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| Created at |
July 01, 2010 |
| Created by |
Matti Delahay
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| Deadline |
Not set |
| Shots given |
8
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| Reference media |
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We've been asked for this task a couple of times, so here it is. The task is as follows: write a sidequest you'd like to see in the game. Suggestions are free to range from simple individual tasks/situations (not unlike the ones already suggested in Scripted events -task) to complex multi-part mini-storylines. We can't promise to implement every suggestion, but each and every one will be considered and we'll do our best to give proper feedback to each.
It's naturally hard to be very specific since we can't give out everything about the gameworld. If we feel your plot/quest has potential, though, we'll do our best to fix it to fit in with rest of the game. Here's some basic info about the context to get you started:
Key locations in the base (in alphabetical order):
Education
Experimental technology
Food production (herbariums/bio research)
Geothermal power plant
Library/Archives
Living quarters
Medical section (research/hospital)
Paranormal investigation
Strategy & Communications
Training facilities
Vaults/Museum
Warehouses/Storages
Common character types:
Military (officers, soldiers)
Scientists (medical, techical)
Technicians/workers
Other service personnel
Families of officers (incl. kids)
Attached you'll find a copy of the plot template we use in-house with added explanations about various sections (main formats we accept are .rtf, .odt and .doc). If you have any questions, feel free to ask them here or in FAQ task. :)
Makoto Midori is one of the few non-Germans to be secretly invited to their new project. He was invited due to his great intelligence and expertise in science and mathematics. He is also an expert pilot and helps test out the Nazi's vehicles.
-Most quests are for all character types.
-Optional, and may start anytime.
-Location: Research station and vehicle assembly area.
1. "Introduction"
-Greetings, friend! Makoto Midori, at your service! Hey, listen. Would you mind if you walk me around a bit for a tour of this area? I would gladly appreciate it, since I am very new to this place and I want to know where I am so as not to get lost.
2. "Spare Parts"
-Oh, dear. It seems as if though I clumsily lost some parts for some experimental machine your superiors told me to work on. Could you help me find some extra parts in the spare parts pile? I'll reward you.
3. "Heirloom"
-Sorry if I have to bother you again, friend, but it seems I misplaced my family's sword somewhere in the spare parts pile. Apologies if going back to that place puts frustration in your head, but I will reward you again as usual.
4. "115, Part I"
-I was just walking outside the base when I tripped over something strange. It looked like some strange substance of some sort. It looked dangerous too, so I was lucky to have my sample kit with me. I took a sample and I brought it back to base. The scientists there told me to bring back the entire rock, saying it was periodic element 115. But I'm tired right now, and plus, all but one of the transport vehicles have been taken, and the one that's left is broken. Can you find a way to repair that vehicle while I take a breather?
5. "115, Part II" (may result in failure during the rock handling)
-Oh, thank goodness you repaired it! Well, I'm filled with just enough energy to accompany you to that rock. I have a map that's marked with the rock's location. I'll drive there, and we'll be able to lift that rock toget--Oh, wait. I also heard from your scientists that the rock is extremely volatile. One wrong move and we're both done for. So we better handle it carefully once we arrive!
6. "115, Part III"
-Whew! That was extremely hectic. But at least we made it. Now we just have to take it to the scientists...-sigh- That means we have to CAREFULLY handle it...AGAIN. And watch out, too. Some of your fellow soldiers have been drinking quite a bit nearby, so they may get a little too curious to see what we're handling.
7. "Experimental Aircraft 101"
-Well, it's finally time for me to actually test out one of your transports. It's a two-pilot assault vessel of some sort. Doesn't look like the planes I flew back in the Pacific. I'm going to need your help piloting this one. You can be my co-pilot. Just fly this...thing through those gates over there. Be sure not to crash though!
8. "A Fateful Decision" (available towards the end of the game)
-Hey, I guess it's almost time for us to leave for the moon. See you at the launch pad!
(later...)
-You walk towards the launch pad and you see something very unnerving. Makoto is bound with a pistol to his head. An officer holding the gun turns and says to you, "This your friend?"
"Yes, sir, it is."
"Well, it appears that this Japanese fellow does not meet...certain requirements to come with us to the moon. But it seems our top brass have left the decision to you. It's either he lives and comes with us, or you kill him and leave his dead body to freeze in the Antarctic."
FUN QUESTS (Repeatable)
"Rap Battle of Axis History" MINI-GAME (Can be started once your complete "Introduction".)
