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Modelling the India Spaceship

This task is closed
Created atAugust 01, 2011
Created byTimo Vuorensola
ClosedAugust 10, 2011
Shots given12
Wreckupations3D Artist, VFX / SFX Artist
Reference media
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Thumbs ranking

Yann Sauvage Low Polys Model
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8/25%
Yann Sauvage WIP
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6/18%
Yann Sauvage India Spaceship Final
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6/18%
Jean-Baptiste CHARBONNIER WIP Indan Ship
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4/12%
Netter Kalle late Indian Spaceshipdesign
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3/9%
The HeadQuarters - Curt Coekaerts Indian Spaceship - Work In Progress
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2/6%
The HeadQuarters - Curt Coekaerts Rods Of God
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2/6%

Closing Note

Another extremely successful task! Thanks a lot for everyone who participated, great work! We decided to go with Yann Sauvage's model "IFS Vimana", but found something interesting also on Lars Krueger's "Pride of India". We'll combine best parts of the two models to create the Indian spaceship "Katar".

Thanks for participation, everyone! Awesome work!

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Description

An awesome task on designing the Indian spaceship ended up gloriously with sackload of beautiful ideas. Check out the previous task here:

http://www.wreckamovie.com/tasks/show/2217

We landed with two of them, combining the idea of "Katar" (thanks to Kevin Kane) and "The Peacock" (thanks to Konrad Falkenauer) and would now like to take them a notch further.

This task is all about modeling the Indian spaceship. You'll find the initial design and notes by Jussi Lehtiniemi attached.

Follow the instructions, and model us the Indian spaceship! It's all about detail and creativity, so go bravely, and tinker with the details as much as you can. The more detail there is, the closer to camera we'll get the ship!

But note, we're a bit hurry so I can only give 10 days for this task.

TECHSPECS:
==========
We prefer Lightwave or Maya, but any software will do, as long as it exports an .obj file.

UV-mapped textures preferred; use polygons wisely, up to 1 million if you feel like going all the way into details :) But avoid unnecessary polygons!

Wreck on, my brave soldiers!


This task is closed.

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Griffon_thumb
Yann Sauvage August 09, 2011 07:27 6 Thumb-ups
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India Spaceship Final

ISF Vimana
Modeler: Wings 3D / 427028 quads / No smoothing / No textures (Polygroups face mapping).
Renderer: Kerkythea Echo / Method: Metropolis Light Transport (Pfff! It's hard to control lights. The scene is too dark but i'm too tired!).
Export: *.lwo / *.lxo / *.obj

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Comments

Yann Sauvage August 09, 2011 17:18 Flag

@ Jussi
Thank you!
That's cool! I'm impatient to see it in action & a render of your modified version. :)
@ Lars
Thank you!
It tooks me about 30 hours.
Your solar panel system is great, good concept.

Lars Krueger August 09, 2011 16:22 Flag

Thumbs up. I wish I could do it more than once. How much time did it take?

Jussi Lehtiniemi August 09, 2011 08:01 Flag

Good job Yann, this model looks like it's highly usable! There's some very nice detailing in this one and overall it seems to be very true to the original design.

Some parts appear to be little too bulky in design in comparison to our other ships (especially the element behind the front blade lacks some of that ISS look), but we should be able to use some of our existing geometry and replace certain areas and add some modern-day space tech elements to fill gaps and make this fit nicely with the rest of the fleet.

Well done!

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The HeadQuarters - Curt Coekaerts August 09, 2011 16:47 0 Thumb-ups
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Indian Spaceship - final update

Here is the "final" update for the model I was working on.

As the instructions described : shiny silver metal plating, the logo on top of the hull. In the untextured pictures, the belly of the ship is visible. It's detailed with all kinds of space tech stuff.

Regards,

Curt
The HeadQuarters

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MajorD August 08, 2011 05:15 0 Thumb-ups
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Weapon Crit - Rods From God

I wasn't sure if I should bother, but if figure it's worth pointing out, even if too late.

A major issue with Rods from God is it's an orbit to ground weapon only. The rods are completely unpowered, and use gravity to accelerate in order to damage their targets on the planet's surface.

