Carpenter's suit could actually have essentially the same design, but with a black 'exo-skeleton' with integral life support etc. The Giyomes suit could potentially follow the same basic concept, but perhaps with external elastic straps, causing the fabric to bunch in an uncomfortable-looking way.

Wardrobe design is definitely not my area, the above is just some initial conceptual ideas. I'm happy to have a go at designing something but I am sure there are others with far better skills.

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