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Bstempposter

A few of the scenes take place in an underground archaeological dig, now seeing as it will be difficult to find and get permission to shoot in such a location and even if we do that then we'd need some way to light it,

Now given my resources I'm thinking the best way to go about it is to use green screen. my original plan was to take photos of Exeter's Roman Wall and use those as the basis for putting together some 2.5 backdrops in After Effects.

This would work quite well for medium and close up shots but it wouldn't really give a sense of scale or work for wider angles,

So does anyone have ideas on how this environment can be realised?

I've attached some reference photo's from my recent location scout of the catacombs. the problem was they are a bit blurred due to low lighting, which would also make it difficult to match the lighting with the actors.

Bstempposter
The Beanstalkers > Blog: Location Scouting - Catacombs
1752 days ago | 0 Comments | 1 Thumb-up  

Yesterday I went to Exeter's Catacombs, these were built in 1831 as there was a problem with grave robbers stealing bodies to help scientist learn.

the idea was you bury them inside somewhere that can be locked up, then you won't have a problem, the snag was only the rich could afford this luxury and they didn't want to be buried just a short distance from where the working classes were being buried. So it cost a lot of money to build and was a complete flop.

some important scenes in the Drunk Monk Project take place in an underground archaeological dig site and the outside of the catacombs would be a good match, Whilst we can't shoot inside them because there's no electricity for lighting equipment we can use these photos as a reference for either finding another location or creating one in CG / photo manipulation.

http://www.flickr.com/photos/untitleddystopia/sets/72157616185966172/

also in the folder are the ruins of St Catherine Street Church which will be used for the monastery where we first meet Brother Baz.

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Griffin > Interface in AV format > future
by: Mike Hedge

is this supposed to be 2010 or way in the future? for 2010 I would say something like the touch coffe table thing... but with smarts like the google wave thing.... basically predictive text... instead of typing letters we are typing words.... (like chinese use a charter for a word...) these words would cluster based on language.. like http://www.musicmesh.net/ I would imagine info would be presented like this: http://spezify.com/#/mikehedge Mike
1752 days ago | 0 Thumb-ups 
Will be for 2010. Like the idea of a music mesh like interface and having it in coffee tables and other casual surfaces makes sense, that's clearly happening all over the place. And the spezify thing is very cool! Thanks for pointing that out! Lots of ideas immediately on how to use that!
Me2_thumb
Stig-Magnus Gjerald gave a shot "me:-)" for Star Wreck 2pi: Full Twist, now!
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Star Wreck 2pi: Full Twist, now! > Actors and extras > me:-)
We are looking for people who wants to appear. The filming location are -Switzerland, Basel -Norway, Oslo Other location might come later. If you are interested in appearing the movie, just give a shot or write us a email info@polybos-studio.ch As already told, we can't pay you for this task. We also can't come up for travel expenses. On the set we will organise food and brevage for everybody. You will also get a DVD of the movie at the end of the project. Shooting will start propably in May, and will be on weekends.
1752 days ago | 0 Comments | 1 Thumb-up 

Im up for it if im needed:-)

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Griffin > Protagonist: Name > Greg
by: Mike Hedge

Greg
1752 days ago | 0 Thumb-ups 
Greg who? ;-)
Me2_thumb
Stig-Magnus Gjerald gave a shot "suggestions" for DEAD AGAIN
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DEAD AGAIN > The Search for a Logline > suggestions
As we all agree, IRON SKY has the best logline ever. DEAD AGAIN needs a good one too. Give it a shot, the hunt for a new logline starts now. Here are some of our old loglines: DEAD AGAIN - He is dying to meet her DEAD AGAIN - Love never dies. No matter how hard you try. DEAD AGAIN - You only die twice the whole idea is of course that Bruno is dead, a ghost, and is in love with Anja who is still alive and well. You can also think about a logline that incorporates the fact that when Bruno comes back to life he has to DIE AGAIN because Anja died in the meantime. Here's a short summary of our movie: Bruno, age 35, is an animator on the Home Shopping Canal. His rather dull existence has made him a little cynical with the years. After having turned down for the 3rd time the charming Anja, he unexpectedly looses his life and realizes that the afterlife is surprisingly more pleasant than he had ever imagined. To get a ticket for paradise, the dead have to "pay off" their sins by working as ghosts on Earth: opening and closing automatic sliding-doors, changing the TV-channels when users click, etc. In the meantime, Anja moves into Bruno's apartment and he slowly starts to fall in love with her. Together with his ghost friend Peter, Bruno tries to come back to life. When he finally succeeds, Anja suddenly dies in his arms, before he has time to announce his love for her. To find Anja again, he will have to die yet again…
1752 days ago | 1 Comment | 1 Thumb-up 

DEAD AGAIN-Memento mori (Remember you shall die)

DEAD AGAIN-Practice Makes Perfect (my favourite:-)

DEAD AGAIN- Working overtime

DEAD AGAIN-In the long run we are all dead

DEAD AGAIN- Same Shit, Different Day

Crazy4wam_thumb
SNOWBLIND 3D > NEWS BLOG: The Post Production Diary > The first week
by: Kalle Max Hofmann

