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Looking for GGI artist

Created at April 12, 2010
Created by Kaitsu Walfrid Rinkinen
Deadline Not set
Shots given 3
Wreckupations 3D Artist, Graphic Designer, Prop / Set Builder, VFX / SFX Artist, Make-up Artist
Reference media

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Kaitsu Walfrid Rinkinen Real human jump?
Karl Christian Riise 4 steps as I see it
Niklas Lehtinen Car Hit


We wanna do this kind of stuff our next season so how we can do it?

and part where car hit the girl 6:05

Next season we go sou big ;)

Ouh jeah we have done this kind of shit before with sound:

But now we definetly wanna go more visual.

Peace and love = Bisonlove

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Niklas Lehtinen July 25, 2010 09:59 1 Thumb-up
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Car Hit

Andrew Kramer from Videocopilot has done car hit tutorial. Here is the link:

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Kalle Max Hofmann June 11, 2014 09:04 Flag

sorry guys, look like we had another massive spammer attack. We already banned the spammers, but only the production leader of Biisonmafia can delete their posts. To do that, flag them first and then you can destroy them.

Wreck On™ :D

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Karl Christian Riise July 25, 2010 09:11 1 Thumb-up
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4 steps as I see it

1. The person on the top of the building. Can done with a real jump infront of a greenscreen. Then keyed in.

2. The person falling (from: 0:15 - 0:28). A dummy/doll thrown from the top of the real location.

3. The person laying on the ground (from: 0:28). The dummy/doll is replaced with the real actor.

4. Good editing to create the seamless transition between the clips.

Good luck with the filming. :)

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Kaitsu Walfrid Rinkinen April 15, 2010 08:09 1 Thumb-up
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Real human jump?

We can jump one of those, but how we can make it final crash?

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Hannu Hoffrén April 15, 2010 10:21 Flag

If the color of the bag is distinctively different from its surroundings and especially from the person who's jumping on it, it should be relatively easy to remove it from the picture. It would help a lot if the scene could be filmed from the same place before and after the bag has been brought to its place. However it is not an absolute necessity. To get the final hit on ground to look realistic it will probably require another shot of the person jumping on some more rigid platform (from lower height of course ;D) as the bag seems to engulf the person and thus making compositing from very hard to impossible.

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