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The Iron Sky: Operation Highjump -team is looking for your ideas and comments. Join and show your support for Iron Sky: Operation Highjump. Status update: Major changes (part 2) (also, meet us at Assembly Summer 2011)
Episodic development
Effects on storyline
The biggest change to the old plans is the unification of character storylines. Rather than three separate stories taking place isolated from the others as we originally planned, we're now crafting the character storylines into one branching tree in which all major (and several minor) decisions have an effect on the other characters' story progression. This was in fact something we opted not to do because things tend to get complex towards the end with so many factors, but with episodic development we'll have more time and resources to handle all the possible endgame branches. We're aiming for a movie/novel -style handling of several perspectives, each characters' decisions having an effect on the others' storylines and where the characters' timelines are not in complete sync all of the time - Insider starts his story several days before the Unseen, Unseen a day or two before Soldier. Each episode will feature a piece of the story that alternates between the viewpoints of each of the characters. Since decisions made in earlier episodes also have a major influence on the following ones, so you may want to try out different paths while waiting for the next episode to come out. :) Assembly Summer 2011
Matti Delahay
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Comments
Dennis: Thanks! I'm not sure if posting all of the storyline would be a good idea - we'd prefer it if the game had some suspense left for the community members too, and it'd be pretty boring if you knew everything from the start. :)
Nonetheless, we will be asking for advice about a whole lot of different things, including bits and pieces of storyline and even playable test areas and test plots. Moreover, since the game comes out in episodes you are free to post new ideas between episodes on what you liked and what kind of things you'd like to see in the later parts.
Will you post the different storylines? So we can give some more advice etc. Really like the idea of 'choosing your story'. Good luck!
We'll do our best, hopefully y'all can help us with that. I'll be posting more shots on major mechanics in the future and we've also have some community-sourced testing planned before the first actual episodes come out.
This is great news, I love that sort of gameplay changing "choose your own adventure" type of mechanisms.
Here's to hoping you'll get it right.
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