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Hannu Hoffrén August 31, 2010 21:41 9 Thumb-ups
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Mountain flythrough

Ok, here's a start. I made the ending fly on the mountain wall so the cave can be composited & continued there.

This WaM & renderfarm.fi thingie seems very, very exiting!!

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Julius Tuomisto September 05, 2010 20:43 Flag

Hey. My two cents worth:

1. Wouldn't a big pale moon fit the sky nicely in this mountain flight? Hannu mentioned moonlight already in the previous comment.

2. The break in the music could be used to introduce the entrance to the cave. Perhaps slowing down and then accelerating instantly when entering the cave.

3. The bats could come into the picture as Hannu proposed, when the camera enters the cave. The camera could follow the bats through the cave. The cave could have either lanterns or torches on its walls and the fly through could be made in synch with the rhytm of the music?

4. Some new element could be introduced with the song again developing in the background (whether or not with the singing/lyrics). I was thinking some "strobing" stuff could be used to produce some excitement?

Hannu Hoffrén September 05, 2010 19:20 Flag

Ah yes. A cave. The idea really seems to be stuck in my head as like Kalle said, the presentation's scene had cave in it, and also, the first emails about trailer had an idea of cave full of bats in them.

I've actually been thinking about how to animate the bats flying close to camera and that is probably the main reason what makes me think about caves. :)

I was thinking, would it work if the beginning of the trailer is flying over the mountains without any bats and they start flying only after entering the cave? The transition to a closer view to the mountains & castle would be easy to create with bright moonlight shining from outside into the cave, thus blinding the camera for a moment.

Kalle Max Hofmann September 05, 2010 01:21 Flag

Yeah CAVE, don't you know Carl; we worked your first photos into that big presentation Hannu&me gave at Assembly2010 :D
I think that got Hannu so excited that he even worked the cave into the trailer concept... even though it wasn't in my original briefing... but hey, I guess that's why they call it "collaborative film-making", right ;D

Daniel Saarimäki September 04, 2010 13:52 Flag

This works even better than the video preview on the renderfarm.fi page! O.O

Carl L. September 04, 2010 12:00 Flag

Cave? :)

(null) September 02, 2010 22:19 Flag

This combination of WAM and Renderfarm.fi is a really, really excellent concept. :D

Julius Tuomisto September 02, 2010 16:58 Flag

Getting inspired here and firing up the good old Logic to start shaping that tune. :)

Kalle Max Hofmann September 02, 2010 16:32 Flag

Looks like the clouds haven't been rendered for two and a half frames around 2 secs and again for half a frame at around 9 seconds...

Anyways, nice maiden flight for Renderfarm :D

I know this was only a test but I might as well say: For the next renders, I think the movement speed should be much slower... maybe a third or fourth of what is in that test. More like a hang-glider motion, not a supersonic jet ;D

Hannu Hoffrén September 02, 2010 16:27 Flag

Yeah, there are couple of errors there (like stars floating next to clouds!!!) but nothing that can't be easily fixed with couple of replacement frames & adding stuff in post. By the way that black & disappearing clouds can be fixed with adjusting camera's view distance settings, if someone's having similar issues with their scenes. I always forget to adjust that when animating camera close to a volumetric mesh's surface.

But, thanks for the comment & big thanks for the integration!! I feel this has brought renderfarm.fi into totally another level of usefulness & user-friendliness, and so has happened with WaM too!

Julius Tuomisto September 02, 2010 16:18 Flag

Awesome looking stuff Hannu! Unfortunately there seems to be a bug around 2-3 sec. Any idea on what might have caused that?

Anyway a big hand. That session/scene is definitely worthy of being called the first Renderfarm.fi integrated session on WAM. :-)

Sami Laulajainen September 02, 2010 15:10 Flag

looking nice, gotta ask if I can use the software on my worklaptop, installing on my homecomp.

99% done, the last threshold of the critical error. Hope not. well done, wam and RF.fi people.

