With Vampyre Princess, we really want to incorporate your valued input and ideas right from the start, basically having you guys decide what's going to happen in the film.
Still, there are some basic parameters that are already set - call it "director's vision" if you like, the truth has a lot to do with practical facts as well ;-)
We have learned a lot through Snowblind, and we will incorporate this knowledge in VP3D to give it actual Hollywood quality. Firstly, we are going to use the green screen again, so we can use awesomely fantastic sets with little money. This means it would be a complete waste to place the film in a setting of our reality; such stories are better filmed for real, out there in the world.
So "our" world will be of the "gothapolyptic" sort - imagine clichés of Transilvania, but after a century-long struggle of war between men and vampires. Society seems to be stuck in some kind of shakespearean realm - "Old" values of honour and justice are still upheld, even though man is tired from the endless war against the vampyres, who used to be the leading caste - which is organised like a royal family.
Technology should be on a level between the 1930s and 1970s, there definitively is electricity. Some fighting will surely be done with blades, while I personally am all for the heavy use of automatic firearms - but this will be up for discussion. Vehicles and animals should be avoided as far as possible - depending on the budget, we will be able to rack up, they can be brought back in to the script though ;-)
Now feel free to use this task to post your ideas that come to mind on this background.
I'd like to see visions from above. Diving action from hundrets of meters high [Skyline to Bordstein ;-)]. And of course a Grande Finale one on one battle on top of an antenna.
Will it be a steampunk setting? Airships, mechanical computers, that sort of thing?
I think a steampunk setting for a Vampyre movie would work wonderful.
I like the idea that the humans will move underground when night begins, giving up the hard to defend (battle damaged?) and to control surface. As they have been fighting for a while, maybe the initial thought was of single, secure safe zones underground, that expaneded as the war went on. And now you can have huge city wide interconnected secret "strongholds" built below seemingly ordinary buildings and with hidden entrances.
One way in, one way out? (Which could be used to highten scenes where people need to get in before it closes or are under attack?) And of course this also gives another sub plot in that not only are they fighting each other, but the vamps are looking for their human hiding place and they are also unsure of human numbers?
This linking of "strongholds" via tunnels allows human "hunting" units to move and attack the vamps (using 40s steampunk style night vision goggles?) without exposure to the night where the vamps work best. Here you could have the main human lead be in charge of the best "vampers" unit, where his unit still only use knives, swords etc to fight?
When they capture vamps you can hold them deep inside the strongholds. I also think that a great moment of torture (if torture can ever be called great of course), is where you have a vamp strapped onto a chair/table and a button is pressed that causes a series of mirrors to move. One after the other until we see a screen pulling back on the surface and a big mirror reflects light back down this track of mirrors until the final beam hits the vamp! (its been used before in one or two films, egyptians used reflective discs to get light into building projects i believe).
I think it could also offer some good wordplay for when the Humans and Vamps meet/talk. The vamps finding it ironic than when they live at night, the humans slink off underground, just like the vamps do, and maybe as they both seek the earth for protection, maybe they are not so different after all etc etc?
Jump to comment form
Comments
How about rooftop action as painstakingly (ouch, my neck...) seen from the common mortals below? 8)
Nah. This is so traditional. What about turning this upside down? Battles in the tunnels!
You must login or register to comment