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Major hurdle passed

Posted December 25, 2009 by David Jansson 2 Thumb-ups 

I have passed a major hurdle today.

I have learnt how to use composite nodes and thus solved the face animation problem.

Today I control the Plingon face, tomorrow, THE WORLD!

http://www.wreckamovie.com/shots/show/4857

Comments

Daniel Saarimäki December 28, 2009 17:06 Flag

:)

David Jansson December 27, 2009 03:52 Flag

About conquering the world, I am working on it.

David Jansson December 27, 2009 03:51 Flag

I think I am going to subdivide the plane and attach a bone armature to the face.

Daniel Saarimäki December 26, 2009 20:00 Flag

What about your plans to control the world??? :D

And other thing... You have finished the plingon face but can you control it?? How are you going to change those face textures during the movie?

David Jansson December 25, 2009 22:10 Flag

Learning renderlayers, I had to, to get the Face to be visible, even though it is placed inside the head mesh.

As for resting, I have very little to do at the moment. This isn't making me crazy, it's keeping me sane...

Daniel Saarimäki December 25, 2009 22:05 Flag

You are going grazy... You should rest a bit :)

Composite nodes are funny. Did you learn to manage render layers?

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