Latest Activity

Daniel_logo_thumb
Daniel Saarimäki commented the blog post: Where do we stand? of Stick Wreck
Stickwreckposter_thumb
Stick Wreck | Where do we stand?
I need to make a confession. I suck at organizing things. I get stressed out and flee and don't dare return to the project page for several months. Some things learned. HD takes one helluva time to render. 17 second space scenes take one helluva time to render, and are too long for the flow. If I finish this, there will probably be more stills used than originally planned. More "anime tricks". No more HD. The 3d isn't complex enough to warrant it anyway. Anyone wants to help drive this project, please step up. You get a free whip and full rights to use it on me. (Well, maybe not, but still.)
236 days ago | 0 Thumb-ups 
Please continue with this but don't hurry. My Sample is already getting serious problems because it has been on hold so much but I just have to finish my android game... and a rodent... and a mutant... lol. As Kalle said, do the full rendering at the end of the project and you could also use renderfarm.fi to do the job.
Crazy4wam_thumb
Kalle Max Hofmann commented the blog post: Where do we stand? of Stick Wreck
Stickwreckposter_thumb
Stick Wreck | Where do we stand?
I need to make a confession. I suck at organizing things. I get stressed out and flee and don't dare return to the project page for several months. Some things learned. HD takes one helluva time to render. 17 second space scenes take one helluva time to render, and are too long for the flow. If I finish this, there will probably be more stills used than originally planned. More "anime tricks". No more HD. The 3d isn't complex enough to warrant it anyway. Anyone wants to help drive this project, please step up. You get a free whip and full rights to use it on me. (Well, maybe not, but still.)
236 days ago | 0 Thumb-ups 
You should only render in HD in the very end, when you already know that everything works. For now, you should only render everything as a proxy, like quarter-size, to find out if your animations work, the edit is right, the audio fits and all that kind of stuff. To force yourself to concentrate on the work, you can make lists where you give yourself deadlines for each shot. Also, you can cross out every completed shot with a big red pen. That always gives me a lot of satisfaction and helps to keep the motivation up ;D My advice is: Stick to it! (pun intended hehhe) You will forever be angry with yourself if you have an unfinished project lying around... Wreck On, Kalle-Max ^_^
Thierry_gschwind_thumb
Thierry Gschwind commented the blog post: Where do we stand? of Stick Wreck
Stickwreckposter_thumb
Stick Wreck | Where do we stand?
I need to make a confession. I suck at organizing things. I get stressed out and flee and don't dare return to the project page for several months. Some things learned. HD takes one helluva time to render. 17 second space scenes take one helluva time to render, and are too long for the flow. If I finish this, there will probably be more stills used than originally planned. More "anime tricks". No more HD. The 3d isn't complex enough to warrant it anyway. Anyone wants to help drive this project, please step up. You get a free whip and full rights to use it on me. (Well, maybe not, but still.)
237 days ago | 0 Thumb-ups 
Can you define helluva time? In Star Wreck 2pi helluva time means 4 s clip = 3 weeks of render.
Stickwreckposter
Stick Wreck > Blog: Where do we stand?
237 days ago | 3 Comments | 2 Thumb-ups  

I need to make a confession.

I suck at organizing things. I get stressed out and flee and don't dare return to the project page for several months.

Some things learned.
HD takes one helluva time to render.
17 second space scenes take one helluva time to render, and are too long for the flow.
If I finish this, there will probably be more stills used than originally planned. More "anime tricks".
No more HD. The 3d isn't complex enough to warrant it anyway.

Anyone wants to help drive this project, please step up. You get a free whip and full rights to use it on me. (Well, maybe not, but still.)

Daniel_logo_thumb
Daniel_logo_thumb
Stick Wreck > A call for amateur voice actors > Anywhere close?
by: Daniel Saarimäki

I did a test recording. I modified my voice a bit. Is it even close?
419 days ago | 0 Thumb-ups 
Another one posted. Is that better?
Avatar_thumb
David Jansson commented the blog post: HD render of Stick Wreck
Stickwreckposter_thumb
Stick Wreck | HD render
The HD render has some very obvious clipping problems, but it took a long time to render. So it will have to do. Will try and see if there are any settings I can make different for the next scene. I think I will do as Lee crystal said and try making the engineer scene next. I have actually forgotten to make the engineering bay that is supposed to show in the background... I might set up a task for .blend objects that fit in an engineering bay...
438 days ago | 1 Thumb-up 
I was surprised myself.
Daniel_logo_thumb
Daniel Saarimäki commented the blog post: HD render of Stick Wreck
Stickwreckposter_thumb
Stick Wreck | HD render
The HD render has some very obvious clipping problems, but it took a long time to render. So it will have to do. Will try and see if there are any settings I can make different for the next scene. I think I will do as Lee crystal said and try making the engineer scene next. I have actually forgotten to make the engineering bay that is supposed to show in the background... I might set up a task for .blend objects that fit in an engineering bay...
439 days ago | 1 Thumb-up 
Since when this page has been blog page? O.o
Tablet_thumb
Angela R. commented the blog post: Lip sync of Stick Wreck
Stickwreckposter_thumb
Stick Wreck | Lip sync
I made my first speech animation now. I have no idea if it's synced, as no-one has taken the job of voicing the captain yet. It's the single word "Hey!". I am finding myself in a bit of confusion. I don't know what scenes to finish first. My script has a chronological story, my planning skills aren't enough when I don't have the voice acting to actually create the scenes in the order they are in the script... Part of this is because while I have a general idea of how every scene will play out, I haven't got a detailed plan for them though, which is part of the problem. I am kind of winging it.
439 days ago | 0 Thumb-ups 
Some day, I will remember to buy that new microphone. I promise.... *blush*
Stickwreckposter
Stick Wreck > Blog: HD render
441 days ago | 2 Comments | 0 Thumb-ups  

The HD render has some very obvious clipping problems, but it took a long time to render. So it will have to do. Will try and see if there are any settings I can make different for the next scene.

I think I will do as Lee crystal said and try making the engineer scene next. I have actually forgotten to make the engineering bay that is supposed to show in the background...

I might set up a task for .blend objects that fit in an engineering bay...

Daniel_logo_thumb
No-user-picture-set
Stick Wreck > A call for amateur voice actors > i am i voice actor
by: Faris Hallaq

I've done some voice acting for machinima before heres some links http://www.youtube.com/user/tocgow#p/search/2/467V17hdGFM i did the voice for black elte Time of my voice (9:13) http://www.youtube.com/watch?v=XwOeU8tXQ_0 i did the voice or the sparten who was on the turret (3.26) inbox me if you like my voice acting btw im english but i can do a number accsents
448 days ago | 0 Thumb-ups 
Why haven't you removed the "Good lines for auditions" list then?