| Created at | July 17, 2010 |
| Created by | Nathan Letwory |
| Deadline | Not set |
| Shots given | 1 |
| Wreckupations | 3D Artist, Concept / Storyboard Artist, VFX / SFX Artist, Software Developer |
| Reference media |
Thumbs ranking
| Manuel Geissinger | My idea |
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The The Romuttamo -team is looking for your ideas and comments. Join and show your support for The Romuttamo. Lighting and electricity VFX
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Description* come up with ways to let artists create lighting bolts easily, have them manage them and vary them
ShotsMy ideaI would go for this almost 100% via compositing nodes. The idea:
I'll try a .blend as soon as I find some time, then see if this is a good way. Here's a very quick first test. Must be improved muchly, but I think particle hair and nodes are definitly the way to go:
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@Mat: yeah, this is great. I think this is going into the proper direction!
Mats, that looks indeed pretty cool. Do add it also as a shot instead of just a comment :)
Using particles is probably ok, but we need tools to control the particle flow better. Using some kind of a guide path could work, but additional effects are needed to be built on top of the general movement dictated by the path.
Below is a quick test, using a guide path coupled with softbody and wind:
http://www.artflow.fi/movies/lightning.mov
Nice start. For electricity transfer I was thinking of a traveling crackle.
As a tool for doing electricity/lightning I'd envision a way to tell begin and end point for a crackle or lightning and how fast it would travel. Also some parameters to control the look of the bolt would be present. A way to assign textures probably is needed too.
Just thought about it again, they maybe dont even have to be on a seperate layer, but can be given an object index. This will cause less trouble with z-rendering.
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