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New graphics examples

Posted June 21, 2011 by Matti Delahay 4 Thumb-ups 

Given that many things have changed since we posted the previous example graphics catalogues, we've closed the old resource and are replacing the catalogues with new ones in the future. Building and publishing the new catalogues might take some time with our busy schedule however, so we wanted to give you a couple of teaser shots to give you some idea of what to expect.

The following screenshots are taken within the game engine, though they do not accurately present the final quality. The level in the background is from our internal demo (which took place in 1940 when the base was under construction) instead of any actual game level.

Example character:

Example props from the demo level:

Example weapon model (work in progress):

[edit:]
Another example weapon model (also WIP):

Please note that the weapon models only include basic basic color texture without any details (signs of use and wear etc, things that make props look realistic).
[end of edit]

Happy wrecking!

Matti Delahay
Lead Designer / Community Manager
Operation Highjump

Comments

Ryan R. Walsh October 24, 2011 20:31 Flag

If only the Reich Still Existed ' :)

Matti Delahay October 07, 2011 22:02 Flag

Ryan: I again removed some of your comments for excessive cussing. I'm asking you again to stay calm and keep your comments civil, I'd prefer not to have to ban you.

Aric Fisher - æwakened Productions October 07, 2011 21:47 Flag

Ryan, it seems to me that the name "Iron Sky: Operation High Jump" speaks well for itself. It makes it clear that it is affiliated with "Iron Sky" (the movie) but is a separate endeavor that ties into "Operation Highjump."

You DO know what "Operation Highjump" was, don't you? And, don't bother answering it if you can't do so without sounding like a drug-fried pre-teen hopped on too much of Daddy's coffee as a fringe boost, okay?

Ryan R. Walsh October 07, 2011 21:33 Flag

IRON SKY

Ryan R. Walsh October 07, 2011 21:32 Flag

IRON SKY

Matti Delahay October 07, 2011 08:17 Flag

...tried to delete at least, the comment deletion system isn't behaving as it should.

Matti Delahay October 07, 2011 06:09 Flag

Removed those of Ryan's comments that were inappropriate. I understand that you're disappointed, but please keep it civil.

Aric Fisher - æwakened Productions October 07, 2011 05:40 Flag

Ryan, please clean up your purile spamposts. Just because you can't post your criticisms in a constructive manner doesn't mean the rest of the world wants to read through your repeated, unnecessary multi-posting run-ons.

You clearly choose not to think about the dynamics necessary in making a video game based upon a movie which itself still hasn't reached completion. It's not at all uncommon for a game like this, that's aiming to be complex and intriguing and original while still maintaining the general backdrop of its parent "Iron Sky" to take months, or a few years, to come together.

Matti Delahay October 07, 2011 05:13 Flag

Very sorry to disappoint you. Looks like our opinons clash on what makes a game worthwhile.

The weapon model in the screenshot is work-in-progress and still missing it's final textures (including normal maps) as it says in the description. Still, as Carl said we're doing a prequel set in the WW2 era so futuristic sci-fi weapons won't be an option.

The game combat, however, is turn-based and the general game mechanics are closer to an RPG than to a first person shooter, so I fear this isn't quite the game you seemed to be hoping for.

Ryan R. Walsh October 07, 2011 02:41 Flag

People, Want to see Iron Sky soldiers

Ryan R. Walsh October 07, 2011 02:36 Flag

Iron Sky Is about Moon Nazis. Post WW1 Machine guns? Why?

Carl Voluntaryist October 06, 2011 22:23 Flag

Ryan, they are not making it SCI-FI, because it is set in 1947 Antarctica. This is the prequel to the movie. Did you read the SYNOPSIS?

"Operation Highjump is a real time 3rd person single player action adventure game set in an alternate history equivalent of WWII era.

A standalone story in the world of Iron Sky, the plot revolves around a secret underground Nazi base on the Antarctica before the Nazis leave for the Moon. The game will be set entirely on Earth, the Moon will not be a playable area. The player characters will be mostly American scouts, but there will also be a chance to play an insider spy.

Rather than plain vanilla technical and graphical splendour, we aim for good playability, immersive plot content, strong dialogue and atmospheric environments. (Yes, that’s what they all say. But we mean it.). Add a nice big cup of strong, black humour and you've got a general idea of what we're shooting for.

The game will use Unity3D engine, it'll be in 3rd person and use an overhead camera. The game will be released on PC first, but other platforms are also considered.

For more information, see also our official FAQ:
http://www.wreckamovie.com/productions/ironskyoperationhighjump/news/438 "

You didn't? Wasted comment time...

Ryan R. Walsh October 06, 2011 19:08 Flag

This is the type of combat you need but in your games style. I hope there would be more enemies to shoot at thou, open space to battle. eTC

http://psp.ign.com/dor/objects/787457/killzone-liberation/images/killzone-liberation-20060505110807380.html

Ryan R. Walsh October 06, 2011 19:05 Flag

.....

Ryan R. Walsh October 06, 2011 18:36 Flag

IRON SKY

Matti Delahay June 30, 2011 08:53 Flag

Kalle: Glad to hear that!

Kalle Max Hofmann June 29, 2011 20:11 Flag

Well I'm only a console gamer so I'm not really up to date, but I think the graphics look pretty good :D

Matti Delahay June 27, 2011 08:10 Flag

Curtis: Yes, as said the gun models here only have basic color texture and are very different from what they will look like in the game.

Curtis McCreac June 26, 2011 23:41 Flag

Also questioning the gun textures, but then again Matti did say it does not represent the final quality.

Matti Delahay June 21, 2011 11:53 Flag

Edited the mention that the weapons are WIP and added another work in progress rifle model.

Matti Delahay June 21, 2011 11:45 Flag

Yeah, it will be in third person and the weapon is a work in progress that we happened to have handy for this quick graphics teaser - it's lacking proper textures so it's no wonder if it doesn't look too convincing yet. :)

Thanks for the cheers!

Ronen Khazin June 21, 2011 11:36 Flag

Hmm...Not a fan of the weapon model, specifically the textures, but if the game is in third person, then that's not a problem.

Character looks quite good, as does the level. Props also look good. Very nice work!

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