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Iron Sky: Operation Highjump Blog Archive

Home with a fever this week

Posted February 09, 2012 by Matti Delahay 1 Thumb-up 

As the title says, I've been on sick leave for this week with a bad cold. I'll try to answer the new shots and comments (of which there seem to be plenty, thanks a lot!) early next week.

Matti Delahay
Lead Designer & Community Manager
Iron Sky: Operation Highjump

Comments

Matti Delahay February 13, 2012 07:30 Flag

Thanks! Feeling a lot better now.

Ryan R. Walsh February 09, 2012 23:24 Flag

The real "Cold" war.

Seppo Hiltunen February 09, 2012 20:22 Flag

Get well soon, take care of yourself!

Kalle Max Hofmann February 09, 2012 18:27 Flag

get well soon!

Sam Maryjanowski February 09, 2012 16:53 Flag

hope you get better m8

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Happy New Year!

Posted December 27, 2011 by Matti Delahay 2 Thumb-ups 

We're on vacation this week, we'll be back on 2nd of January. Hope you've enjoyed the Holidays and will have a very Happy New Year!

Best wishes,
Matti Delahay on behalf of the Highjump team

Comments

Ryan R. Walsh January 16, 2012 16:56 Flag

Hail Iron SKY!!

Matti Delahay January 09, 2012 08:36 Flag

The film is released on April 4, 2012.

Badr Addarkaoui January 08, 2012 01:06 Flag

Will the film be released in 2018 or in 2012?

Badr Addarkaoui January 08, 2012 01:06 Flag

Will the film be released in 2018 or in 2012?

Matti Delahay January 03, 2012 10:04 Flag

Sure, we can do that. We'll post a pic in the near future.

Ryan R. Walsh January 02, 2012 23:45 Flag

Thats Fair Enough'
I like the main Character, Can we see a screenshot of him up close? What the guy looks like, the player character?

Matti Delahay January 02, 2012 09:09 Flag

I agree that voice acted dialogue would have been nice, but unfortunately it doesn't fit in our schedule without cutting out a lot of content. We will have some animated body language, but very limited facial animation.

Ryan R. Walsh January 01, 2012 01:37 Flag

SHOW YOURSELF YOU COWARD @Steve Breaston

Ryan R. Walsh December 31, 2011 10:44 Flag

Hope Timo can share some of its Computer production team on the game to bring about the production final of highjump. I think it would have been a better turnout if They were acted Voice Dialog with animated people speaking to each other. Simple hand gestures, Salutes, mouth movements, eye blinking. I dont mind reading but, I really enjoy being read to

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Status update: Current status & First proper in-game screenshot

Posted November 21, 2011 by Matti Delahay 3 Thumb-ups 

[Edit: I wrote this update last week, but couldn't post it before now because of Wreckamovie downtime. Sorry for the delay!]

Sorry again for the quiet spell - to balance it out, in this update I'll try to go into a bit more detail on the work we've done lately.

Progress on the latest milestone
As I've mentioned in earlier updates, for the last few months we've been working on the first proper playable parts of the game. Here's a by-no-means-complete list of features that were on the requirement list for the current version:
- Level geometry, textures, lighting and furniture for first playable areas
- Basic pathfinding code
- All needed basic and special animations that were still missing (+ some updates on old ones after testing)
- The first couple of character models & faces
- Implementing all GUI elements (e.g. interface for look/pick up/interact -actions, inventory screen, character screen, dialogue history, map, all HUD elements and the actual dialogue screen)
- Movement, controls and UI
- Camera placement and movement + player camera controls
- Loads of basic functionality, such as:
-> Skill system
-> Inventory system
-> Dialogue system
-> Underlying functionality for the save/load system
-> Containers, doors and other interactive objects in the environment
- ...and obviously a whole lot of testing and bug fixing -

Apart from a complete lack of sounds and music and a handful of bugs yet to be fixed, this milestone has been reached. It's not long yet - just the first few minutes of the Soldier campaign (or significantly less depending on your selections during the intial dialogue) - but it has certainly been an excellent testing platform on various features of the game proper, and should also provide some good material for some community testing in the future. :)

Next milestone
Now that the actual content for the previous milestone is finished, we're already hard at work on the next one. This one will be a slightly longer and overall larger demo that will feature another main character, much wider playable area and generally more content and functionality. While the first demo focused on putting together the basic movement and environmental interaction, the second one will tag on new challenges such as the combat system and advanced dialogue features as well as some more complex story arcs to test it all out with.