If the Indian ship attacks the moon, the weapon might be useful, but not as good as an explosive. The moon will offer weak acceleration. If the ship survives the Nazi attack, it could be used for ground support on Earth, but I recall an issue with rods where they should burn up on atmospheric entry. One way around that is to give them a blunt ablative nose which ejects at a certain point, that will let them get slow enough not to vaporize during their fall.

It's probably better to cover the bottom of the blade with missiles which eject from hardpoints, rather than from missile boxes. The Rods From God style box wastes a lot of mass with that filled in center, and offers no mounting advantage except on a traditional rocket.

The missiles themselves shouldn't bother with aerodynamics, unless the ship should have an orbit to air/ground role. Vacuum missiles would be nothing more than the engine bell, reaction mass, fuel, shaped nuke charge, and deploying sensor dish, or camera, in that order from tail to nose.

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Jussi Lehtiniemi August 09, 2011 08:16 Flag

Good point! I was aware of this, but loved the weapon system too much to pass the opportunity to use it. I figured maybe the orbit-to-surface delivery system was adapted to accept rocket booster missiles for space-to-space use. Something like LOSAT missiles perhaps?

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Lars Krueger August 08, 2011 21:24 0 Thumb-ups
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"Pride of India" - Fully Textured

I'd like to suggest "Pride of India" as the name of the ship.

Model:
- around 72000 polys
- some materials modified from sweblend and blendermaterials

Edit: Thrusters revised (less 50's sci-fi looking) , only close-up re-uploaded

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Jussi Lehtiniemi August 09, 2011 07:51 Flag

I really like the way you've designed the solar panel attachement system. The rings are an elegant and simple solution and support the fanlike opening pattern.

Overall we need higher amount of detail in the final model, but we might be able to combine elements from this design with other, more detailed models.

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Yann Sauvage August 06, 2011 00:49 6 Thumb-ups

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Yann Sauvage August 08, 2011 04:30 Flag

Volumes without smoothing / textures.
I'll reduce the size of the sensors zone, finalize the mesh & try to work on textures.

No-user-picture-set
Lars Krueger August 07, 2011 16:49 0 Thumb-ups
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Another WIP

rendered in Blender (export to OBJ possible);
around 54000 polygons;
not a single mesh yet, attachements (gun, solar panels) can be moved;
solar panels rotatable and foldable;
gun mechanics can be animated;
rods are individual objects (can be fired);
no materials yet;

next steps: pipes, cables, details, materials

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Jean-Baptiste CHARBONNIER August 05, 2011 18:50 4 Thumb-ups
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WIP Indan Ship

Work in progress shot, no texture for the moment, I start to add details.

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Carl Voluntaryist August 06, 2011 06:56 Flag

Over all I must admit, that I like Mr. Sauvage's version, but your version of the solar-array is prettier, and makes much more sense!

Attaching them all to one point would make it hard to adjust their positions relative to each other to maximise solar exposure.

Also, his ship looks a bit too uniform on the belly portion, but yours seems a bit sparsely populated.

Maybe you two can put your heads together, and merge your designs?

Netter Kalle August 02, 2011 10:00 3 Thumb-ups
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late Indian Spaceshipdesign

this is my design, not the model, i know. mixed up the deadlines of modeling and designing. i wanted to at least show it to you folks and get some crits. if the ot-post annoyies you, feel free to delete it.

Kalle

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Carl Voluntaryist August 05, 2011 17:45 Flag

Nice recycling there!

IMHO this one should definitely be in.
Maybe not as the Indian ship, but as a free-enterprise commercial ship.

Chris Drumm August 02, 2011 16:07 Flag

Hey, I really like that one, it is an absolut believable Space-Ship for 2018! And so mixed up with Space-Stuff, seems to be very likely for an Indian Ship.

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The HeadQuarters - Curt Coekaerts August 05, 2011 17:21 2 Thumb-ups
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Rods Of God

In addition to the spaceship, here is the design for a possible "rod-of-god" system. It consists of 8 missiles (modelled after existing missiles), which are mounted into a cylindrical "tube".
In the attached media, you can see a couple of renders I made (without textures).

