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The Iron Sky: Operation Highjump -team is looking for your ideas and comments. Join and show your support for Iron Sky: Operation Highjump. Koskenkorva and/or MondbräuAt Storehouse, or at Bar the PC notices an argument of a soldier with the barkeep/quartermaster. The soldier wants to get either some real beer or real vodka for a change. Not that strange khelp-based swill (Gesöff) they serve around here. The other refuses to hand it out, because of 'strict rationing'. The Soldier then curses, and scuffles away. The PC can catch up to him, and if he engages in a conversation, the soldier will ask him to help out. PC can either steal or buy/bribe the real stuff at the storehouse, bar, medical, or food-facility, crates of vodka at the dry-docks (finnish labels) or he can get some alternate substance like turpentine. The 'dry' soldier will not know the difference, and will die. If you do give him the real stuff, he will get drunk, and you can get some information out of him. Also, if you give him enough, he will start to wander about aimlessly, staggering about, and burst into song.
The PC can opt to give alcohol to certain key NPCs instead, and watch the effects, however not everyone should be affected by this. |
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As to involving an uninhibited Dr. Engel... ROTFLMAO. XD
*smiles* Always nice to see the glorious Mondbräu beer being mentioned! 8)
A good point, we'll just have to consider which characters are willing to accept the alcohol - Engel is rather enthusiastic with her research so it might take some persuasion to draw her away from it. :)
This might be a good way of showing a different view of some of the characters from the NPC-Task. How does Dr. Engel act when she looses all inhibitions?
This is a great idea, I'll make a plot document out of it today. Keep up the good work, nice to see activity in the plots & scripted events tasks too. :)
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