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3D Work for Tock

Created at March 19, 2010
Created by Douglas Rowland II
Deadline Not set
Shots given 3
Wreckupations 3D Artist, VFX / SFX Artist
Reference media
Tock_thumb

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David Jansson Blender
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2/50%
Daniel Saarimäki Texture
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2/50%

Description

it wont let me upload my blend file for some reason, my email is doug@snowcapstudios.com i can email it to you. sorry about that

I'm looking for another blender artist with a lot of knowledge in rigging. the legs were modeled in such a way they need to be limited so they can only bend one way and only so far. I can't figure out how to limit the limbs. also i need to remodel the arm joints. you will see what I mean when you open it. they bend the worst way possible to get any good movement. i was thinking a ball joint but even that might not be practical for a robot.

also as far as texture goes i can't figure out how to make it not move when the robot moves.


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Shots

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Peter Vesterbacka March 21, 2010 04:01 0 Thumb-ups
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Uploading .blend should work

give it a try and let us know if it doesn't work.

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Comments

Douglas Rowland II December 09, 2010 10:39 Flag

still no luck. sorry i stopped using wreck a movie for awhile and have been doing a lot of tutorials. still fresh to armatures though. let me know why it might not be uploading.

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Daniel Saarimäki March 21, 2010 13:11 2 Thumb-ups
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Texture

Map the texture with an empty and parent the empty to the torso or map it with orco mapping instead of global.

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David Jansson March 21, 2010 11:12 2 Thumb-ups
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Blender

Add the constraint "limit rotation" to the bones in question. It can be found among the constraints in the object panels.

I have absolutely no problem uploading .blend files. Give it another try, if it doesn't work I'll PM you my email-address.

Edit: That robot in the poster needs better knee and hip joints as well if you want to animate it using it's legs for anything else than walking straight.

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