The Romuttamo > Concepting junk > junkyard quick sketch by: Blair Collins
Just a quick sketch made after irc chat with Nathan.
531 days ago | 0 Thumb-ups
Great, as part of a junkyard this could very well work. For Romuttamo it'd be part of a much larger entity-to-be. I like the detail of the different 'ingredients' you put in.
Let those sketches come in :)
The Romuttamo > Concepting junk > junkyard quick sketch Hi all, I call for concepting efforts for the different pieces of junk to be found in The Romuttamo. This includes, but is not limited to, cars, trucks, electrical appliances, and so on.
So, keep in mind: used, old, broken, with an air of bygone grandeur and utility.
543 days ago | 1 Comment | 2 Thumb-ups
Just a quick sketch made after irc chat with Nathan.
The Romuttamo > Lighting and electricity VFX > My idea by: Manuel Geissinger
I would go for this almost 100% via compositing nodes.
The idea:
- Have the lightning and electricity as shadeless pathes on a seperate render layer. Pathes are easy to create, animate, and dont increase polycount. Alternatively use particle hair.
- the electricity look is easy to generate then via nodes
- the light emitted from lightning has to be generated seperately via light sources.
I'll try a .blend as soon as I find some time, then see if this is a good way.
Here's a very quick first test. Must be improved muchly, but I think particle hair and nodes are definitly the way to go:
http://www.youtube.com/watch?v=fJ9nOSQqmMw
550 days ago | 0 Thumb-ups
@Mat: yeah, this is great. I think this is going into the proper direction!
The Romuttamo > Lighting and electricity VFX > My idea by: Manuel Geissinger
I would go for this almost 100% via compositing nodes.
The idea:
- Have the lightning and electricity as shadeless pathes on a seperate render layer. Pathes are easy to create, animate, and dont increase polycount. Alternatively use particle hair.
- the electricity look is easy to generate then via nodes
- the light emitted from lightning has to be generated seperately via light sources.
I'll try a .blend as soon as I find some time, then see if this is a good way.
Here's a very quick first test. Must be improved muchly, but I think particle hair and nodes are definitly the way to go:
http://www.youtube.com/watch?v=fJ9nOSQqmMw
552 days ago | 0 Thumb-ups
Mats, that looks indeed pretty cool. Do add it also as a shot instead of just a comment :)
The Romuttamo > Lighting and electricity VFX > My idea by: Manuel Geissinger
I would go for this almost 100% via compositing nodes.
The idea:
- Have the lightning and electricity as shadeless pathes on a seperate render layer. Pathes are easy to create, animate, and dont increase polycount. Alternatively use particle hair.
- the electricity look is easy to generate then via nodes
- the light emitted from lightning has to be generated seperately via light sources.
I'll try a .blend as soon as I find some time, then see if this is a good way.
Here's a very quick first test. Must be improved muchly, but I think particle hair and nodes are definitly the way to go:
http://www.youtube.com/watch?v=fJ9nOSQqmMw
552 days ago | 1 Thumb-up
Using particles is probably ok, but we need tools to control the particle flow better. Using some kind of a guide path could work, but additional effects are needed to be built on top of the general movement dictated by the path.
Below is a quick test, using a guide path coupled with softbody and wind:
http://www.artflow.fi/movies/lightning.mov
The Romuttamo > Sound/Music > composer if you need one by: Tony Diana
I would like to know more as well.
here are some samples
http://www.necromare.net/music.html
The Romuttamo > Sound/Music > composer if you need one by: Tony Diana
I would like to know more as well.
here are some samples
http://www.necromare.net/music.html
The Romuttamo > Sound/Music > composer if you need one by: Tony Diana
I would like to know more as well.
here are some samples
http://www.necromare.net/music.html
557 days ago | 0 Thumb-ups
sounds good. when it is done can we get a copy to score over.
thanks
The Romuttamo > Sound/Music > composer if you need one by: Tony Diana
I would like to know more as well.
here are some samples
http://www.necromare.net/music.html