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The Stick Wreck -team is looking for your ideas and comments. Join and show your support for Stick Wreck. Where do we stand?
I need to make a confession. I suck at organizing things. I get stressed out and flee and don't dare return to the project page for several months. Some things learned.
Anyone wants to help drive this project, please step up. You get a free whip and full rights to use it on me. (Well, maybe not, but still.) |
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Please continue with this but don't hurry. My Sample is already getting serious problems because it has been on hold so much but I just have to finish my android game... and a rodent... and a mutant... lol.
As Kalle said, do the full rendering at the end of the project and you could also use renderfarm.fi to do the job.
You should only render in HD in the very end, when you already know that everything works. For now, you should only render everything as a proxy, like quarter-size, to find out if your animations work, the edit is right, the audio fits and all that kind of stuff.
To force yourself to concentrate on the work, you can make lists where you give yourself deadlines for each shot. Also, you can cross out every completed shot with a big red pen. That always gives me a lot of satisfaction and helps to keep the motivation up ;D
My advice is: Stick to it! (pun intended hehhe) You will forever be angry with yourself if you have an unfinished project lying around...
Wreck On,
Kalle-Max ^_^
Can you define helluva time?
In Star Wreck 2pi helluva time means 4 s clip = 3 weeks of render.
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