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Bruno March 05, 2010 23:56 4 Thumb-ups
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Nazi time capsule/museum

Here's the links about real time capsules:
http://davidszondy.com/future/timecapsule/timecapsule1939.htm
http://en.wikipedia.org/wiki/Time_capsule

The 1939 time capsule is probably known by the germans, and they could decide to do one for themselves, stored on a deep bunker inside the Antarctica base, so that future generations/civilizations could know their powerful nation, people, and ideas. To make it explorable by the player, its design would be similar to the crypt of civilization shown on http://davidszondy.com/future/timecapsule/crypt_of_civilisation.htm , planned by Dr. Thornwell Jacobs.

The nazi version would include items such as looted works of art, the semi-mythical "nazi gold" (not all of it, just enough to show how wealthy they were), several copies and editions of "Mein Kampf", uniforms, weapons, a fragment of the Bismarck battleship, nazi literature and cinema, Hitler's body, a detailed acount of WW2, a nazi party oficial car used by Hitler, etc.

This could be used for putting references, but what really interests me (besides the location itself) is: Use the oficial car in a car chase through underground tunnels, inspired by Indiana Jones' car chases on his movies.

And the most important possibility is: that the player can pick up a looted gold scepter (maybe even one that was looted from Finland) on the nazi gold cache and use it as a revengeful melee weapon!

Extra: how about including a display of the Aggregate series of rockets?

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Comments

Matti Delahay April 26, 2010 12:49 Flag

Carl: That'd certainly be the technically easiest option, as long as we think of some action that would require this specific item.

Carl L. April 23, 2010 22:46 Flag

Or it could be a mission item, just the right length/width and material for some purpose. Like the oar/broken oar/reinforced oar and the tree in Monkey Island 2.

Matti Delahay April 23, 2010 10:42 Flag

Tuomas: That's not impossible, though that would probably make it somewhat clumsy to use since it probably wouldn't be very well balanced. We'll have to see about this.

Thanks for the idea!

Tuomas Värjö April 08, 2010 11:38 Flag

Matti, I see the point. How about having most of the spear shaft being cut off sometime in the past (it is a relic after all), so it could be used pretty much like a sword/large knife?

Matti Delahay April 08, 2010 11:01 Flag

Tuomas: I fear a spear as a functional melee weapon would not be very feasible - it'd be very clumsy in the corridors and making animations & combat mechanics would be quite a lot of work for a minor detail. :/

Tuomas Värjö April 08, 2010 10:28 Flag

This talk of melee weapons got me thinking - how about adding a display case somewhere, containing a old lance.. The player could smash the case, grab the lance and use it as a weapon. It would, of course, be the legendary Spear of Longinus, stolen by the Nazis from Austria after the Anschluss. The joke would be that it would not be identified as such, it would be only inferred that it has some very special properties - and could be a powerful (if easily degrading) melee weapon. Perhaps useful for other purposes too...

http://en.wikipedia.org/wiki/Holy_Lance

Matti Delahay April 06, 2010 14:37 Flag

This is not a half-bad idea!

We're certainly planning on having a lot of blueprints, diaries and research reports and whatnot in the game for the players to find - it would be cool to make some sort of reward section of the game in which you'd be able to browse through things you've found and unlocked in the game.

I'll make a note of this, at the very least. :)

Jonathan Eyre March 26, 2010 19:52 Flag

Yes, plus i also thought that all the time that people have spent sketching things it would show off their work more instead of just working in the background all the time.

Markus Koskivirta March 26, 2010 10:42 Flag

Hmm, actually, adding content to the game that references the movie would be possible that way.

Have there be concept arts of the areas (as sketches, like you said), which you could then find and browse through in the "museum". It could just be one menu item and not an actual level. Like on many games you can browse the unlockables separately.

I think that would indeed raise the value of the collectibles in the game and the overall game experience to tie in better with the movie.

Edit: Of course I meant the moon base and saucer concepts, as well as the game concepts etc.

Jonathan Eyre March 26, 2010 07:29 Flag

Yes, i know its not set on the moon, but dont forgot the Nazis would have been planning this for a long time so they would have detailed plans of everything that is going to be there and the layout of everything there. So even plans of bases with pencil architectural drawings could be found in bunkers and could be an achievement. Or just so many for you to have a look through because when i play a play although i do love rpg and fps games, the historical factor is something i like to get to know the background.