-Alright, let's see what your skills in speaking and rhythm fare against mine. (Instructions: Press the buttons at the precise time. It's somewhat a combo between DDR and TyperShark.)
"Aircraft Racing" (can be done after "Experimental Aircraft 101")
-So, we could pilot that piece of junk. But I want to see if you're worthy enough to beat me in a little race I've arranged.
I'm out of ideas now. I could sure use a little more, cause this quest chain looks a bit too short.
If you've been in the military, you know there
is a LOT of really weird stuff going on at the barracks. Pranks that can only be pulled off by weary men living together in a strange macho community.
The side mission could be to do these pranks to unsuspecting Nazi grunts.
If you pull one off, you'd get to witness their reactions (a reward on itself), and maybe get some achievement kinda reward. This would be a cool way to make the otherwise boring living quarters levels interesting.
These are based on my experiences and imagination, with comments. Feel free to add your own!
Plot type: All character types, optional mission.
Location: Living quarters.
Outcomes: No chance of failure, success rewarded with mostly humor, no plot relevance.
Ending condition: All pranks done, character rewarded with some kind of trickster reward.
Side missions:
- "Blowing up the bunk" - There's always a model soldier in every platoon, you know, the one whose bunk looks better than in a wedding suite. Well, make his bunk look like it's been ravaged by a horny dinosaur just before an inspection!
- "Bunk minefield" - there is no limit to imagination with bunk pranks. I had a fellow underling who always wore stinky Mennen after shave. So the day my service was done, and his wasn't, I poured a whole bottle of it on his bed. Reportedly attracted flies for weeks :)
- "The shoe that fits" - Good shoes are a soldier's second best friends (after the gun). So replace a poor guys shoes with a pair of -2 his size shoes before a parade or a march. Alternatively insert itching powder in them - and look at 'em goose step like Fred Astaire!
- "A close shave" - A soldier's locker is always tidy and in order - except if you realize you can pour shaving cream into it through the crack in the door even when it's locked. Can you say "bubble bath surprise"!?
- "Remember to wash your teeth" - Tired of Pepsodent? Surprise your fellow grunts with your own mix of (for instance) wasabi toothpaste! Just empty the tube with a syringe, mix it up with wasabi, and re-insert. Smile, smile, smile!
- "Darth Vader inspection" - OK, this is a pop culture reference which i usually hate, but here it works. There's always a nightly inspection to see if anyone has gone AWOL. One time my junior officers did it so that the inspector was dressed up in a gas mask and the hooded dark grey long "gestapo -style" rain coat. "ghhhh...pfffff....ghhh...pffff..... WHO'S LAUGHING!? ghhhh pffff SUCK UP THAT SMILE!!".
Carl L.
July 09, 2010 17:23
3 Thumb-ups
(Yes, that's a real word!)
Inspiration: http://www.wreckamovie.com/shots/show/6770
One of the officers has his room decked out in a Mein Kampf theme.
He is the official founder of the inofficial Mein Kampf Fanklub.
If encountered in front of his quarters, he will invite the player to see his Mein Kampf Sammlung, and discuss the many perks of the Mein Kampf Lebensstil. (He actually drags the player into his room & starts jabbering away) The only way to get out of it, is by either killing him, or by agreeing to join the Fanklub.
To prove you are worthy, you need to complete a three-part sidequest.
Task1:
To demonstrate your knowledge on the subject matter, you need to answer some questions on the book.
Insider-Diplomat can change the questionig into a casual conversation and fish for answers.
Soldier, Stealth can remember fragments from the conversation prior to agreeing to join, or maybe spot things written on various posters, and fish for answers like that.
Stealth can opt to swipe a copy, and distract the officer in order to cheat.
If you pass you receive an autographed copy of Mein Kampf.
If you fail you get Mein Kampf für Dumme, and the explicit instructions to study it daily! (First task is a freeby) If you swiped a copy for cheating purposes, you now have two.
Task2:
Find the 'lost' golden copy of Mein Kampf, and 'return' it to him.
It's actually in the bases museum, and you need to steal it so he can add it to his collection. It's disappearance will be noticed by a roving guard, so you might need to get your hands on a guard-schedule.
Stealth can steal it no problem. Probably even right from under the guard's nose.
Insider could try to borrow it, or bribe the guard.
Soldier may have to kill the guard, or steal it after he passes.
Hopefully nobody notices it's gone until the task is completed.
Could also be used as a distraction for a different mission.
In fact, the SS could be tipped off to get rid of the officer this way...
