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The Stick Wreck -team is looking for your ideas and comments. Join and show your support for Stick Wreck. Background doesn't move enough?On the first video the background is too fixed at the beginning and end. Maybe if the camera moved all the time it would seem more realistic? I couldn't get the second video to play so can't comment. |
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Don't break your keyboard :)
Ok. It got done. Then I noticed I had forgot to change one ipo curve when I made the scene longer. One. *Bangs head on keyboard.*
Oh well. I need better Disturber effects anyway...
*holds thumbs too*
I am currently baking a version that might be the final version!
I hope I can be pleased with it... *Holds thumbs*
I'm going to buy a new computer in few weeks, so I can render those videos faster. One solution to your problem: Don't render them! I didn't render any test videos for "a dog and a christmas tree". Just test images. I understand that this is a different thing because of the backround problem, but really... You have about 4 videos in youtube wich all look like same!
I think I solved it. Many small asteroids that the camera pass nearby makes it a lot more apparent that it's the camera that moves. Now, baking and rendering takes such a damn long time, so I'm going to see if there is anything else that needs changing before I bake and render.
I think that video has been pritty fine all the time and the latest one is perfect! Don't remove that nebula. It's cool. Asteroids are cool and ships look great. I think it don't need any fixing anymore.
Welcome to the group of those who are thinking they need a better computer :) I'm allready buying a new one... Don't hurry with that blenderfarm. Renderfarm is going to be integrated to Blender in the next version, so it's much easier to use.
For test renders, you can reduce the image size to 75%, 50% or 25% from the original from the blender rendering settings. Choosing smaller image it goes faster to render and you can easily change it to original by selecting the 100%.
Other good news, I'm back from my holiday!!!!!! I start working with this project soon...
But that nebula turned out so pretty...
I just don't know. I think I will simply be starting from a standstill. I like the confusing perspective, it's kind of like a puzzle, only kind of boring from my perspective as I built it and thus know the solution...
In the end I figure that the question I need answered is; does it make what the scene tries to portray confusing and would you even have considered or noticed it if I hadn't asked?
Since I added all the particle systems every test render is taking bloody long, and looking at the animation with simplified graphics unrendered has started to lag too much to be useful. For the first time since I bought this computer I feel that I need a faster one, rendering 3d animation on a three year old laptop is less than optimal... I am going to try one more time to get Blenderfarm working for me.
To me, the confusing factor is indeed the moving camera. But I would not neglect trying different approaches as everybody else said. Being it an optical illusion, it may not be what it looks like. :P
Could you try making the background dark first? That's what I have the biggest problem with I think?
Could you try making the background dark first? That's what I have the biggest problem with I think?
I thought About a fix that might work. If the Camera starts standing still I gather You understand that it's the camera that moves and not the asteroids?
I think it looks fine when the camera moves. To me, it's the bit at the beginning with the still camera and the colourful background that seems unrealistic.
100% black backround seems to be a good idea. If not, try to make that image bit bigger. Also, try not to move or rotate that camera at all. Just cut it to a new place. If the camera don't move or rotate, the asteroids don't seem to rotate either.
Should we try to use this effect. What's wrong in spinning asteroids?
David, it's the colourful background that is the problem for me.
Could you make the background almost 100% black with just a few stars?
Still the same. Until about 0:01, when the camera moves before the starships come in sight, the asteroids seem to move. Maybe you could try to only move the camera AFTER the ships have moved into sight?
And then again, from 0:08 when the nebula has moved to the right-hand of the image, the ships more or less appear to float in the center of the image while the asteroids also move around. You may consider stopping to follow the ships then, and allow them to fly off screen and cut to the next sequence if necessary...
The problem seems to be always the same: mere lack of clearly "fixed" reference points when setting something as small as ships and asteroids in the giant depths of space. :P
But there are of course just ideas or suggestions. The final decision lay in your hands after all. You're the producers. :)
But, do you feel any difference in the latest version?
http://www.youtube.com/watch?v=iiCKTi3cc2w
Yes, that is exactly my impression as well. I am sure that is technically correct, as the nebula is probably far too far in the background to appear moving due to perspective, but since there are no other reference points, this ends up making the asteroids "move" when the camera follows the ships' movement.