Work on this version is proceeding nicely - we've already got most of the basic functionality for the combat system down (moving, weapon use, basic combat AI and turn system being some of the central ones).

New screenshot
To top the update up, here's our first proper in-game screenshot! I posted an earlier low-res version in Facebook earlier when waiting for WAM to get back on its feet, but in this one you can probably get a better picture of the look of the game. The shot is from the very beginning of the Soldier storyline, right after the intro sequence.

And no, "debug skip" option won't be present in the final version. :P

Comments

Matti Delahay November 28, 2011 14:20 Flag

Carl: I thought you'd appreciate it!

Seriously, thanks for all the one liners & quotes, they're proving to be an excellent resource. :)

I'm planning to make a task for some phrases translated literally or otherwise poorly from German to English too - they'll be useful in dialogue where German characters with poor control of English try to communicate with Soldier (who doesn't speak a word of German).

Carl L. November 25, 2011 16:07 Flag

LOL!
I just noticed the joke...
Well placed.
:D

Max November 24, 2011 01:10 Flag

Niceeeee :)

Matti Delahay November 22, 2011 18:19 Flag

Indeed, from there it'll be smooth sailing!

In addition to Philippe's poster, the phrase on the blackboard next to the poster is also community content, by the way (from one of Carl's lists). And if we would exit the room and view it from the outside we'd see a couple of Pierre's signs already in place. Jonathan's test tubes etc aren't in place yet, but once they are they'll be on a working table by the wall opposite from the operation table. :)

Philippe Van den Berge November 22, 2011 17:42 Flag

What an excellent beginning, waking up strapped on a bed with two Nazi doctors next to it. ;)

@ Pierre Heinen: Indeed the poster on the wall, great to see it in game!!! Lol I'm sitting here with an evil grin on my face... ;)

Pierre Heinen November 22, 2011 06:42 Flag

Nice screenshot :) Gives a good look-and-feel of the game. I also noticed the cool poster on the wall ;) *clapping hands*

Matti Delahay November 21, 2011 16:07 Flag

Glad you like it, we're using paper journal style for other screens such as inventory and menus as well.

The downtime was disconcerting for us too, given how much we rely on the community! Luckily it seems it was just an issue with WAM's service provider messing something up, I heard it should be more stable from now on.

Markus Koskivirta November 21, 2011 16:01 Flag

Nice, the old paper portfolio style for the descriptions works well.

Also, nice to hear things are moving forward, the WaM downtime was a bit concerning.

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New status update coming soon

Posted November 16, 2011 by Matti Delahay 2 Thumb-ups 

I planned to post a new longer status update today about our progress lately, but looks like I caught a stomach flu and will be missing work today. I'll do my very best to get it up tomorrow.

Long story short, the major milestone we were working on is pretty much finished (apart from missing audio and some known bugs yet to be ironed out) and early October we started work on the next one, which will feature the combat system for the first time, as well as another playable character.

Comments

Philippe Van den Berge November 22, 2011 17:44 Flag

Get well soon Matti!

Looking forward to it!

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New resource: Model master list

Posted October 10, 2011 by Matti Delahay 1 Thumb-up 

For your reference, we've posted a master list of models we've made (or received from the community) so far. The list is currently not up-to-date and is missing a bunch of models made during the last couple of months. Some of the models were also made with the specs of the old engine in mind, so some work is required to improve the textures and, in some cases, geometry. Still, the list should give some sort of idea of the stuff we've already got. I'm also hoping to find time for both updating this one and building a master list of models we still need so community modelers would find it easier to pick interesting models to work on. I'm planning to start work on the list later this week, as soon as I finish the scene camera point update I'm working on at the moment.

You can find the list here:
http://www.wreckamovie.com/tasks/show/2326

Comments

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