Just be sure to do it after completing all three tasks...
Alternately you could find some gold paint & mock-up your copy and do a swap. [NOTE to producers: be sure to parody the famous Indy scene here] Good luck trying to do that with Mein Kampf für Dumme! -Might have to sabotage the lighting so this is not noticed... ;)
This leaves, of course, only the Stealth PC with a remaining copy for other purposes...
Task3:
TBD
Once the quest has been completed, the officer fiercely hugs the player, and rewards him with a Mein Kampf Fanklubmitgliedschaftsausweis (fanclub ID), and a talking Adolf Hitler doll. (Pull the string to hear him spew madness -various speech-clips) These might be useful for other quests.
Feel free to link your quests to this one, and/or to suggest the remaining tasks.
Carl L.
February 24, 2011 21:06
3 Thumb-ups
Short description
An important party official is coming in on the last boat.
An SS-officer wants him dead, and wants his documents 'disappeared'.
Starting conditions
The PC
¤ is in the brig for a minor offense, or
¤ has just turned in a saboteur/traitor, or
¤ has successfully completed another quest proving his resourcefulness or loyalty, or
¤ has failed another quest for the SS
(basically establishing either trust with the SS, or giving them leverage over the PC)
Long description
So, you find yourself summoned to the brig. (voluntary, or not)
You wait a bit amongst the grim looking guards, growing nervous as the time goes by.
You are told to enter the SOG's office. Upon entering you are greeted by the sergeant of the guard, and either dressed down (failed quest/crime) or congratulated for your success & thanked warmly.
The door opens behind you, and an SS-officer enters.
The SOG comes to attention, and sieg-heil's him, surprised: "Obersturmführer von Schwarzenböck!"
The tall, blond, blue-eyed officer appears to be the avatar of the Aryan-race.
When they wrote the 'Nürnberger Rassengesetze', they must have had this man in mind.
He asks (or orders) the SOG to leave you two alone.
If you screwed up, then good. If you hold their trust, then von Schwarzenböck surprises you by knowing about one of your past exploits. He threatens to expose you, and when he has convinced you just how screwed you are, he smiles & pats you on your back. Chuckling to himself he says "Vielleicht können wir uns ja gegenseitig helfen..." [We might be able to help each other...]
"Um Punkt Dreizehnhundert kommt ein Parteifunktionär am Trockendock im Sektor B12 an.
Er soll sich um Punkt Fünfzehnhundert bei der Kommandantur melden. Sorgen Sie dafür, daß er dort nicht ankommt.
Er hat außerdem einige Dokumente bei sich. Zerstören Sie sie... nein, bringen Sie sie mir lieber. Sie könnten sich ja noch als nützlich erweisen."
[At point 1300 a party official arrives at the dry-dock in sector B12.
He is to report at headquarters at point 1500. Make sure he does not arrive.
Also, he has some documents on him. Destroy them... no, better bring them to me. They could prove useful.]
You have a few hours (1-3) to find this guy, ice him, and either destroy his documents, or bring them back.
Ways to succeed [consequences]
¤ kill official
-sabotage dry-docks (drown him, maybe literally ice him, documents are lost)
[collateral damage: another NPC dies, can't complete another quest]
[base on high alert. there should be some consequence to deter this]
-bomb dry-docks or transfer-tunnel
[blocks off section of base. Permanent, or have to find way around -complicated]
[could also use this tactic to slow the official down if detonated beforehand but ->base on high alert]
-just shoot
[seriously? guards! big nasty guns, and lots of them!]
-stealthy assassination
[base on high alert, need a scapegoat]
-incriminate, and have executed
[trusted official, need some pretty solid allegations & proof]
¤ let live and
-bribe to give up documents
[might talk later, will anger von Schwarzenböck]
-incriminate, and blackmail
[hard to do, but might just work]
-intimidate to give up documents
[might tell later, so you might have to kill him anyways]
-turn in von Schwarzenböck
[officer tells on you]
-have a nice chat
[gain friend, but still need to get rid of documents. Angers von Schwarzenböck]
¤ steal documents and
-give to von Schwarzenböck [complete quest]
-hide [may be found]
-destroy [less experience points]
-forge and return to official [maybe better for SS-officer?]
-forge documents to be of the party-official! [that aught to incriminate him!]
