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David Jansson October 09, 2010 09:27 3 Thumb-ups

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[User has left the building] January 02, 2014 02:27 Flag

Wow! Thank you! I continuously wanted to write on my blog something like that. Can I implement a fragment of your post to my site?

Sami Laulajainen November 15, 2010 09:51 Flag

Looks like a good cockroach :) The cockroach battle-conversation goes there :

Daniel Saarimäki November 14, 2010 18:18 Flag

I have already started modelling the cockroaches using this pic:

Should I upload the model to this task?

Sami Laulajainen November 14, 2010 18:03 Flag

I see what I can draw about the cock-rodents.

Daniel Saarimäki November 13, 2010 16:07 Flag

There are lots of unconnected nodes O.o

Daniel Saarimäki November 10, 2010 18:42 Flag

Could you make a separated task for the cockroach thingie?

Sami Laulajainen November 09, 2010 19:16 Flag

And by illogical I mean, that they do not interact with the crew,plot or anything in any way once they are presented to the audience.

Sami Laulajainen November 09, 2010 19:15 Flag

Would this high level socity have any contact with the characters?

At the moment there is no pet in the crew and I have no idea how to fit one logically. I want and need storywise that the ships computer is their "pet".

Illogically (from a logical film point of view) they might just be building their microcosmos between the hulls and be happy.

Sami Laulajainen November 09, 2010 19:07 Flag

The Red Dwarf, Never seen :(

It's on in finland on Scifi, but haven't had the time to watch.

For the idea, it's good. Actually like it better than the quick zoom. But they don't cancel each other out, now do they?

David Jansson November 09, 2010 16:22 Flag

The Leviathan has laid dormant for a while, right? I was thinking more something like in Red Dwarf, where Listers cats descendants has evolved to something humanish. Only, not with the humanish part. And they build this high tech society in the far reaches of the ship.

Daniel Saarimäki November 09, 2010 16:12 Flag

Okay XD

Sami Laulajainen November 09, 2010 15:26 Flag

Cocroach gets curious about the monolith and faints because the monolith feeds the information about the atom-bomb-ish-device to his front end (head-thing)

One of the ideas of the monolith from 2001 was to speed up the evolution, so here goes.

Daniel Saarimäki November 09, 2010 15:01 Flag

"A cockroatch-lover touches the monolith and faints."

Why the cockroach touches that and why it faints?

That bacteria thing sounds good. And enough easy to make too.

I got that image visible.

Sami Laulajainen November 09, 2010 13:58 Flag

Now that we are on it, maybe a x3000 zoom where the bacteria are fighting with viruses :) then zoom to the cock-rodents and then to the panel.

The Loose panel (actually the revealed inner hull) is starting to play a role in the next mod of the script.

sorry about the link, don't know about the problem

The pic was that

Better luck?

Daniel Saarimäki November 08, 2010 18:32 Flag

It needs some modelling. ^^ I will do it if I can fit it to my job list, wich is already a bit too full...

That link gives me a white screen.

Sami Laulajainen November 07, 2010 18:48 Flag

Sounds good.

If you can...

create me a good looking 10 second animation that starts from microscope zoom x 30, that reveals the fight between rodents and cockroatches. They fight with sticks and clubs. The lovers are watching ontop of a mountain (a rusty bolt) A little zoom back reveals a monolith (to be a black cuboid whose sides measured in the precise ratio 1:4:9 (1²:2²:3²)). A cockroatch-lover touches the monolith and faints. The rodent- lover thinks he is dead and commits suicide. The cockroach lover wakes up and invents an atom bomb-ish type weapon and activates the judgementdayweapon. A huge bang

1 x zoom -> A tiny puff and a panel blows out revealing the inner hull, definately putting it into my film. :)

Daniel Saarimäki November 07, 2010 18:00 Flag

I meant that the sketch should be 10 seconds long in the film to make it as funny as possible. XD Quick "they were born, they lived and they died" is much more funny than a long love story with almost no connection to the rest of the movie.

Sami Laulajainen November 07, 2010 17:57 Flag

When you think about the amount of radiation the cock-rodents have exposed (specially with the shielding panel blown) the mutations and micro evolution are more plausable than warp drive (or singularity drive)

We are getting some Inception here aswell : 10 seconds for the humans might be a worth 2 wars time for the cock-rodents.

If we are getting very " Douglas Adams"-ish we are going to need a narrator, which will never happen in my film :)

Daniel Saarimäki November 06, 2010 18:49 Flag

Whoops! I have 2.53!

David Jansson November 06, 2010 17:54 Flag

New file. Blender 2.54 (and 2.55) crashes when I try to save the render...

Daniel Saarimäki November 06, 2010 16:07 Flag

That's the weirdest idea I've ever heard... And I have to admit it might work if you can make that to fit in 10 seconds.

David Jansson November 06, 2010 11:55 Flag

I was, as you say, thinking about details between inner and outer hull.

So they shouldn't affect the internal sets.

I guess the reason the panel has come loose could be of a war between the roaches and the rodents or other vermin that tend to inhabit ships. How about a side love story like that of Romeo and Juliet between a Cock-roach and a rodent, which both dies when the war between their races blow out the panel beneath they are getting it on? This of course would usher in a new era of piece where Rodent-cockroach hybrids are born and form a super-vermin, whom the crew must learn to coexist with.

