BGE to OpenGL
| Posted April 18, 2010 by Daniel Saarimäki 1 Thumb-up |
BGE is easy but not so powerful. OpenGL is really hard but as powerful. Both I and Petja have backround with amateur C++ coding, so OpenGL isn't so bad idea. So, as soon as I have studied OpenGL (proceeding well) I will teach it to Petja and we will make this game. Models are made with Blender. We use propably Visual Studio 2008 Express C++ for coding.
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No... Crystal space is good for this project, but it can be a problem in the future. OpenGL though, is a widely used language and built to be used in many different situations. Also, it's not limited only to games.
Thanks. That helps something. That tells how to do the thing I'm doing in an other way. I make that later. Now, I have really started thinking about trying Crystal Space...
http://book.dehlia.in/c-cpp-eclipse/?utm_source=eclipse&utm_medium=articls&utm_campaign=20100327
Try that one then. Not a library, but what seems to be an online book about c++ in Eclipse.
Yeah, but what about that link? No libraries there.
Isn't is just a case of installing the c++ libraries?
http://www.eclipse.org/downloads/
I know. Header file is a file, wich contains commands used in C++ programs. Good programes cannot be written without them. The problem here is, that those two OpenGL header files aren't in the program. They have to be imported to it, wich is not so easy as it sounds like.
To clear something up, I can say that without iostream.h you can do nothing :) and it's not in Eclipse so I can do nothing before it's there.
Boy, I don't even know what a header file is...
Danm! I didn't even get to the glew.h and glut.h header files when I got problems! I faced problems with the basic include.h header file! I found a guide, wich tells to download Cygwin and import the header files from it. I have Cygwin but I didn't find the right folders. I'm downloading the newest version now. Hopefully I get something. Well, as said, problems are made to be solved :)
I know Eclipse. I have it installed on my computer. Only problem in it is that most of the guides are for Visual Studio. I don't mean coding. When coding with OpenGL, you have to have few header files and I haven't found any guide how to import those header files to Eclipse. I have found a guide for Visual Studio though. I will try to do the same thing in Eclipse. I totally forgot I have it.
Also, my friend doesn't have it but downloading it shouldn't be a big problem.
May I suggest you use Eclipse? It's a working environment very similar to visual studio, only it's open source, which means the compiler isn't optimized just for windows programs.
http://www.eclipse.org/
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