Started working on the piano.
Currently trying to work some details into it and making the textures.
The model should be ready and unwrapped in 1-2 days
EDIT 9.5:
Made some progress.
I'm now at 1736 tris for the whole set and wondering if I should try to go even lower or is this good enough.
As for the piano itself, the backside is giving me a headache. Should I get rid of that triangle shaped panel or leave it?
I already unwrapped the stool and I'm going to unwrap the piano it self tomorrow unless I make some crazy changes.
EDIT 11.5
So here it is unwrapped. There seems to be something weird going on with the smoothing groups and I'm not sure if the UVs made it through the exporting/importing process from Max to Blender. I also named the objects in a sensible way in Max but Blenders interface is just total mind fuck so I'm really flying blind here.
Anyway, the pixel density should be at least somewhat balanced. I tried prioritizing parts that will be more visible. I also stacked some UVs on top of each other to save some space in hopes that the engine wouldn't mind.
Obviously the textures are still missing. I might try force myself into making them in few days or so.
Jump to comment form
Comments
As Risto said, very nice work! Looking forward to your model of the X-ray machine. :)
Looks good :D
All modelled out now and just got all the templates for the UV mapping, the above images show a blender material on the trumpet at the moment, is this the required coloring that your after?
The buttons ive seperated from the valves to give a pearl/marble texture like on trumpet and that is UV mapped, the 2nd image shows that. If you want a closer image of that let me know and ill sort that out.
Also if the community wants to give any feedback its always welcome. :)
You asked for advice, so here's some relevant points from our modelers:
---
The trumpet is a small round object so you can use around 12 vertices per edge loop. Each 90 degree segment should consist of four sections (5 edge loops).
Example pic on our modeler Hannes' server found here: http://imemua.com/90degrees.jpg
Like mentioned before, you should make all pieces such as the buttons and the valves of pieces separate from the frame.
Feel free to upload work-in-progress versions of the model, it helps us give useful feedback and you'll avoid extra work. :)
If you edit/update a shot, please post a comment on it, otherwise it won't appear on my dashboard or activity stream in WAM.
Avoid unnecessary edge loops, if a piece is straight it doesn't need edge loops in the middle.
---
Great work with the models you've made us so far and looking forward to seeing this one. :)
You must login or register to comment