Regards,
Curt,
The HeadQuarters

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Carl Voluntaryist August 05, 2011 17:41 Flag

It looks pretty, but I think a square package would suit a space-born warship much better, and pack more heat.

Think metalstorm.

http://tonyrogers.com/weapons/metalstorm.htmhttp://tonyrogers.com/weapons/metalstorm.htm

http://www.youtube.com/watch?v=wKlnMwuCZso

Combined with sufficiently sized tungsten-encased depleted uranium rods, add fins (like you did)...

Just picture a launcher-unit like that.

EDIT: even a round package can stack more rounds, as easily seen in standard rocket-pod designs:

http://www.aircav.com/img/cav/m200.jpg

Regards,
Carl, at the HindQuarters

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Yann Sauvage August 02, 2011 17:18 8 Thumb-ups
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Low Polys Model

May be it can help...
A low (Quads) polys model of the ship (26977Ps).
It is an unified object, no textures & no more details yet.
*.Obj format.

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Yann Sauvage August 03, 2011 15:56 Flag

Wow! Thanks for your comment & help.
I'm french & my technical english isn't good but i'll do my best with all the elements you gave to me.
I restart all the model using a modular conception to obtain more details.

Jussi Lehtiniemi August 03, 2011 08:58 Flag

One more thing: for coming up with believable and interesting shapes and structures for main parts and detailing, look at reference images of space tech, especially the ISS. You can find really high res NASA images in google. Study the references and make full use of them in solving problems. With most parts of this ship for example you can find something fitting from reference photos that can be applied as such.

Jussi Lehtiniemi August 03, 2011 08:46 Flag

Hi, looks great so far! Some comments and thoughts:

Rear part:

Could you make the main structural elements at the rear part of the ship really lightweight? They seem to have some bulkier elements inside them, which is good I think, but the surface structure on the sides could be way lighter to reveal more of the stuff inside. The bottom and topside of these structures could be more covered (as they seem to be in the model at the moment) but the sides could give an open view inside the structure. The bottom and top surfaces should be very broken and have a lot variation though.

For reference you could have a look at the Internation Space Station: see how layered the truss elements are, and how broken and varied their surface is. Some areas are covered with really thin protective cloth, while in some parts you can see all the structures and instruments and equipment inside. some kind of repeating girder style structures should be kept at the sides for full lenght of the structure to keep it visually together (some small areas can be covered with cloth or equipment or similar though for additional variation).

The thrusters could also have some light structural elements placed on their surface, and the guts of the thruster units could be more revealed and their shape more varied with smaller components.

The structures holding the fanlike solar arrays could also be lighter weight, see ISS for reference. I'm also wondering could we fit one more solar array on both sides, totaling 5 per side.

Front part:

The panels on top surface have very nice division and arrangement to them, this should be kept. Really fine detail could be added here and there to corner points where panels interesect. Also, some kind of detail to one side of each panel (or every other panel..) could be added to give this uniform surface some additional structure, detail and interest that really sells it on screen.

The bellyside could have more modern day space technology feeling to it. The stuff you have there now could be thought of as main structural elements, which could be broken into more lightweight structures to reduce their bulk. Then, an irregular arrangement of bulkier space tech (think of satellites or ISS) could be placed here to contrast the lightweight structural elements. It could be thought of as the payload of the craft, protected by the top side thermal shield. In the middle of the payload a place for the weapon system is neede. Somewhere on the bellyside between other space tech should be a distinct optics / targeting / sensor/ guidance unit, maybe closer to the nose of the ship.

Midpart, just behind the "blade" could also be broken into more ISS truss style masses with some kind of structural system implied, some areas covered with cloth, some interior equipment and empty cargo holds visible, and so on.

Somebody somehwere asked about the size of the ship. This ship should be about 200 meters from end to end. This should help in judging proportions of elements and details.

All in all, good job with starting off the modeling! As you continue, try to reduce the bulkiness of the parts and break / subdivide them down into slimmer and lighter elements to make the ship more airy and closer to real life space tech in appearance. I think your model proves that the ship looks interesting from all angles and we should really, really make this one work on the screen! The shape works especially well in the bottom view, which could be used for a hero shot (kinetic missiles raining down on evil nazis) if the model stands up to it!