-forge copies and give to von Schwarzenböck [complete quest, keep originals for later]
-forge and keep for own purposes [gotta prove their destroyed]
-keep for blackmail purposes [SS-officer might try to kill PC]
-give to von Schwarzenböck's superior officer [and watch him bring on the pain]
-post in public place [for the lulz]
Some more information on the quest
The PC can just run on over there, and kill the first best guy that looks like a party official, but he might want to be sure he gets the right guy.
If he asks around a bit, he learns that he is a historian, and how he looks like.
If he digs deeper (bribes/intimidation) he will find out that he is the Reich's premier researcher on the Ahnenerbe ( http://greyfalcon.us/Ahnenerbe.htm ) and the designated Ahnenforscher (genealogist) for the mission.
Why would an SS-officer want you to kill a respected party official?
What's so important about those documents?

After examining the documents (might have to ask the Genealogist for help) the PC finds out what:
von Schwarzenböck wasn't always known by that name. He was originally called Krtsch, which makes him of Slavic (or possibly Turkish) descent. Which in turn puts his career in the SS, along with his life, at serious risk. (Note: in von Schwarzenböck's case in Krtsch the c is the one with the 'v' over it. -Does not display properly in browser)

Fun
Picture the scene when von Schwarzenböck's superior officer finds out his (maybe even beloved) prize role-model soldier is of sub-human stock.
Girlish crying, and/or unholy rage spring to mind.
How would the bases inhabitants react to this if you do post it in a public place? How will it affect troop-morale?
Whom else could you incriminate in this way?
One of the ways to 'dispose' of the official could be in a giant freezer. Befriend him, and have him follow you. Distract him, shove him in there, and jam the door shut. Retrieve documents later.
NOTE: theoretically the PC could forge the documents (actually 'Ahnenpaß' or 'Arierpaß' -ancestry/aryan-certificate) to be from any NPC, but he needs certain other documents for it to work. And those are few & far between.
The producers should know if, and how, they would implement this.
Relevant links:
http://en.wikipedia.org/wiki/Aryan_certificate
http://de.wikipedia.org/wiki/Ariernachweis
http://knol.google.com/k/der-arische-ahnennachweis-so-wie-es-wirklich-war#
Carl L.
April 21, 2011 19:59
1 Thumb-up
Help von Katz make vegan substitute patties.
Short description
von Katz is a vegan and an engineer.
Help him find a solution to his nutrition woes.
Starting conditions
PC must have met von Katz on peaceful grounds
Long description
Q: Where do you find acceptable vegan ingredients in a secret nazi base under the everlasting ice of the Antarctic?
A: Everywhere?
As vegan substitute patties are on the lowest priority of the base research requirements right now, von Katz will have to settle with less than optimal ingredients. You will have to improvise. von Katz is pretty desperate, and with a little convincing, distraction, or maybe some sleight of hand, you'd be surprised what you can pack into a vegan designer meal.
The choices here are: vegan but crap / animal / poison. Feel free to mix & match.
Certain different ingredients might get different endings.
Poison - Lots: instant death. Little: makes puke then slow death.
Animal - Recovers from malnutrition, but karma!
Plant - If you manage to scrounge together enough vegan-acceptable scraps, then congratulations! No one, except for von Katz, would dare go near the resulting patties, but seriously, props to you! It's hard to synthesize food in a resource-strapped environment. Full points for you!
Towards the end of the game you find out von Katz dies of malnutrition anyways (incompatible metabolism), but he's an evil Nazi, so who cares?
Ways to succeed
Fetch various ingredients
¤ acquire plant matter (food production/greenhouses are restricted areas, von Katz might issue you a temporary pass. there you find out that they won't just give you plants, must complete side quests for them, and only receive junk in return -stalks, roots, browned leaves) What sort of quests? Pick fruit, spread fertilizer (sewage =shit), carry heavy boxes, or other menial tasks. Then again, maybe you can tie in intrigues, and other stuff...
¤ fats - vegetable oil, mineral oil (from oil well, or substitute from machine shop?), alternately whale blubber (from the warehouse, they have tons of it)
¤ protein - beans or other legumes should do it. Off to the groves again, or maybe you could do a little fishing instead, could save you valuable time. A tentacle or two off a giant lurking squid perhaps?
¤ coloring - food labs, get 'Gelb #5' 'Blau #3', etc... textile pigment can be stolen at the sewing shop, zinc-chromate primer at the machine shop, and some regular wall-paint at the warehouse (contains lead).
