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MajorD January 09, 2010 21:40 5 Thumb-ups
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Nuclear Naval Bombardment

As suggested, one ending can be naval bombardment, I'm going to run wild with this idea.

The US introduced the Nuclear Mark 23, a 1,900 lbs 16" round for the Iowa class battleship, and at 1,900 lbs the round would have a range of 41,622 yards and a time of flight of about a minute and a half.
http://www.navweaps.com/Weapons/WNUS_16-50_mk7.htm

Development started in 1952 and the first shell was delivered in 1956.
http://www.worldaffairsboard.com/battleships-forum/41871-largest-iowa-ammo-load.html#post443736

The delivery into stock is matched by the below link, which also lists the yield of the Mk 23 Katie to be ~18 Kt.
http://www.johnstonsarchive.net/nuclear/wrjp159u.html

But, what if prototyping had started the moment the first nuke from the Manhattan project was successfully tested? This would give the program a longer gestation period and wouldn't be too off the wall with a '47 introduction as a prototype. It's not so bad because the Atomic Anne nuclear artillery was fielded in 1953.
http://en.wikipedia.org/wiki/M65_Atomic_Cannon

Over all, the timing isn't pushed forward too hard, and the added length of the Mark 23 project can be explained as the project being even more complex than most people know. So complex, that any early success was more by luck than design. All we need now is why an Iowa is firing nukes at Antarctica.

You beat the game, but you don't do it in the ideal way; nazis launch a small fleet of saucers to the moon as a second or third supply wave. Four battleships (BB 61, 62, 63, 64) arrive on the scene by the end, but the Iowa class doesn't have AA rounds for its main guns, its normal HE and AP rounds are too inaccurate to hit flying objects with reasonable success, and its AA guns don't have the range. They have to try shooting the saucers down anyway, so they all open fire on the base, in the hope of hitting craft still on the ground and making some lucky aerial hits. Except, one battleship, Iowa, has an experimental gun launched nuke, permission was given for its use before the mission even began to the admiral in charge.

Firing stops on all the ships just before the nuke is fired and for a minute and a half you try your best to get as deep underground as possible, or perhaps you remember a bunker, or secret escape sub in a secret underground river that leads out under the ice. If you don't make it you die, that's the end, if you do find a way to survive, then the end happens later. Either way, the player gets to see the nuke go off and vaporize almost all of the airborne saucers, and all of the saucers still taking off.

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Comments

Matti Delahay January 20, 2010 09:54 Flag

MajorD: That's along the lines of what I thought - as long as they won't find any working UFO:s in the base (which they won't), all they've got is some unreliable sightings in (probably) poor weather conditions AND possibly the testimony of an individual scout stranded in the snow for days (the PC).

MajorD January 20, 2010 09:46 Flag

The US Air Force also has lots of reports of UFO sightings, so having several ships' worth of crew have shared UFO sightings isn't all that big a deal. The military investigates such sightings but it always ends up as something mundane, whether true or not...

Something so crazy as a fleet of Nazi UFO's launching from Antarctica is so crazy that covering it up may not even be needed.

Matti Delahay January 12, 2010 13:04 Flag

Carl: Yeah, that's likely - even if they didn't believe in the actual Nazi Ufos, they would probably want to keep anything they might have scavenged in the base ruins to themselves. :)

Carl L. January 11, 2010 17:48 Flag

Aah! That's how you mean it Jani. You're right, of course!
But I still think that the USA would be involved in a major coverup.
If only the top brass...

Matti Delahay January 11, 2010 09:39 Flag

It's certainly an idea with a lot of potential!

Jani: A good point, and you're certainly right - the character will be alone and stranded behind enemy lines. Still, I believe there are a lot of ways to implement this idea - perhaps as one "ultimate ending" that it would require a lot of effort from the player to find out base location, hijack communications and contact the Allied HQ on Antarctica, perhaps even remain in the base during the bombardment to sabotage base defenses (i.e. a chance for heroic self sacrifice, for great justice).

The first fleet of the Nazis has already left for the moon, so we're left with two options - either the remaining Nazi ufos escape from the exploding base or they are destroyed with the base (the UFO hangars would certainly have some sort of self-destruct mechanism not to leave their technology in the hands of the enemy). Either way, there would be no reliable evidence for the existance of these space-capable crafts - even if the other Americans saw them take off, they'd be thought of as foo fighters. As for the player character, it would be possible to smuggle plans and such evidence out of the base if you survived, but the theory would either be labeled as one more conspiracy theory by a shell-shocked soldier or be covered up by the military.

Carl L. January 10, 2010 00:28 Flag

@Jani Salomaa
No conflict from my point of view:

Did you read about operation High-Jump?
After the war, the U.S. being short on equipment, and troops... strapped for resources, and fearing invasion from the remaining powers (mainly russia)...
Still they send an armada of ships, airplanes, etc. to Antarctica? What for?!
(There are some people who think they went there to find UFOs, and return with the tech) After cutting their mission time short by months, they return with heavy losses, and their admiral goes insane, and commits suicide. "they have ships that can travel from pole to pole in seconds!" is what he is pourported to have said.
Was it suicide? Maybe it was a loose end that had to be cut...
A while later they send ANOTHER mission there. Antarctica is a big continent... they could have picked any spot, but they went there again!
And there also was a russian base there an one point in time...

Same goes for the moon landings:
Bright side of the moon was visited at random landing zones, but whenevet the dark side was involved, they unerringly stopped in the same area!

Bring in Roswell, etc. and the MIB... it all practically screams coverup!
(If you like to think like that)

Wether they were recovering saucers, or testing equipment in adverse conditions... This can be exploited for the believability of Iron Sky.

Jani Salomaa January 09, 2010 22:48 Flag

If the Nazis have the tech to fly to the moon, I wouldn't complain if the Yanks were allowed to accelerate the nuclear program by a couple of years...

A cool scenario to end the game, too!

But i'm worried about a HUGE plotpoint: In Iron Sky the Movie, the people of the earth aren't supposed to know about the moon nazi threat (or are they...maybe the military kept it under wraps;). So I believe the scenario is a stranded group (or just the hero) with no coms to the outside world. They have to stop them by themselves. And after they/he returns home, no-one will believe them. Sorry to be a spoiler, maybe i'm just wrong.

Carl L. January 09, 2010 22:15 Flag

MajorD: This would look awesome and add some more suspense to the end!

Peter Vesterbacka January 09, 2010 21:58 Flag

Sound like it could be feasible to me, and it's a good story with believable detail too.

Also would look really spectacular, lots of cool effects and models for people to work on, so that's another nice benefit. Maybe the team is ready to start disclosing some of the project artwork and get some work started on making some more by the community here on Wreckamovie?

Good stuff!

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