After cleaning out our studio, which was two days of really hard work - think of it as moving the contents of three flats - we initally had planned on giving the post production process a slow start. It turned out there wasn't much time for relaxing, as the guys from Das Werk gave us a night shift for capturing our material the next evening. Since you don't get your hands on an HD-Cam-Player for free too easily, we said WTF and had just another night without sleeping. In all, it took us three shifts to capture all our 32 tapes. Well that is thanks to Das Werk's intern Gary who had already done 8 tapes by himself. The total runtime of our material is about 1500 minutes, so we have a ratio of 1:15. On one of the later sessions, we got bored and spent two hours on putting together a quick 8-second demo that you'll probably have seen on Wreckamovie. If not, here's the youtube link again: http://www.youtube.com/watch?v=bkH5aQvfoq4 So, after the first week... All the material is on our hard disks in DVpal format. Bastian & me will edit the thing now, as it would take anyone else ages to see through our shooting scheme aka take massacre. Then we'll show the first edit to some experienced feature film cutters to do the fine tuning. At the same time, we'll try to do a first trailer that is supposed to launch on august 1st. Okay speaking of which, I gotta get back to work! Cheers, KMH ^_^
1752 days ago | 2 Thumb-ups 
You really should do a trailer remix project;-)
Crazy4wam_thumb
Kalle Max Hofmann gave a shot "The first week" for SNOWBLIND 3D
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SNOWBLIND 3D > NEWS BLOG: The Post Production Diary > The first week
As the exciting days of shooting Snowblind are over, it's time for a new blog-like task: The Post Production Diary! Just like with the Set Diary, I'll try and post news on our progress in the beginning of each week... So here goes! Have fun, Kalle-Max ^_^
1752 days ago | 7 Comments | 8 Thumb-ups 

After cleaning out our studio, which was two days of really hard work - think of it as moving the contents of three flats - we initally had planned on giving the post production process a slow start. It turned out there wasn't much time for relaxing, as the guys from Das Werk gave us a night shift for capturing our material the next evening. Since you don't get your hands on an HD-Cam-Player for free too easily, we said WTF and had just another night without sleeping. In all, it took us three shifts to capture all our 32 tapes. Well that is thanks to Das Werk's intern Gary who had already done 8 tapes by himself.

The total runtime of our material is about 1500 minutes, so we have a ratio of 1:15. On one of the later sessions, we got bored and spent two hours on putting together a quick 8-second demo that you'll probably have seen on Wreckamovie. If not, here's the youtube link again:

So, after the first week... All the material is on our hard disks in DVpal format. Bastian & me will edit the thing now, as it would take anyone else ages to see through our shooting scheme aka take massacre. Then we'll show the first edit to some experienced feature film cutters to do the fine tuning.

At the same time, we'll try to do a first trailer that is supposed to launch on august 1st.

Okay speaking of which, I gotta get back to work!

Cheers,
KMH ^_^

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Mike Hedge gave a shot "future" for Griffin
Griffin2_thumb
Griffin > Interface in AV format > future
One of the biggest problems when working on Internet/computer -related topics are the interfaces. Watching some unbelieveably supercool and completely unusable UI (not specifically referring to Minority Report...) doesn't smell right, although might look very cinematic. But then again, looking at people IRC:ing, IM:ing, typing emails etc. - the most realistic view - could be quite boring. It's just bored faces and fingers running on keyboard... Do you have any good ideas on how to visualize communication over the Internet, without going either too cheesy or too boring? Maybe some references where they've done this well?
1752 days ago | 4 Comments | 3 Thumb-ups 

is this supposed to be 2010 or way in the future?

for 2010 I would say something like the touch coffe table thing... but with smarts like the google wave thing.... basically predictive text...

instead of typing letters we are typing words.... (like chinese use a charter for a word...) these words would cluster based on language..
like http://www.musicmesh.net/

I would imagine info would be presented like this: http://spezify.com/#/mikehedge

Mike

No-user-picture-set
Matthew Foegen gave a shot "Specifications, please..." for 5 Finger Discount - Game
5finger_thumb
5 Finger Discount - Game > 3d Modelling - design game charachters > Specifications, please...
a few charachters are needed for the initial level Suzy - Your ex-girlfriend. Shes hot, shes cute. She hates your guts. She leaves you stranded on the side of the road outside of a dollar store with 15 cents to your name. Brown hair, brown eyes average height Max - Max is a homeless person outside of the dollar store, He is wearing a winter coat in the summer. He is an older wrinkly caucasian with a white beard and straight white hair. He is very skinny and an average height. Daphne - Works the register at the dollar store. She doesnt care if you steal from the store, just dont do it right in front of her ! Wearing a store uniform and chewing on bubble gum. Mr Serious - He's seen you zipping around town and he doesnt like your drug addicted way of life. Don't let this guy bother you. He's shopping for cat food (to eat himself in his car on the way to work). Very clean cut, very middle class.
1752 days ago | 1 Comment | 1 Thumb-up 

Could you specify whether you're looking for a graphic design of the models, or if you want the models themselves?

If you're looking for just the models, do you have graphic designs available? And what file type do you need?