¤ taste - spices, try the kitchen. Alternately sewage. (processing plant, or maybe you wisely got some while gardening)
¤ texture - plant fibers (process the stalks), alternately saw dust (carpentry shop. can collect saw dust there, but it's too coarse. Need to grind down somehow. can steal saw, can cut apart furniture, or sabotage tunnel supports for sawdust.) or you can steal some sponges at the school (technically animal)
¤ minerals - go talk to base geologist, might have to work for him to get what you need. could substitute for cement, for calcium you can boost some chalk at the school. Maybe some broken glass...
¤ vitamins - hydroponic apple groves, get some powdered apples. alternately find something suitable in the infirmary or food labs, or give von Katz a placebo (sugar, fine ground sand, etc.)
Some more information on the quest
At the end, von Katz has his vegan patties.
He is visibly happy, and thanks the PC. Depending on their make up, von Katz can be seen puttering about his duties, either recovering from his malnutrition, or dying instantly, a few days later, or you find out he dies towards the end of the game.
If the PC used sewage for taste, when von Katz tries the finished product he exclaims "this patty tastes like shit"
The PC gets the option to either distract von Katz, offer some extra seasoning, or say "it is shit", to which von Katz replies "oh good, then it's not just me" von Katz has another bite, choking it down, and gasping says "it's a bit nutty"
GERMAN: "dieser Bratling schmeckt voll nach Scheiße" - "er ist Scheiße" - "oh toll, ich dachte ich merk's als Einziger" - "tja, schmeckt ein wegig nussig"
(guess which movie scene...)
Carl L.
August 22, 2010 10:51
5 Thumb-ups
Basically a quest to find dictionaries and language guides.
There has been an urgent transmission or whatever in a foreign language, say English or Japanese . But the translating officer has been shot, and so the CP needs the books.
The player can only find indirect-translation books. English-Russian, Russian-Suaheeli, Suaheeli-Inuktitut, Inuktitut-Welsh, Welsh-Sign Language, Sign Language-Czech, Czech-Finnish, Finnish-American Baseball Signs, Baseball Signs-Arabic, Arabic-Portuguese, Portuguese-Mime, Mime-etc... , etc...-Desired Language.
After acquiring all the required books, the player has the opportunity to watch a humorous display in the CP as the CO orders his staff to read through the books, and translate.
Soldier 1: listens to radio & writes down the heard.
Soldier 2: translates to Russian.
Soldier 3: translates to Suaheeli, etc...
Some soldiers act out the translations...
Running down the list until the CO is presented with the final translation, reads it, gets a red face, crumples up the paper, and storms out the office.
The various books can be found all over the base, you might have to complete another quest to get them, maybe you can put them into other quests...
This would look sort of like a human Rube Goldberg Machine that only the very thorough players would get to see that absolutely have to complete every single quest in the game.
http://en.wikipedia.org/wiki/List_of_languages
Too crazy?
Well, I realize these are just ideas at the moment, but I thought they would be worth including and I should polish on them later.
Scene 1: Player is either experimented on or witnesses an experiment on a subject with the Feraliminal Lycanthropizer http://www.bwgen.com/presets/desc168.htm
(Note that these are not the same binaural beats as those of today, but able to generate electromagnetic waves so strong they made the subject's whole body vibrate.)
The subject could be a friend, enemy or even love interest at this point of the story. Saving the victim risks exposure - take the risk or not?
If used on himself, the player character could get some stat plusses and minuses. But resisting the experiment again risks exposure for the mole.
Scene 2: For some horror, one of the base's personnel has become infected with "something". Paranoia strikes. How many in reality are infected, is there a test, who can trust whom? In the end the player is faced with a situation where they have to work together with a Nazi to escape, only to have to kill him right afterwards because his true identity was revealed.
In the case of the mole, they still have to prove that they are not infected and that everyone else who died was.
Hi, my quest has a bit of history in it.
My inspiration was the Zuse-Jahr and the Zuse-Woche, the 100th anniversary of the birth of Konrad Zuse (22.6. 1910), the creator of the first modern computer. He worked for the Nazi Germany and designed the first working computer in 1941, later he even worked on the world's first high-level programming language.
This quest is about helping him (or Zuse's student/colleague) with his research in the Antarctic base. There are two possible ways how to finish it and I think it's an ideal quest for the start of the game.
I hope you'll like it - or at least part of it. :-)
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That's a good list of side quests already, there's plenty there already that sounds like something we can use! Feel free to add more if you come up with any - we might not be able to use all of the ideas (some are more difficult for us to do than others), but we'll do our best. :)
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