Kalle Max Hofmann September 02, 2010 10:46 Flag

Doesn't seem to work... My Mac says I have a "JAR launcher" but still nothing happens if I click on the .jar file. I want my own personal SysAdmin for chrissakes ;P

Hannu Hoffrén September 02, 2010 10:04 Flag

Hehe. I think you really should use CATS, Kalle. http://www.renderfarm.fi/cats

Kalle Max Hofmann September 02, 2010 09:41 Flag

After a good night's sleep... we are at 93%! Sooooo exciting ;D

Julius Tuomisto September 01, 2010 20:20 Flag

As I just commented on Renderfarm.fi (http://www.renderfarm.fi/animations/559 - we need a link to the Renderfarm.fi node here too, we're the WAM link on our end tomorrow hopefully), this is basically the first ever shot placed on Wreckamovie.com that uses the new integration between the two services.

I think this collaboration will bring a lot good for both services in the future. Anyway more about this officially tomorrow.

Olivier Romand September 01, 2010 19:47 Flag

Also, I didn't have in mind that we're rendering two awesome and high demanding sessions. This also decreases the time of retrieval, since the clients got fed with workunits on those two previously.

We anyway aim to decrease the time of rendering, and maybe we would be interested to dispatch the workunits to the machines of the team in priority.

Kalle Max Hofmann September 01, 2010 18:47 Flag

Right, it's picking up speed now. Judging from the present state, the rest would only take 150 hrs not 396... if this curve goes on til 99.4% it should be much less than that in the end =)

Olivier Romand September 01, 2010 18:41 Flag

Just my thoughts about the progress of a session, so you won't be disappointed nor surprised.

The general curve of progress for a session is more or less like this (especially for heavy sessions):

-start pretty slow, the workunit are distributed on the hosts depending of the demand.

- rendering a frame (or a part) takes a while, there's a timeframe of 2-3 hours before the first results return (except for i7 processors :p). At this point, it can be that many hosts return their results at the same time. A machine with multi-core would return 2-4-6 parts more or less at the same time. All those results help the session to reach a high percentage of progress rapidly.

-Then comes the last parts. The server would creates new workunits for the last part that are taking too much time to return (slow machines). At this point we can reach 99.40% for over a day. But this isn't so important as all the other images are already ready for download (except maybe few of them, like 1 or 2).

In our case, it means that we would have the animation when the encoding of the images start, meaning all the parts have been computed and returned.

Well .... let's see how long this one take now ;)

Joonas Aarnio September 01, 2010 17:43 Flag

And ofcourse, everyone who has registered to Renderfarm.fi and use BOINC, don't forget to join the Wreckamovie-team!

Here's a link to team page: http://www.renderfarm.fi/team_display.php?teamid=257

Hannu Hoffrén September 01, 2010 17:39 Flag

Hehee.. it shouldn't be very heavy scene. There seem to be two other tasks running too, which up the rendering time. Wouldn't mind if more people install BOINC on their system though. *wink*

Kalle Max Hofmann September 01, 2010 17:24 Flag

Oh right, it says ELAPSED not ESTIMATED ;P And that's why the number keeps growing ^_^
Okay so if it keeps steady at that rate, it will take 396 more hours... lets hope lotsa guys fire up their computers soon ;D

Joonas Aarnio September 01, 2010 17:10 Flag

Kalle Max, the four hours is how long it's already rendered it, time still remaining is unknown. Might be 10 hours, might be 40 hours, we'll see :)

Kalle Max Hofmann September 01, 2010 17:01 Flag

Hehhe, all eyez on you, Hannu ;P

...only four more hours.... come on, come on! Breathe! and now PUSH!!! ;D

Hannu Hoffrén September 01, 2010 15:39 Flag

Eek.. maybe I should've tried to do something more spectacular than "just a start". :D Ah well, I'm too exited about this integration to worry about the quality of this particular render.

Joonas Aarnio September 01, 2010 15:14 Flag

Nathan: yep, finally :)

I wonder how many wreckers there are just refreshing this shot to see the progress of rendering ;)

Samuli Jomppanen September 01, 2010 11:41 Flag

Yeah seems like its going to happen. And work even .

Nathan Letwory September 01, 2010 11:38 Flag

Ooh! integration!

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