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Project Update 23/06/2011
A special update to welcome JJ to the team , JJ has taken on the role of concept artist , he's an amazing artist and I can't wait to see what he has to offer. I've included a link to his blog , check it out http://johanntebrake.blogspot.com/ .
As work progresses on the set and more objects are modelled , so too does the polygon count increase and in turn the render times begin to climb.Thankfully there are only a handful of objects that I need to model before moving on to the next set.As rendering using the HDR file has become more time consuming I have opted to render updates using more modest means for the time being.
The blender 2.58 build in now available so I will download it and do some render tests , I can't wait to get my hands on a stable Cycles build though.As is usually the case there are many things that need tweeking in the scene , I have turned off subdivision surfaces in preview mode and left it enabled in render only so as to navigate around the scene faster.
I have included some fresh renders and an updated animatic video , as always C&c and suggestions are more than welcome.