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Renewed LHP 3D modeling task

This task is closed
Created atAugust 30, 2010
Created bySamuli Jomppanen
ClosedOctober 18, 2010
Shots given2
Wreckupations3D Artist
Reference media
Costume4_color_thumb Malelhp_thumb Hazmatguy1_thumb

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Nicolas Mina Male LHP suit WIP
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8/88%
Faye Kotzia Male bodysuit
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1/11%

Closing Note

Nicolas Mina has submitted the final version via project Forum, thanks to all participants, and specially Nicolas.

Description

Yes its back. After several attempts this task just doesnt seem to get done. I am now putting it up here too, maybe someone of you can pull it of?

In short:
Model this suit, atleast Male version of it. And then if possible female version. Hopefully textured, but not necessery. Topology MUST be animation friendly, or even close so it can be retopoed later.

This task is currently slowing the project down greatly, as it is the only bit really, thats behind schedule.

Attached 2pc of concept art and Danny from original materia. To show minimum level of quality.


This task is closed.

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Nicolas Mina September 19, 2010 01:22 Production Leader 8 Thumb-ups
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Male LHP suit WIP

LHP suit wip with matt head for reference.

updates: small details on suit and fast color test on Zbrush canvas and photoshop.

A few details to add in and the highres LHP suit model will be complete.

update: Wip render image of exported male LHP in blender. Its really rough because I didnt really have time to get it looking too good =/... I'll start baking soon and I'll post an image of the LHP with the normal maps.

update: LHP suit with normal map. Started texture map of main LHP suit.

update: I've UV unwrapped all objects and I've started baking in Xnormal. I've also been trying out some details and stuff on the diffuse texture like threads and wrinkles and all that.

update: all normal maps have been baked.

Lhpzb003_thumb
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Comments

Samuli Jomppanen October 06, 2010 18:50 Flag

According to the "test" scene, in R-reel.. its polycount was around 50K and was relatively easily managed. How ever, if LHP eats 60k ..and we got 3 chars going about.. its 180K polys.. plus Lgirl.. There is small risk of overwhelming.. But then again, isnt the subdiv level adjustable per scene?

edit: Also there is many ways we can manage the polycount, like 2 passes. Chars on one and set on another.

Nicolas Mina October 06, 2010 18:12 Flag

High res render posted. you'll notice all the fine details that were on the HP Zbrush model. You'll also notice jagged polygon lines close to the shoulders and around the body. This is because its a 15k polygon model... I was thinking about going up one subdiv and using the 65k polygon LHP suit but that would be an overload of polygons in just one scene. I would really like some feed back on this...maybe the 65 k polygon LHP suit can be used and then those jagged lines will go away.

Nicolas Mina October 04, 2010 18:32 Flag

I'll post more images soon and I'll show off the comunicator thing. the angles in this image dont really help...

Samuli Jomppanen October 03, 2010 18:46 Flag

That communicator thingie, seems tad too big?

Nicolas Mina October 03, 2010 00:48 Flag

another update.

Daniel Saarimäki September 30, 2010 15:34 Flag

Looking REALLy good!

Nicolas Mina September 30, 2010 00:54 Flag

small update with normal map and early texture map.

Nicolas Mina September 29, 2010 01:47 Flag

updated with blender render image. Sorry I didnt show you guys the final high res sculpt in Zbrush...my computer couldnt handle it :S

Daniel Saarimäki September 28, 2010 09:55 Flag

Yeah!

Samuli Jomppanen September 27, 2010 21:55 Flag

My gods, you've been updating without new comments... The new screenshots look VERY cool. Just cant wait to get it into the "works".

Daniel Saarimäki September 21, 2010 14:06 Flag

WOW! O.O

Julius Tuomisto September 20, 2010 16:54 Flag

Really cool stuff. Can't wait to see these models in action on Rf.fi. :)

Hannu Hoffrén September 20, 2010 13:37 Flag

Oh yes, that's some great work right there!

Angela R. September 19, 2010 19:27 Flag

Oooh, wow!

Samuli Jomppanen September 19, 2010 07:10 Flag

Very nice. Looking good so far.

Skeletal8_thumb
Faye Kotzia September 16, 2010 09:35 1 Thumb-up
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Male bodysuit

I decided to give it a shot. I am new to blender.

This is still a WIP and I would like some feedback.

The face and the hands are basic shapes. I am not sure if the character is going to have on a helmet and gloves.

Male_thumb

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Comments

Samuli Jomppanen September 17, 2010 09:12 Flag

Looks like a nice start.

The character wont have a helmet, but you can also remove the head, as they are allready modelled as seperate objects, i also would leave out the hands for now too.