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The Stick Wreck -team is looking for your ideas and comments. Join and show your support for Stick Wreck. Major hurdle passed
I have passed a major hurdle today. I have learnt how to use composite nodes and thus solved the face animation problem. Today I control the Plingon face, tomorrow, THE WORLD! |
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:)
About conquering the world, I am working on it.
I think I am going to subdivide the plane and attach a bone armature to the face.
What about your plans to control the world??? :D
And other thing... You have finished the plingon face but can you control it?? How are you going to change those face textures during the movie?
Learning renderlayers, I had to, to get the Face to be visible, even though it is placed inside the head mesh.
As for resting, I have very little to do at the moment. This isn't making me crazy, it's keeping me sane...
You are going grazy... You should rest a bit :)
Composite nodes are funny. Did you learn to manage render layers?
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