So, I will personally be working on a LOT of these types of environments myself over the course of 2012, and that will be one of my main focuses for awhile. The idea is you take a modern city, structure, or place - and you deconstruct it to look like a ruin, or destroyed. It gives a pretty surreal, eye-catching effect. Its an aquired skill - and maybe some of you haven't seen it used before but would be good at it and want to try. Or maybe its down your alley already. Or maybe not. Anyway - none of these images are mine, and cannot be used, but i dug them up to show you what i'm talking about.
Some things to keep in mind:
1. the more photorealistic, the better. these will be used with real elements (bipeds, explosions, smoke, fire, ect)
2. You can make them either FRESHLY in chaos with minor, eye-catching changes, or in an advanced state of decay. Our character is going to be visiting various ruined places ranging from RIGHT after the fall of society, till over five years after the earth stopped. So there is a lot of wiggle room for how devistated your scene could be.
3. The bigger the better. There are all kinds of sites where you can get high-res city scenes to work with. The more high res it is, the more able I am to use virtual cameras to move around within the scene and pan and zoom and make it seem epic. If its small, our camera is just STUCK there, and it risks looking more like a photoshopped pictue than we'd like people to know.
4. We can't infringe on copyright. So your main stock photo needs to be royalty free. You can get alot of these from wikimedia commons, sxe.com, and eve flckr. Use common sense!
5. You don't have to get TOO complicated with it. I can use the basic geometry of the picture and vanishing point to make a pretty convincing 3D environment in after effects.
6. We don't need live/moving elements (birds, characters, moving water), a moody sky/clouds (or any at all!), or an ambient light, lighting style, or color correction. These things can and will be added all in post. The film will have a specific color theme, which I can add. The sky will need to be at least slightly kinitic and moving, which is part of my design scheme. So basically, we just need to come up with ruined buildings and locations, in as neutral light as is plausible, with either a plain or transparent (png style file) sky ... with nothing frozen in time within the fram that gives away that its just a still. Then we can add characters and movement elements to REALLY sell the look of it.
Anyway, I don't honestly EXPECT any submissions, and thats fine. I just put this task up in case this happened to be down anybody's alley and they wanted to contribute an original work to the project. Maybe get it out of the style that i'll get into the groove of, and bring some unpredictability to thepallete. If anyone is interested, I can email tons and tons of rubble and destruction and decay stock photos for fodder for your clone-stamp.
-D.L.
p.s. if your file is too big, or you just prefer to email it to me instead of post it up here publicly, hit me up in a message and i'll give you an email to send it too.
AND...
if you WANT to try this, but never have, here are a few links to some basic tutorials on how to make stuff like this.
http://www.cgarena.com/freestuff/tutorials/photoshop/chaos/index.html
http://psd.tutsplus.com/tutorials/photo-effects-tutorials/how-to-make-a-dark-post-apocalyptic-city-illustration/
http://www.cgarena.com/freestuff/tutorials/photoshop/urban/index.html
http://www.worth1000.com/tutorial.asp?sid=161052&page=1
Hello, Douglas,
I've been a little busy lately, however I've attached further progress on the shot I've sent before. I haven't had much time to do a couple more, but any feedback on this progress would be great.
Regards,
Ashley
heres the psd copies of the two images i did-had to reduce the dpi to 72 to make the file sizes small enough to upload so make sure you increase them back up to 300dpi when you re-open them in photoshop-giz a shout if there are any technical issues
Hello, Douglas,
I have attached a work of mine regarding your descriptions and tutorial examples.
Please advise of any additional notes, thoughts, or adjustments you believe is needed.
Additional Note:
I went for a realistic approach.
The image is larger than 1920x1080 so you may pan the shot if necessary for the film.
Thank you!
-Ashley
tried a different angle this time-as before i have included source photo-will work on more when i get the chance-stay tuned
Johnny Mcgonnell, who dropped a killer still photo within a couple days of me starting this task, asked me if there were specific places that I'd like him to wreck. I replied by going into this really over-long response that I thought I would share, and look for input on. Always open for suggestions.
Well, in my mind there are essentially three types of shots that will use the modern ruins kind of backdrop. So you can tell me if that kind of organizational method makes sense.
1. Generic, geographically-neutral environments: This would be things/places that could be plugged in essentially anywhere and just give the vibe of decay in general. Such as a gas station, strip mall, airport, street corners, alleys, ect. Places that could be anywhere, but just look destroyed. Leaving a tad of room for the dead, wrecked cars, trash, or whatever to be composited in and give it movement in the frame and whatnot. This also includes making some places that are purposely shot from an extreme angle (aerial view from overhead down to an empty street, for example) or purposely framed to allow for insertion of a lot of shambling corpses. Smaller, localized areas with a specific hard surface that things will be moving across or placed stationary on to give a real ability to composite. Walkers, smoke from windows, fires, wrecked stuff - just simple environments.
2. Landmark's to Make it Real: Places that the story isn't specifically or necessarily taking place, but that can be show in a montage or cutaway (maybe to a mixture of "news reports" over the radio or something or just some moody music) showing that the problem is nation/world wide and not JUST where I manage to put the real camera. Examples would be St. Louis with its arch, or London with Big Ben - I don't intend to write any of the script in these places, but a few seconds on frame of these two places would instantly stretch the sense of scale about 5,000 miles. This approach is just an idea to expand scope - not concrete. Input?
3. Story-specific Locations: This one is on me to flesh out more. This would be kind of specific buildings/places in specific cities that I intend to write major scenes in. Should only be a handful of them, and I will just need to have a bit more random (or specific, eventually) environments that can stand in. Right now- as far as I have written- this only includes San Diego, California at the moment. This will be kind of a pain in some respects because the water will just need to be left out of all pictures because I’ll have to composite real water in. Also, lots of sailboat traffic in most still photos of the place makes just that much extra work to eliminate it.
Unfortunately, by the nature of the story I'm hoping to tell, most, if not all, of these "focus" locations will be near water and have this same slight complication.
Anyway. That’s just the way I imagine organizing them. You can tell me if you think of something that streamlines those ideas or makes more sense all together.
http://cargocollective.com/ashleysamour
I have attached my website.
There you will find a matte painting tab and see examples of some of my work.
There is no city scape, however I am capable of creating one for you.
Please send me more info about the shot you need if interested.
Thank you,
Ashley
this is my first image -have uploaded the original source image(google searched)as well so you can see how much its changed.will post more as and when i get them done-feedback is always welcome-hope you like it
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