Carl L. March 26, 2010 02:23 Flag

No, it doesn't. But that's where the MooNazis end up. I can see why this may be a good location for an achievement-room.

Markus Koskivirta March 25, 2010 18:02 Flag

The game does not take place on the moon.

Jonathan Eyre March 24, 2010 15:42 Flag

Maybe, they could have a museum on the moon showing all their culture so they wouldn't be forgotton. Which for the game could be a level that you can play at any time showing all the relics, posters and other things that you have collected, their could also be some puzzles just in that level as well to stop it being the only reason of playing it maybe.

Maybe?

And thanks, i found the FAQ afterwards and realised, :)

Matti Delahay March 24, 2010 07:42 Flag

Bruno: We'll have to see about the melee weapons - we will have some sort of melee combat in the game, but it's not a game area major enough for it to have very complex game mechanics (you wouldn't, for example, have many different attack types per weapon).

Jonathan: We will have achievements in the game as you can read in our FAQ ( http://www.wreckamovie.com/productions/ironskyoperationhighjump/news/438 ).

Achievements related to collecting large amounts of small things are not my personal favourites, but we might have one or two achievements like the poster challenge Bruno suggested, thanks for the idea!

Jani Salomaa March 23, 2010 20:09 Flag

Pin up poster challenge would be a good one! Some of us are natural collectors. That would keep some players sharp when there's nothing much else happening.

Bruno March 23, 2010 19:57 Flag

Like a challenge to find all the pin-up posters on the base? Then you win the nazi girl pin-up poster?

Jonathan Eyre March 23, 2010 19:02 Flag

When i think of capsules i often think of collections as well, which to me could be a way of doing achievements if we have any. Achieving all items in a collection or something, im not sure how the levels will work out or even sections in the game will work however if we have a collection over several levels that you would have to collect maybe. What do you think to that idea?

Xbox players would gain gamerscore and others just their for the achievement obsessed people, plus it would leave people really struggling to find them if we hid them hard enough. (big evil laugh mwohahahaha)

Bruno March 18, 2010 20:22 Flag

So how about a proper melee weapon?

I imagined that the vault could contain a perfect steel (the originals used iron) replica of a roman sword, the gladius.

The backstory for this weapon would be that Mussolini, knowing of Hitler's fondness for the Roman Empire and its culture, ordered that a such a sword be made, to be presented as a gift capable of granting some kind of favor/assistance from Hitler. This and others of Hitler's personal items are retrieved and stored on the vault. It could even include a personal note from mussolini to Hitler, but I wasn't able to think of what could be written on it.

http://en.wikipedia.org/wiki/Gladius

Matti Delahay March 12, 2010 09:21 Flag

Bruno: We'll have to see about that, I promise we'll consider it, since there has been some talk about maybe including improvised melee weapons. :P

Seppo Hiltunen March 08, 2010 17:32 Flag

Echtes Rheingold!

All the mythical stories of Niebelungenlieder und Ring etc could be chrystallized in that sceptre.

I like the idea...

The mythology comes alive this way!

http://en.wikipedia.org/wiki/Das_Rheingold

Bruno March 08, 2010 17:24 Flag

Good to know that Matti. But I won't rest until I have my gold scepter. Think about it, it could be the greatest melee weapon in a game since N64 Goldeneye's "Pimpslap".

Matti Delahay March 08, 2010 08:48 Flag

Bruno & Kris: Very good idea, we're already planning a vault level very similar to your suggestion on the base and your shot & comments gave us some nice new ideas on the matter. :)

Bruno March 06, 2010 05:23 Flag

Good idea, makes more sense. Thank you Kris.

Even if they are building their revenge on the moon, they lost the war, are still bitter about it, can't be completely sure about the flying saucers being the ultimate weapon...

Perhaps the capsule was built not to the distant future, but to preserve their memory until the time when the "saucers would descend and make things right again", after which they could show what "really happened" and "the injustice of it all".

Which, by the way, solves the detail of how entering a place full of nitrogen instead of air. Since it's meant to last for some decades, it won't really need such prevention (although I'm not sure about this).

(null) March 06, 2010 05:11 Flag

Maybe by 1947 they were afraid that "their side of the story" would be forgotten as they had lost the war?

That would explain why they'd built the capsule, perhaps?

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