Sami Laulajainen November 05, 2010 17:57 Flag

In the beginning I was about to build the interiors, to get that crappy set feeling of the 1960-70's, but now I'm thinking LEV might have interiors shot with green screen. It allows more complex and huge structures.

I just need to know what are you modelling inside the ship, so I can put it into a set.

Daniel Saarimäki November 05, 2010 15:27 Flag

That requires some UV mapping.

About the interiors, should they be modelled also if you're going to greenscreen some activity inside the ship?

Sami Laulajainen November 04, 2010 19:15 Flag

DS : Agreed. The name T.H.E. Leviathan somewhere. I'm also seeing small text "no step under one g or more" on the wing front sections. Something like that under the gravlens. A crossover of plane and sub details:

DJ : Yes, the debris and some dints here and there. Removing an entire panel is acceptable, but what is revealed? It shouldn't be a hull breach, or if it is, I'll have to write the crew to notice (and forget about) it.

What is revealed is the mid hull. The structural stuff between the inner and outer hulls, right? For that go with the imagination. I'm thinking something like that, but feel free to surprise me.

(I'm seeing Lev as a semi organic hybrid)

To what detail are you planning to make the ship? interiors as well?

Daniel Saarimäki November 04, 2010 11:08 Flag

That ship need some non-gravlens details... It's a bit boring now.

David Jansson November 04, 2010 09:52 Flag


I am thinking about adding more details that aren't the same grav lens colour. In your initial description you wanted a bit of a run down ship. I have added a panel to each wing, the plan is to have one of the panels float around nearby, and to make visible pipes and stuff that was beneath the now loose panel.

Thoughts on this?

Sami Laulajainen November 04, 2010 09:04 Flag

Some of the aft pipe green reflections look weird, but in a good way. :) Specially the green closer to camera: The color is coming trough the ship?

But cool anyway.

Daniel Saarimäki November 03, 2010 19:06 Flag

Core and the pipes are reflective (red) and it seems that some of the ship parts are too (green) but the material isn't transparent (green).

Daniel Saarimäki November 03, 2010 11:06 Flag

If I remember right, there is a nebula material input node in the node setup and those math nodes are just used to mix it to the totally black material. If that's right, it isn't reflective or transparent.

David Jansson November 02, 2010 19:03 Flag

Guh, I could have done it while at HUMlab today. I just forgot with my head hurting from hours of studying...

However, I get the feeling it's specific to the nebula material, otherwise we would see the mesh ball either projected or reflected.

Daniel Saarimäki November 02, 2010 18:32 Flag

Great! I couldn't do the test today. I had to finish my schoolwork. :(

David Jansson November 02, 2010 17:11 Flag

Updated ship 41.

Daniel Saarimäki November 02, 2010 11:03 Flag

I didn't know that. I might be able to test that today. I'm not sure.

David Jansson November 02, 2010 09:19 Flag

Gravlens implies that it projects what is on the other side... You should perhaps make a test render with an object opposite of the ship from the camera.

Sami Laulajainen November 01, 2010 19:51 Flag

I prefer either way, but if it reflects, Id like to write a joke about that into the film.

Daniel Saarimäki November 01, 2010 17:17 Flag

That's a good guestion. If I understood it right, this material is reflective, but I'm not sure. Camera angle changes the texture, so it depends...

Sami Laulajainen November 01, 2010 17:00 Flag

You are all doing a great job, But one question emerges: What happens with the Gravlens material when another ship parks near Leviathan?

David Jansson November 01, 2010 15:18 Flag

Do that. I am continuing to fiddle with details.

Daniel Saarimäki October 28, 2010 05:52 Flag

KK, but I have started making the torpedo and I could make that also.

David Jansson October 27, 2010 18:00 Flag

Also, I love how the pipes you added came out.

And adding smaller details would take a while, so it would be smart to cooperate on that I think.

David Jansson October 27, 2010 17:54 Flag

Sami needs you because my involvement is very much limited to stuff I do as rest from the studying...

Basically, you are needed because Sami can't count on me to see this through.

Daniel Saarimäki October 27, 2010 17:01 Flag

I'm beginning to wonder... Where do you need me anymore? I have hundreds of other projects waiting so if you are able to make this, you should do it. It's your ship and It takes days for me to understand what you are planning.

David Jansson October 27, 2010 16:34 Flag

Also, how about we start adding the smaller details, so that it look cool in close-ups as well.

I am thinking of details like the antennae at the front and smaller.

David Jansson October 27, 2010 16:04 Flag

I fiddled with the materials. And did a larger render.

David Jansson October 26, 2010 18:07 Flag

Rendered fine at HUMlab. But their computers are state of the art and then some. See what happens if you put on it?

I was thinking about smaller detailing. Like, if you zoom in real good there will be pipes and panels and stuff here and there over the hull.

I was thinking of giving the sphere grid the same material as I gave the big pipe structure you added.

Daniel Saarimäki October 26, 2010 17:07 Flag

Render crashes at render area 7. Maybe too heavy?

Edit: I changed the camera position and it worked. You have changed the core grid grey, but Sami just suggested to put gravlens to it, but I leae it grey for now.

Daniel Saarimäki October 26, 2010 15:26 Flag

Whepee! Now I don't have trouble finding winows because there isn't any!

David Jansson October 26, 2010 15:08 Flag

Modified yours a bit. I also removed the airlock hatches (and some of the torpedo hatches, they were misaligned).

I also removed the windows you had trouble finding.

Daniel Saarimäki October 09, 2010 09:58 Flag

We have two versions now :/

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